mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-29 03:34:07 +00:00
lifemeter_z.c documentation (#1092)
* lifemeter documentation * Review fixes * Rename oscillator members * Do no use true/false with direction * Rerename oscillators
This commit is contained in:
parent
f4a72303cb
commit
1f300f4a79
4 changed files with 78 additions and 72 deletions
|
@ -943,7 +943,7 @@ void func_80078914(Vec3f* arg0, u16 sfxId);
|
|||
void HealthMeter_Init(GlobalContext* globalCtx);
|
||||
void HealthMeter_Update(GlobalContext* globalCtx);
|
||||
void HealthMeter_Draw(GlobalContext* globalCtx);
|
||||
void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx);
|
||||
void HealthMeter_UpdateBeatingHeart(GlobalContext* globalCtx);
|
||||
u32 HealthMeter_IsCritical(void);
|
||||
void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, s32 type);
|
||||
void Lights_PointNoGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
|
||||
|
|
|
@ -645,8 +645,8 @@ typedef struct {
|
|||
/* 0x01F8 */ s16 naviCalling;
|
||||
/* 0x01FA */ s16 unk_1FA;
|
||||
/* 0x01FC */ s16 unk_1FC;
|
||||
/* 0x01FE */ s16 unk_1FE;
|
||||
/* 0x0200 */ s16 unk_200;
|
||||
/* 0x01FE */ s16 heartColorOscillator;
|
||||
/* 0x0200 */ s16 heartColorOscillatorDirection;
|
||||
/* 0x0202 */ s16 beatingHeartPrim[3];
|
||||
/* 0x0208 */ s16 beatingHeartEnv[3];
|
||||
/* 0x020E */ s16 heartsPrimR[2];
|
||||
|
@ -655,10 +655,10 @@ typedef struct {
|
|||
/* 0x021A */ s16 heartsEnvR[2];
|
||||
/* 0x021E */ s16 heartsEnvG[2];
|
||||
/* 0x0222 */ s16 heartsEnvB[2];
|
||||
/* 0x0226 */ s16 unk_226;
|
||||
/* 0x0228 */ s16 unk_228;
|
||||
/* 0x022A */ s16 unk_22A;
|
||||
/* 0x022C */ s16 unk_22C;
|
||||
/* 0x0226 */ s16 unk_226; // Used only in unused functions
|
||||
/* 0x0228 */ s16 unk_228; // Used only in unused functions
|
||||
/* 0x022A */ s16 beatingHeartOscillator;
|
||||
/* 0x022C */ s16 beatingHeartOscillatorDirection;
|
||||
/* 0x022E */ s16 unk_22E;
|
||||
/* 0x0230 */ s16 unk_230;
|
||||
/* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters
|
||||
|
|
|
@ -116,8 +116,8 @@ void HealthMeter_Init(GlobalContext* globalCtx) {
|
|||
|
||||
interfaceCtx->unk_228 = 0x140;
|
||||
interfaceCtx->unk_226 = gSaveContext.health;
|
||||
interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
|
||||
interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
|
||||
interfaceCtx->beatingHeartOscillator = interfaceCtx->heartColorOscillator = 0;
|
||||
interfaceCtx->beatingHeartOscillatorDirection = interfaceCtx->heartColorOscillatorDirection = 0;
|
||||
|
||||
interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R;
|
||||
interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G;
|
||||
|
@ -146,7 +146,7 @@ void HealthMeter_Init(GlobalContext* globalCtx) {
|
|||
|
||||
void HealthMeter_Update(GlobalContext* globalCtx) {
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
f32 factor = interfaceCtx->unk_1FE * 0.1f;
|
||||
f32 factor = interfaceCtx->heartColorOscillator * 0.1f;
|
||||
f32 ddFactor;
|
||||
s32 type = 0;
|
||||
s32 ddType;
|
||||
|
@ -156,17 +156,17 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
|
|||
|
||||
if (interfaceCtx) {}
|
||||
|
||||
if (interfaceCtx->unk_200 != 0) {
|
||||
interfaceCtx->unk_1FE--;
|
||||
if (interfaceCtx->unk_1FE <= 0) {
|
||||
interfaceCtx->unk_1FE = 0;
|
||||
interfaceCtx->unk_200 = 0;
|
||||
if (interfaceCtx->heartColorOscillatorDirection != 0) {
|
||||
interfaceCtx->heartColorOscillator--;
|
||||
if (interfaceCtx->heartColorOscillator <= 0) {
|
||||
interfaceCtx->heartColorOscillator = 0;
|
||||
interfaceCtx->heartColorOscillatorDirection = 0;
|
||||
}
|
||||
} else {
|
||||
interfaceCtx->unk_1FE++;
|
||||
if (interfaceCtx->unk_1FE >= 10) {
|
||||
interfaceCtx->unk_1FE = 10;
|
||||
interfaceCtx->unk_200 = 1;
|
||||
interfaceCtx->heartColorOscillator++;
|
||||
if (interfaceCtx->heartColorOscillator >= 10) {
|
||||
interfaceCtx->heartColorOscillator = 10;
|
||||
interfaceCtx->heartColorOscillatorDirection = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -240,11 +240,13 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
|
|||
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_DD_ENV_B) & 0xFF;
|
||||
}
|
||||
|
||||
// Unused
|
||||
s32 func_80078E18(GlobalContext* globalCtx) {
|
||||
gSaveContext.health = globalCtx->interfaceCtx.unk_226;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Unused
|
||||
s32 func_80078E34(GlobalContext* globalCtx) {
