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Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
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36fead60a0
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72 changed files with 1499 additions and 1128 deletions
29
assets/xml/objects/object_box.xml
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29
assets/xml/objects/object_box.xml
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<Root>
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<File Name="object_box" Segment="6">
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<Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/>
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<CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/>
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<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
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<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
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<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
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<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
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<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
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<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgb5a1" Width="32" Height="64" Offset="0x1798"/>
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<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
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<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgb5a1" Width="32" Height="64" Offset="0x3798"/>
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<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
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<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgb5a1" Width="32" Height="32" Offset="0x2798"/>
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<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
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<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgb5a1" Width="32" Height="32" Offset="0x2F98"/>
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<Skeleton Name="gTreasureChestSkel" Type="Standard" LimbType="Standard" Offset="0x47D8"/>
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<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
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<!--Large Unaccounted-->
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<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
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<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
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</File>
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</Root>
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