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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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parent
468c592792
commit
1f1b5e39f5
233 changed files with 584 additions and 585 deletions
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@ -1028,8 +1028,8 @@ void func_80AECCB0(EnRu1* this, GlobalContext* globalCtx) {
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spawnX = ((kREG(1) + 12.0f) * Math_Sins(yawTowardsLink)) + pos->x;
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spawnY = pos->y;
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spawnZ = ((kREG(1) + 12.0f) * Math_Coss(yawTowardsLink)) + pos->z;
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this->unk_278 = Actor_SpawnAttached(&globalCtx->actorCtx, this, globalCtx, ACTOR_DOOR_WARP1, spawnX, spawnY, spawnZ,
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0, yawTowardsLink, 0, 5);
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this->unk_278 = Actor_SpawnAsChild(&globalCtx->actorCtx, this, globalCtx, ACTOR_DOOR_WARP1, spawnX, spawnY, spawnZ,
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0, yawTowardsLink, 0, 5);
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}
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void func_80AECDA0(EnRu1* this, GlobalContext* globalCtx) {
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@ -1595,7 +1595,7 @@ void func_80AEE488(EnRu1* this, GlobalContext* globalCtx) {
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Actor* thisx = &this->actor;
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s8 curRoomNum;
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if (func_8002F410(thisx, globalCtx)) {
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if (Actor_HasParent(thisx, globalCtx)) {
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curRoomNum = globalCtx->roomCtx.curRoom.num;
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this->roomNum3 = curRoomNum;
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this->action = 31;
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@ -1663,7 +1663,7 @@ void func_80AEE7C4(EnRu1* this, GlobalContext* globalCtx) {
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Player* player;
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f32* unk_370 = &this->unk_370;
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if (func_8002F5A0(this, globalCtx)) {
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if (Actor_HasNoParent(this, globalCtx)) {
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frameCount = SkelAnime_GetFrameCount(&D_06006B9C.genericHeader);
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SkelAnime_ChangeAnim(&this->skelAnime, &D_06006B9C, 1.0f, 0, frameCount, 0, -8.0f);
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func_80AED6DC(this, globalCtx);
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