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Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
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parent
36fead60a0
commit
201c9ec1cd
72 changed files with 1499 additions and 1128 deletions
24
assets/xml/objects/object_mori_objects.xml
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24
assets/xml/objects/object_mori_objects.xml
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<Root>
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<File Name="object_mori_objects" Segment="6">
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<Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Width="112" Height="1" Format="rgb5a1" Offset="0x0000"/>
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<Texture Name="gMoriHashiraTex" OutName="hashira" Width="32" Height="32" Format="ci8" Offset="0x00E0"/>
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<Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Width="112" Height="1" Format="rgb5a1" Offset="0x3810"/>
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<Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Width="32" Height="32" Format="ci8" Offset="0x38F0"/>
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<Collision Name="gMoriBigstCol" Offset="0x221C"/>
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<DList Name="gMoriBigstDL" Offset="0x1E50"/>
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<Collision Name="gMoriElevatorCol" Offset="0x35F8"/>
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<DList Name="gMoriElevatorDL" Offset="0x2AD0"/>
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<Collision Name="gMoriHashigoCol" Offset="0x37D8"/>
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<DList Name="gMoriHashigoLadderDL" Offset="0x36B0"/>
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<DList Name="gMoriHashigoClaspDL" Offset="0x4770"/>
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<Collision Name="gMoriHashira1Col" Offset="0x1AF8"/>
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<Collision Name="gMoriHashira2Col" Offset="0x89E0"/>
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<DList Name="gMoriHashiraPlatformsDL" Offset="0x1300"/>
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<DList Name="gMoriHashiraGateDL" Offset="0x8840"/>
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<DList Name="gMoriIdomizuWaterDL" Offset="0x49D0"/>
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<Collision Name="gMoriKaitenkabeCol" Offset="0x63B8"/>
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<DList Name="gMoriKaitenkabeDL" Offset="0x56B0"/>
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<Collision Name="gMoriRakkatenjoCol" Offset="0x87AC"/>
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<DList Name="gMoriRakkatenjoDL" Offset="0x7690"/>
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</File>
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</Root>
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