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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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233 changed files with 584 additions and 585 deletions
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@ -303,8 +303,8 @@ void func_80AA0D88(EnMa1* this, GlobalContext* globalCtx) {
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}
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void func_80AA0EA0(EnMa1* this, GlobalContext* globalCtx) {
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if (func_8002F410(&this->actor, globalCtx)) {
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this->actor.attachedA = NULL;
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if (Actor_HasParent(&this->actor, globalCtx)) {
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this->actor.parent = NULL;
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this->actionFunc = func_80AA0EFC;
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} else {
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func_8002F434(&this->actor, globalCtx, GI_WEIRD_EGG, 120.0f, 10.0f);
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