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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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parent
468c592792
commit
1f1b5e39f5
233 changed files with 584 additions and 585 deletions
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@ -252,7 +252,7 @@ void func_80AF29DC(EnRu2* this, GlobalContext* globalCtx) {
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f32 posY = thisx->posRot.pos.y;
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f32 posZ = thisx->posRot.pos.z;
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, posX, posY, posZ, 0, 0, 0, 2);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, posX, posY, posZ, 0, 0, 0, 2);
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}
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void func_80AF2A38(EnRu2* this, GlobalContext* globalCtx) {
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@ -261,8 +261,7 @@ void func_80AF2A38(EnRu2* this, GlobalContext* globalCtx) {
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f32 posY = player->actor.posRot.pos.y + 50.0f;
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f32 posZ = player->actor.posRot.pos.z;
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_EFFECT, posX, posY, posZ, 0, 0, 0,
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10);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_EFFECT, posX, posY, posZ, 0, 0, 0, 10);
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Item_Give(globalCtx, ITEM_MEDALLION_WATER);
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}
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@ -391,8 +390,8 @@ void func_80AF2E64() {
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}
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void func_80AF2E84(EnRu2* this, GlobalContext* globalCtx) {
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_6K, this->actor.posRot.pos.x,
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kREG(19) + 24.0f + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 8);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_6K, this->actor.posRot.pos.x,
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kREG(19) + 24.0f + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 8);
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}
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void func_80AF2F04(EnRu2* this, GlobalContext* globalCtx) {
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