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
|
||||
|
@ -259,6 +261,7 @@ s32 func_80078E34(GlobalContext* globalCtx) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Unused
|
||||
s32 func_80078E84(GlobalContext* globalCtx) {
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
|
||||
|
@ -298,19 +301,19 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
u32 curColorSet;
|
||||
f32 offsetX;
|
||||
f32 offsetY;
|
||||
s32 i;
|
||||
f32 temp1;
|
||||
f32 temp2;
|
||||
f32 temp3;
|
||||
f32 temp4;
|
||||
s32 heartIndex;
|
||||
f32 halfHeartLength;
|
||||
f32 heartCenterX;
|
||||
f32 heartCenterY;
|
||||
f32 heartTexCoordPerPixel;
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
||||
Vtx* sp154 = interfaceCtx->beatingHeartVtx;
|
||||
Vtx* beatingHeartVtx = interfaceCtx->beatingHeartVtx;
|
||||
s32 curHeartFraction = gSaveContext.health % 0x10;
|
||||
s16 totalHeartCount = gSaveContext.healthCapacity / 0x10;
|
||||
s16 fullHeartCount = gSaveContext.health / 0x10;
|
||||
s32 pad2;
|
||||
f32 sp144 = interfaceCtx->unk_22A * 0.1f;
|
||||
f32 beatingHeartPulsingSize = interfaceCtx->beatingHeartOscillator * 0.1f;
|
||||
s32 curCombineModeSet = 0;
|
||||
u8* curBgImgLoaded = NULL;
|
||||
s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
|
||||
|
@ -325,9 +328,9 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
offsetY = 0.0f;
|
||||
offsetX = 0.0f;
|
||||
|
||||
for (i = 0; i < totalHeartCount; i++) {
|
||||
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
||||
if (i < fullHeartCount) {
|
||||
for (heartIndex = 0; heartIndex < totalHeartCount; heartIndex++) {
|
||||
if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
|
||||
if (heartIndex < fullHeartCount) {
|
||||
if (curColorSet != 0) {
|
||||
curColorSet = 0;
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -336,7 +339,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
|
||||
interfaceCtx->heartsEnvB[0], 255);
|
||||
}
|
||||
} else if (i == fullHeartCount) {
|
||||
} else if (heartIndex == fullHeartCount) {
|
||||
if (curColorSet != 1) {
|
||||
curColorSet = 1;
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -346,7 +349,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1],
|
||||
interfaceCtx->beatingHeartEnv[2], 255);
|
||||
}
|
||||
} else if (i > fullHeartCount) {
|
||||
} else if (heartIndex > fullHeartCount) {
|
||||
if (curColorSet != 2) {
|
||||
curColorSet = 2;
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -366,15 +369,15 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
if (i < fullHeartCount) {
|
||||
if (heartIndex < fullHeartCount) {
|
||||
heartBgImg = gHeartFullTex;
|
||||
} else if (i == fullHeartCount) {
|
||||
} else if (heartIndex == fullHeartCount) {
|
||||
heartBgImg = sHeartTextures[curHeartFraction];
|
||||
} else {
|
||||
heartBgImg = gHeartEmptyTex;
|
||||
}
|
||||
} else {
|
||||
if (i < fullHeartCount) {
|
||||
if (heartIndex < fullHeartCount) {
|
||||
if (curColorSet != 4) {
|
||||
curColorSet = 4;
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -382,7 +385,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
interfaceCtx->healthAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
|
||||
}
|
||||
} else if (i == fullHeartCount) {
|
||||
} else if (heartIndex == fullHeartCount) {
|
||||
if (curColorSet != 5) {
|
||||
curColorSet = 5;
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -391,7 +394,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0], sBeatingHeartsDDEnv[1],
|
||||
sBeatingHeartsDDEnv[2], 255);
|
||||
}
|
||||
} else if (i > fullHeartCount) {
|
||||
} else if (heartIndex > fullHeartCount) {
|
||||
if (curColorSet != 6) {
|
||||
curColorSet = 6;
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -409,9 +412,9 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
if (i < fullHeartCount) {
|
||||
if (heartIndex < fullHeartCount) {
|
||||
heartBgImg = gDefenseHeartFullTex;
|
||||
} else if (i == fullHeartCount) {
|
||||
} else if (heartIndex == fullHeartCount) {
|
||||
heartBgImg = sHeartDDTextures[curHeartFraction];
|
||||
} else {
|
||||
heartBgImg = gDefenseHeartEmptyTex;
|
||||
|
@ -425,8 +428,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
}
|
||||
|
||||
if (i != fullHeartCount) {
|
||||
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
||||
if (heartIndex != fullHeartCount) {
|
||||
if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
|
||||
if (curCombineModeSet != 1) {
