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attchaedA/attachedB renamed to parent/child (#358)

* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
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fig02 2020-08-29 18:25:16 -04:00 committed by GitHub
parent 468c592792
commit 1f1b5e39f5
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233 changed files with 584 additions and 585 deletions

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@ -84,8 +84,8 @@ void EnLight_UpdatePosRot(EnLight* this, GlobalContext* globalCtx) {
// update yaw for billboard effect
this->actor.shape.rot.y = func_8005A9F4(ACTIVE_CAM) + 0x8000;
if (this->actor.attachedA != NULL) {
Math_Vec3f_Copy(&this->actor.posRot.pos, &(this->actor.attachedA)->posRot.pos);
if (this->actor.parent != NULL) {
Math_Vec3f_Copy(&this->actor.posRot.pos, &(this->actor.parent)->posRot.pos);
this->actor.posRot.pos.y += 17.0f;
}