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attchaedA/attachedB renamed to parent/child (#358)

* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
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fig02 2020-08-29 18:25:16 -04:00 committed by GitHub
parent 468c592792
commit 1f1b5e39f5
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233 changed files with 584 additions and 585 deletions

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@ -116,8 +116,8 @@ void EnHeishi1_Init(Actor* thisx, GlobalContext* globalCtx) {
if (this->path == 3) {
for (i = 0; i < ARRAY_COUNT(sRupeePositions); i++) {
rupeePos = sRupeePositions[i];
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_EX_RUPPY, rupeePos.x,
rupeePos.y, rupeePos.z, 0, 0, 0, 3);
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_EX_RUPPY, rupeePos.x, rupeePos.y,
rupeePos.z, 0, 0, 0, 3);
}
}