mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-18 21:10:19 +00:00
Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
This commit is contained in:
parent
36fead60a0
commit
201c9ec1cd
72 changed files with 1499 additions and 1128 deletions
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@ -5,8 +5,9 @@
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*/
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#include "z_demo_ec.h"
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#include "objects/object_zo/object_zo.h"
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#include "vt.h"
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#include "objects/object_zo/object_zo.h"
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#include "objects/object_ec/object_ec.h"
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#define FLAGS 0x00000010
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@ -91,53 +92,62 @@ static s16 sAnimationObjects[] = {
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OBJECT_EC, OBJECT_EC, OBJECT_EC, OBJECT_EC, OBJECT_EC, OBJECT_EC, OBJECT_GM, OBJECT_MA2,
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};
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// skeletons
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// skeletons (all from other objects)
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// Object_IN
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extern FlexSkeletonHeader D_06013B88;
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// Object_TA
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extern FlexSkeletonHeader D_0600B7B8;
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// Object_FU
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extern FlexSkeletonHeader D_06006C90;
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// Object_KM1, Object_KW1, Object_BJI, Objct_AHG, Object_BOB, Object_BBA, Object_ANE
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extern FlexSkeletonHeader D_060000F0;
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// Object_Toryo
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extern FlexSkeletonHeader D_06007150;
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// Object_Daiku
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extern FlexSkeletonHeader D_06007958;
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// Object_GE1
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extern FlexSkeletonHeader D_06000330;
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// Object_ZO
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extern FlexSkeletonHeader D_0600BFA8;
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// Object_KZ
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extern FlexSkeletonHeader D_060086D0;
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// Object_MD
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extern FlexSkeletonHeader D_06007FB8;
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// Object_Niw
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extern FlexSkeletonHeader D_06002530;
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// Object_DS2
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extern FlexSkeletonHeader D_06004258;
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// Object_OS
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extern FlexSkeletonHeader D_06004658;
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// Object_Fish
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extern FlexSkeletonHeader D_060085F8;
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// Object_RS
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extern FlexSkeletonHeader D_06004868;
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// Object_OF1D_MAP
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extern FlexSkeletonHeader D_0600FEF0;
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// Object_MA2
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extern FlexSkeletonHeader D_06008D90;
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// animations
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extern AnimationHeader D_0600BD38;
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extern AnimationHeader D_060048F4;
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extern AnimationHeader D_0600196C;
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extern AnimationHeader D_06005670;
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extern AnimationHeader D_06005EA8;
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extern AnimationHeader D_0600164C;
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extern AnimationHeader D_0600164C;
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extern AnimationHeader D_0600513C;
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extern AnimationHeader D_06002254;
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extern AnimationHeader D_0600C918;
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extern AnimationHeader D_06006C40;
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extern AnimationHeader D_060095DC;
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extern AnimationHeader D_06009BB4;
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extern AnimationHeader D_0600A07C;
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extern AnimationHeader D_0600A474;
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extern AnimationHeader D_06000CD8;
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extern AnimationHeader D_0600AFE0;
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extern AnimationHeader D_0600AFE0;
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extern AnimationHeader D_06002FA0;
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extern AnimationHeader D_06003A98;
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extern AnimationHeader D_06002FA0;
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// animations from other objects
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extern AnimationHeader D_060002B8;
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extern AnimationHeader D_06009EE0;
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extern AnimationHeader D_06006930;
