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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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233 changed files with 584 additions and 585 deletions
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@ -116,8 +116,8 @@ void EnHeishi1_Init(Actor* thisx, GlobalContext* globalCtx) {
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if (this->path == 3) {
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for (i = 0; i < ARRAY_COUNT(sRupeePositions); i++) {
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rupeePos = sRupeePositions[i];
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_EX_RUPPY, rupeePos.x,
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rupeePos.y, rupeePos.z, 0, 0, 0, 3);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_EX_RUPPY, rupeePos.x, rupeePos.y,
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rupeePos.z, 0, 0, 0, 3);
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}
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}
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