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Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
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72 changed files with 1499 additions and 1128 deletions
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@ -712,8 +712,8 @@ glabel func_80076934
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/* AEE4D0 80077330 AC400004 */ sw $zero, 4($v0)
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/* AEE4D4 80077334 AC590000 */ sw $t9, ($v0)
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/* AEE4D8 80077338 8C6202D0 */ lw $v0, 0x2d0($v1)
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/* AEE4DC 8007733C 3C0E0501 */ lui $t6, %hi(D_0500CA70) # $t6, 0x501
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/* AEE4E0 80077340 25CECA70 */ addiu $t6, %lo(D_0500CA70) # addiu $t6, $t6, -0x3590
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/* AEE4DC 8007733C 3C0E0501 */ lui $t6, %hi(gFieldDL_00CA70) # $t6, 0x501
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/* AEE4E0 80077340 25CECA70 */ addiu $t6, %lo(gFieldDL_00CA70) # addiu $t6, $t6, -0x3590
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/* AEE4E4 80077344 244F0008 */ addiu $t7, $v0, 8
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/* AEE4E8 80077348 AC6F02D0 */ sw $t7, 0x2d0($v1)
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/* AEE4EC 8007734C 3C18DE00 */ lui $t8, 0xde00
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