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attchaedA/attachedB renamed to parent/child (#358)

* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
This commit is contained in:
fig02 2020-08-29 18:25:16 -04:00 committed by GitHub
parent 468c592792
commit 1f1b5e39f5
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233 changed files with 584 additions and 585 deletions

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@ -318,9 +318,9 @@ void EnKz_Init(Actor* thisx, GlobalContext* globalCtx) {
if (LINK_IS_ADULT) {
if (!(gSaveContext.infTable[19] & 0x100)) {
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BG_ICE_SHELTER,
this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0,
0x04FF);
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BG_ICE_SHELTER,
this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0,
0x04FF);
}
this->actionFunc = EnKz_Wait;
} else {
@ -409,8 +409,8 @@ void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx) {
f32 xzRange;
f32 yRange;
if (func_8002F410(this, globalCtx)) {
this->actor.attachedA = NULL;
if (Actor_HasParent(this, globalCtx)) {
this->actor.parent = NULL;
this->unk_1E0.unk_00 = 1;
this->actionFunc = EnKz_StartTimer;
} else {