|
||||
curCombineModeSet = 1;
|
||||
func_80094520(gfxCtx);
|
||||
|
@ -442,18 +445,18 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
temp3 = 26.0f + offsetY;
|
||||
temp2 = 30.0f + offsetX;
|
||||
temp4 = 1.0f;
|
||||
temp4 /= 0.68f;
|
||||
temp4 *= 1 << 10;
|
||||
temp1 = 8.0f;
|
||||
temp1 *= 0.68f;
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (s32)((temp2 - temp1) * 4), (s32)((temp3 - temp1) * 4),
|
||||
(s32)((temp2 + temp1) * 4), (s32)((temp3 + temp1) * 4), G_TX_RENDERTILE, 0, 0,
|
||||
(s32)temp4, (s32)temp4);
|
||||
heartCenterY = 26.0f + offsetY;
|
||||
heartCenterX = 30.0f + offsetX;
|
||||
heartTexCoordPerPixel = 1.0f;
|
||||
heartTexCoordPerPixel /= 0.68f;
|
||||
heartTexCoordPerPixel *= 1 << 10;
|
||||
halfHeartLength = 8.0f;
|
||||
halfHeartLength *= 0.68f;
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4), (s32)((heartCenterY - halfHeartLength) * 4),
|
||||
(s32)((heartCenterX + halfHeartLength) * 4), (s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0,
|
||||
(s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel);
|
||||
} else {
|
||||
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
||||
if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
|
||||
if (curCombineModeSet != 2) {
|
||||
curCombineModeSet = 2;
|
||||
func_80094A14(gfxCtx);
|
||||
|
@ -471,16 +474,19 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
{
|
||||
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * sp144), 1.0f - (0.32f * sp144),
|
||||
1.0f - (0.32f * sp144), -130.0f + offsetX, 94.5f - offsetY, 0.0f);
|
||||
Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize),
|
||||
-130.0f + offsetX, 94.5f - offsetY, 0.0f);
|
||||
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
|
||||
gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
|
||||
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Move offset to next heart
|
||||
offsetX += 10.0f;
|
||||
if (i == 9) {
|
||||
|
||||
// Go down one line after 10 hearts
|
||||
if (heartIndex == 9) {
|
||||
offsetY += 10.0f;
|
||||
offsetX = 0.0f;
|
||||
}
|
||||
|
@ -489,42 +495,42 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606);
|
||||
}
|
||||
|
||||
void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
|
||||
void HealthMeter_UpdateBeatingHeart(GlobalContext* globalCtx) {
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
|
||||
if (interfaceCtx->unk_22C != 0) {
|
||||
interfaceCtx->unk_22A--;
|
||||
if (interfaceCtx->unk_22A <= 0) {
|
||||
interfaceCtx->unk_22A = 0;
|
||||
interfaceCtx->unk_22C = 0;
|
||||
if (interfaceCtx->beatingHeartOscillatorDirection != 0) {
|
||||
interfaceCtx->beatingHeartOscillator--;
|
||||
if (interfaceCtx->beatingHeartOscillator <= 0) {
|
||||
interfaceCtx->beatingHeartOscillator = 0;
|
||||
interfaceCtx->beatingHeartOscillatorDirection = 0;
|
||||
if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
|
||||
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
|
||||
func_80078884(NA_SE_SY_HITPOINT_ALARM);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
interfaceCtx->unk_22A++;
|
||||
if (interfaceCtx->unk_22A >= 10) {
|
||||
interfaceCtx->unk_22A = 10;
|
||||
interfaceCtx->unk_22C = 1;
|
||||
interfaceCtx->beatingHeartOscillator++;
|
||||
if (interfaceCtx->beatingHeartOscillator >= 10) {
|
||||
interfaceCtx->beatingHeartOscillator = 10;
|
||||
interfaceCtx->beatingHeartOscillatorDirection = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 HealthMeter_IsCritical(void) {
|
||||
s32 var;
|
||||
s32 criticalHealth;
|
||||
|
||||
if (gSaveContext.healthCapacity <= 0x50) {
|
||||
var = 0x10;
|
||||
criticalHealth = 0x10;
|
||||
} else if (gSaveContext.healthCapacity <= 0xA0) {
|
||||
var = 0x18;
|
||||
criticalHealth = 0x18;
|
||||
} else if (gSaveContext.healthCapacity <= 0xF0) {
|
||||
var = 0x20;
|
||||
criticalHealth = 0x20;
|
||||
} else {
|
||||
var = 0x2C;
|
||||
criticalHealth = 0x2C;
|
||||
}
|
||||
|
||||
if ((var >= gSaveContext.health) && (gSaveContext.health > 0)) {
|
||||
if ((criticalHealth >= gSaveContext.health) && (gSaveContext.health > 0)) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
|
|
|
@ -3946,7 +3946,7 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
HealthMeter_HandleCriticalAlarm(globalCtx);
|
||||
HealthMeter_UpdateBeatingHeart(globalCtx);
|
||||
D_80125A58 = func_8008F2F8(globalCtx);
|
||||
|
||||
if (D_80125A58 == 1) {
|
||||
|
|
Loading…
Reference in a new issue