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extern AnimationHeader D_06006220;
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extern AnimationHeader D_06008D1C;
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extern AnimationHeader D_06009234;
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extern AnimationHeader D_06009EE0; // Object MA2
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extern AnimationHeader D_06004390;
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extern AnimationHeader D_060076C0;
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extern AnimationHeader D_06005F20;
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@ -368,7 +378,7 @@ void DemoEc_InitIngo(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_06013B88);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_060048F4, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcIngoAnim, 0, 0.0f, false);
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func_8096D64C(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_INGO;
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@ -389,7 +399,7 @@ void DemoEc_InitTalon(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_0600B7B8);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_0600BD38, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcTalonAnim, 0, 0.0f, false);
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func_8096D64C(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_TALON;
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@ -410,7 +420,7 @@ void DemoEc_InitWindmillMan(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_06006C90);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_0600196C, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcWindmillManAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_WINDMILL_MAN;
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@ -431,7 +441,7 @@ void DemoEc_InitKokiriBoy(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06005670, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcKokiriAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_KOKIRI_BOY;
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@ -442,7 +452,7 @@ void DemoEc_InitDancingKokiriBoy(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_0600513C, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcDancingKokiriAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_DANCING_KOKIRI_BOY;
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@ -470,7 +480,7 @@ void DemoEc_InitKokiriGirl(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06005670, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcKokiriAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_KOKIRI_GIRL;
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@ -481,7 +491,7 @@ void DemoEc_InitDancingKokiriGirl(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_0600513C, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcDancingKokiriAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_DANCING_KOKIRI_GIRL;
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@ -512,7 +522,7 @@ void DemoEc_InitOldMan(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06005EA8, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcOldManAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_OLD_MAN;
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@ -540,7 +550,7 @@ void DemoEc_InitBeardedMan(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06005EA8, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcOldManAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_BEARDED_MAN;
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06005EA8, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcOldManAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_WOMAN;
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06005EA8, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcOldManAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_OLD_WOMAN;
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_06007150);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_0600164C, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcCarpenterAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_BOSS_CARPENTER;
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@ -636,7 +646,7 @@ void DemoEc_InitCarpenter(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_06007958);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_0600164C, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcCarpenterAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_CARPENTER;
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@ -709,7 +719,7 @@ void DemoEc_InitGerudo(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_06000330);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06002254, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcGerudoAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_GERUDO;
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@ -760,7 +770,7 @@ void DemoEc_InitDancingZora(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &gZoraSkel);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_0600C918, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcDancingZoraAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_DANCING_ZORA;
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@ -786,7 +796,7 @@ void DemoEc_InitKingZora(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060086D0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06006C40, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcKingZoraAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_KING_ZORA;
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@ -806,13 +816,13 @@ void func_8096F1D4(DemoEc* this) {
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void func_8096F224(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06006930, 2, -8.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcAnim_006930, 2, -8.0f, false);
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this->updateMode = EC_UPDATE_17;
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}
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void func_8096F26C(DemoEc* this, s32 arg1) {
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if (arg1 != 0) {
