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attchaedA/attachedB renamed to parent/child (#358)

* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
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fig02 2020-08-29 18:25:16 -04:00 committed by GitHub
parent 468c592792
commit 1f1b5e39f5
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233 changed files with 584 additions and 585 deletions

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@ -69,9 +69,9 @@ void func_80B93B68(ObjHsblock* this, GlobalContext* globalCtx, UNK_TYPE arg2, Dy
void func_80B93BF0(ObjHsblock* this, GlobalContext* globalCtx) {
if ((this->dyna.actor.params >> 5) & 1) {
Actor_SpawnAttached(&globalCtx->actorCtx, this, globalCtx, ACTOR_OBJ_ICE_POLY, this->dyna.actor.posRot.pos.x,
this->dyna.actor.posRot.pos.y, this->dyna.actor.posRot.pos.z, this->dyna.actor.posRot.rot.x,
this->dyna.actor.posRot.rot.y, this->dyna.actor.posRot.rot.z, 1);
Actor_SpawnAsChild(&globalCtx->actorCtx, this, globalCtx, ACTOR_OBJ_ICE_POLY, this->dyna.actor.posRot.pos.x,
this->dyna.actor.posRot.pos.y, this->dyna.actor.posRot.pos.z, this->dyna.actor.posRot.rot.x,
this->dyna.actor.posRot.rot.y, this->dyna.actor.posRot.rot.z, 1);
}
}