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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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233 changed files with 584 additions and 585 deletions
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@ -117,7 +117,7 @@ void func_80B857D0(ItemEtcetera* this, GlobalContext* globalCtx) {
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}
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void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx) {
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if (func_8002F410(&this->actor, globalCtx) != 0) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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if ((this->actor.params & 0xFF) == 1) {
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gSaveContext.eventChkInf[3] |= 2;
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Flags_SetSwitch(globalCtx, 0xB);
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@ -129,7 +129,7 @@ void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx) {
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}
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void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) {
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if (func_8002F410(&this->actor, globalCtx) != 0) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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if ((this->actor.params & 0xFF) == 1) {
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gSaveContext.eventChkInf[3] |= 2;
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Flags_SetSwitch(globalCtx, 0xB);
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