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Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
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72 changed files with 1499 additions and 1128 deletions
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<Root>
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<File Name="object_ydan_objects" Segment="6">
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<Texture Name="gYdanDoor1Tex" OutName="door_tex1" Format="rgb5a1" Width="32" Height="64" Offset="0x2800"/>
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<Texture Name="gYdanWebTex" OutName="web_tex" Format="ia16" Width="32" Height="64" Offset="0x1000"/>
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<Texture Name="gYdanHasiFloatingBlockSideTex" OutName="floating_block_side" Format="rgb5a1" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="gYdanHasiFloatingBlockBottomTex" OutName="floating_block_bottom" Format="rgb5a1" Width="32" Height="32" Offset="0x800"/>
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<Texture Name="gYdanUnused1Tex" OutName="unused_1" Format="ci8" Width="32" Height="64" Offset="0x6BC8"/>
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<Texture Name="gYdanHasi2TLUT" OutName="palette_2" Format="rgb5a1" Width="16" Height="16" Offset="0x69C0"/>
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<Texture Name="gYdanHasi3BlocksTopTex" OutName="three_blocks_top" Format="ci8" Width="32" Height="64" Offset="0x3AF8"/>
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<Texture Name="gYdanTLUT_38F0" OutName="palette_3" Format="rgb5a1" Width="16" Height="16" Offset="0x38F0"/> <!--3Blocks Palette?-->
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<Texture Name="gYdanHasi3BlocksSideTex" OutName="three_blocks_side" Format="ci8" Width="32" Height="64" Offset="0x42F8"/>
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<Texture Name="gYdanHasiWaterTex" OutName="water_tex" Format="ci8" Width="32" Height="32" Offset="0x5950"/>
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<Texture Name="gYdanHasiWaterTLUT" OutName="water_palette" Format="rgb5a1" Width="208" Height="1" Offset="0x57B0"/>
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<Texture Name="gYdanMarutaUnused1Tex" OutName="maruta_unused_1" Format="rgb5a1" Width="32" Height="32" Offset="0x2000"/>
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<Texture Name="gYdanMarutaUnused2Tex" OutName="maruta_unused_2" Format="ci8" Width="32" Height="64" Offset="0x79D8"/>
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<Texture Name="gYdanMaruta1TLUT" OutName="maruta_palette" Format="rgb5a1" Width="16" Height="16" Offset="0x77D0"/>
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<DList Name="gDTUnknownWebDL" Offset="0x3850"/>
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<DList Name="gDTRisingPlatformsDL" Offset="0x5018"/>
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<DList Name="gDTWaterPlaneDL" Offset="0x5DE0"/>
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