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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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233 changed files with 584 additions and 585 deletions
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@ -69,9 +69,9 @@ void func_80B93B68(ObjHsblock* this, GlobalContext* globalCtx, UNK_TYPE arg2, Dy
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void func_80B93BF0(ObjHsblock* this, GlobalContext* globalCtx) {
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if ((this->dyna.actor.params >> 5) & 1) {
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Actor_SpawnAttached(&globalCtx->actorCtx, this, globalCtx, ACTOR_OBJ_ICE_POLY, this->dyna.actor.posRot.pos.x,
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this->dyna.actor.posRot.pos.y, this->dyna.actor.posRot.pos.z, this->dyna.actor.posRot.rot.x,
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this->dyna.actor.posRot.rot.y, this->dyna.actor.posRot.rot.z, 1);
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Actor_SpawnAsChild(&globalCtx->actorCtx, this, globalCtx, ACTOR_OBJ_ICE_POLY, this->dyna.actor.posRot.pos.x,
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this->dyna.actor.posRot.pos.y, this->dyna.actor.posRot.pos.z, this->dyna.actor.posRot.rot.x,
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this->dyna.actor.posRot.rot.y, this->dyna.actor.posRot.rot.z, 1);
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}
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}
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