mirror of
https://github.com/zeldaret/oot.git
synced 2025-10-18 04:29:51 +00:00
Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
This commit is contained in:
parent
36fead60a0
commit
201c9ec1cd
72 changed files with 1499 additions and 1128 deletions
27
spec
27
spec
|
@ -3453,7 +3453,8 @@ endseg
|
|||
beginseg
|
||||
name "gameplay_field_keep"
|
||||
romalign 0x1000
|
||||
include "build/baserom/gameplay_field_keep.o"
|
||||
include "build/assets/objects/gameplay_field_keep/gameplay_field_keep.o"
|
||||
number 5
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
@ -3478,13 +3479,15 @@ endseg
|
|||
beginseg
|
||||
name "object_link_child"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_link_child.o"
|
||||
include "build/assets/objects/object_link_child/object_link_child.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
name "object_box"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_box.o"
|
||||
include "build/assets/objects/object_box/object_box.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
@ -3732,7 +3735,8 @@ endseg
|
|||
beginseg
|
||||
name "object_mb"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_mb.o"
|
||||
include "build/assets/objects/object_mb/object_mb.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
@ -4164,7 +4168,8 @@ endseg
|
|||
beginseg
|
||||
name "object_mori_objects"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_mori_objects.o"
|
||||
include "build/assets/objects/object_mori_objects/object_mori_objects.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
@ -4353,7 +4358,8 @@ endseg
|
|||
beginseg
|
||||
name "object_sd"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_sd.o"
|
||||
include "build/assets/objects/object_sd/object_sd.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
@ -4948,7 +4954,8 @@ endseg
|
|||
beginseg
|
||||
name "object_jya_obj"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_jya_obj.o"
|
||||
include "build/assets/objects/object_jya_obj/object_jya_obj.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
@ -5633,7 +5640,8 @@ endseg
|
|||
beginseg
|
||||
name "object_ec"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_ec.o"
|
||||
include "build/assets/objects/object_ec/object_ec.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
@ -5741,7 +5749,8 @@ endseg
|
|||
beginseg
|
||||
name "object_gr"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_gr.o"
|
||||
include "build/assets/objects/object_gr/object_gr.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue