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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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233 changed files with 584 additions and 585 deletions
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@ -513,11 +513,11 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
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break;
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}
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case 2:
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if (func_8002F410(this, globalCtx) != 0) {
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if (Actor_HasParent(this, globalCtx)) {
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func_800C078C(globalCtx, 0, this->unk_1E8);
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Gameplay_ChangeCameraStatus(globalCtx, 0, 7);
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Gameplay_ClearCamera(globalCtx, this->unk_1E8);
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this->actor.attachedA = NULL;
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this->actor.parent = NULL;
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this->unk_1E2 += 1;
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} else {
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func_8002F434(this, globalCtx, GI_LETTER_ZELDA, 120.0f, 10.0f);
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