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DemoEc_ChangeAnimation(this, &D_06006220, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcAnim_006220, 0, 0.0f, false);
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this->updateMode = EC_UPDATE_18;
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}
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}
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@ -871,7 +881,7 @@ void DemoEc_InitMido(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_06007FB8);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_060095DC, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcMidoAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_MIDO;
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@ -881,13 +891,13 @@ void DemoEc_InitMido(DemoEc* this, GlobalContext* globalCtx) {
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void func_8096F4FC(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06008D1C, 2, -8.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcAnim_008D1C, 2, -8.0f, false);
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this->updateMode = EC_UPDATE_20;
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}
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void func_8096F544(DemoEc* this, s32 changeAnim) {
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if (changeAnim) {
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DemoEc_ChangeAnimation(this, &D_06009234, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcAnim_009234, 0, 0.0f, false);
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}
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}
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@ -940,11 +950,11 @@ void DemoEc_InitCucco(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseAnimationObject(this, globalCtx);
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if (this->actor.params == 22) {
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animation = &D_06009BB4;
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animation = &gDemoEcJumpingCuccoAnim;
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} else if (this->actor.params == 23) {
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animation = &D_0600A07C;
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animation = &gDemoEcJumpingCucco2Anim;
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} else {
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animation = &D_0600A474;
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animation = &gDemoEcWalkingCuccoAnim;
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}
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DemoEc_ChangeAnimation(this, animation, 0, 0.0f, false);
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@ -968,7 +978,7 @@ void DemoEc_InitCuccoLady(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_060000F0);
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DemoEc_UseAnimationObject(this, globalCtx);
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DemoEc_ChangeAnimation(this, &D_06000CD8, 0, 0.0f, false);
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DemoEc_ChangeAnimation(this, &gDemoEcCuccoLadyAnim, 0, 0.0f, false);
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func_8096D5D4(this, globalCtx);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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this->updateMode = EC_UPDATE_CUCCO_LADY;
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@ -994,7 +1004,7 @@ void DemoEc_InitPotionShopOwner(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_UseDrawObject(this, globalCtx);
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DemoEc_InitSkelAnime(this, globalCtx, &D_06004258);
|
||||
DemoEc_UseAnimationObject(this, globalCtx);
|
||||
DemoEc_ChangeAnimation(this, &D_0600AFE0, 0, 0.0f, false);
|
||||
DemoEc_ChangeAnimation(this, &gDemoEcPotionShopOwnerAnim, 0, 0.0f, false);
|
||||
func_8096D5D4(this, globalCtx);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
|
||||
this->updateMode = EC_UPDATE_POTION_SHOP_OWNER;
|
||||
|
@ -1020,7 +1030,7 @@ void DemoEc_InitMaskShopOwner(DemoEc* this, GlobalContext* globalCtx) {
|
|||
DemoEc_UseDrawObject(this, globalCtx);
|
||||
DemoEc_InitSkelAnime(this, globalCtx, &D_06004658);
|
||||
DemoEc_UseAnimationObject(this, globalCtx);
|
||||
DemoEc_ChangeAnimation(this, &D_0600AFE0, 0, 0.0f, false);
|
||||
DemoEc_ChangeAnimation(this, &gDemoEcPotionShopOwnerAnim, 0, 0.0f, false);
|
||||
func_8096D5D4(this, globalCtx);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
|
||||
this->updateMode = EC_UPDATE_MASK_SHOP_OWNER;
|
||||
|
@ -1041,7 +1051,7 @@ void DemoEc_InitFishingMan(DemoEc* this, GlobalContext* globalCtx) {
|
|||
DemoEc_UseDrawObject(this, globalCtx);
|
||||
DemoEc_InitSkelAnime(this, globalCtx, &D_060085F8);
|
||||
DemoEc_UseAnimationObject(this, globalCtx);
|
||||
DemoEc_ChangeAnimation(this, &D_0600AFE0, 0, 0.0f, false);
|
||||
DemoEc_ChangeAnimation(this, &gDemoEcPotionShopOwnerAnim, 0, 0.0f, false);
|
||||
func_8096D5D4(this, globalCtx);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
|
||||
this->updateMode = EC_UPDATE_FISHING_MAN;
|
||||
|
@ -1076,7 +1086,7 @@ void DemoEc_InitBombchuShopOwner(DemoEc* this, GlobalContext* globalCtx) {
|
|||
DemoEc_UseDrawObject(this, globalCtx);
|
||||
DemoEc_InitSkelAnime(this, globalCtx, &D_06004868);
|
||||
DemoEc_UseAnimationObject(this, globalCtx);
|
||||
DemoEc_ChangeAnimation(this, &D_0600AFE0, 0, 0.0f, false);
|
||||
DemoEc_ChangeAnimation(this, &gDemoEcPotionShopOwnerAnim, 0, 0.0f, false);
|
||||
func_8096D5D4(this, globalCtx);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
|
||||
this->updateMode = EC_UPDATE_BOMBCHU_SHOP_OWNER;
|
||||
|
@ -1108,13 +1118,13 @@ void DemoEc_InitGorons(DemoEc* this, GlobalContext* globalCtx) {
|
|||
DemoEc_UseAnimationObject(this, globalCtx);
|
||||
|
||||
if (this->actor.params == 30) {
|
||||
animation = &D_06002FA0;
|
||||
animation = &gDemoEcGoronAnim;
|
||||
goronScale = 1.0f;
|
||||
} else if (this->actor.params == 31) {
|
||||
animation = &D_06003A98;
|
||||
animation = &gDemoEcGoron2Anim;
|
||||
goronScale = 1.0f;
|
||||
} else if (this->actor.params == 32) {
|
||||
animation = &D_06002FA0;
|
||||
animation = &gDemoEcGoronAnim;
|
||||
goronScale = 15.0f;
|
||||
} else {
|
||||
goronScale = 5.0f;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue