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Decompile a bunch of objects (#603)

* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
This commit is contained in:
louist103 2021-05-26 18:59:21 -04:00 committed by GitHub
parent 36fead60a0
commit 201c9ec1cd
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GPG key ID: 4AEE18F83AFDEB23
72 changed files with 1499 additions and 1128 deletions

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@ -712,8 +712,8 @@ glabel func_80076934
/* AEE4D0 80077330 AC400004 */ sw $zero, 4($v0)
/* AEE4D4 80077334 AC590000 */ sw $t9, ($v0)
/* AEE4D8 80077338 8C6202D0 */ lw $v0, 0x2d0($v1)
/* AEE4DC 8007733C 3C0E0501 */ lui $t6, %hi(D_0500CA70) # $t6, 0x501
/* AEE4E0 80077340 25CECA70 */ addiu $t6, %lo(D_0500CA70) # addiu $t6, $t6, -0x3590
/* AEE4DC 8007733C 3C0E0501 */ lui $t6, %hi(gFieldDL_00CA70) # $t6, 0x501
/* AEE4E0 80077340 25CECA70 */ addiu $t6, %lo(gFieldDL_00CA70) # addiu $t6, $t6, -0x3590
/* AEE4E4 80077344 244F0008 */ addiu $t7, $v0, 8
/* AEE4E8 80077348 AC6F02D0 */ sw $t7, 0x2d0($v1)
/* AEE4EC 8007734C 3C18DE00 */ lui $t8, 0xde00