1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-23 07:21:19 +00:00

Decompile a bunch of objects (#603)

* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
This commit is contained in:
louist103 2021-05-26 18:59:21 -04:00 committed by GitHub
parent 36fead60a0
commit 201c9ec1cd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
72 changed files with 1499 additions and 1128 deletions

View file

@ -7,6 +7,7 @@
#include "z_en_butte.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#define FLAGS 0x00000000
@ -82,9 +83,6 @@ static EnButteFlightParams sFollowLinkParams[] = {
{ 10, 20, 2.4f, 0.3f, 1.0f, 0 },
};
extern AnimationHeader D_05002470;
extern SkeletonHeader D_050036F0;
void EnButte_SelectFlightParams(EnButte* this, EnButteFlightParams* flightParams) {
if (this->flightParamsIdx == 0) {
if (Rand_ZeroOne() < 0.6f) {
@ -162,14 +160,15 @@ void EnButte_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.uncullZoneScale = 200.0f;
}
SkelAnime_Init(globalCtx, &this->skelAnime, &D_050036F0, &D_05002470, this->jointTable, this->morphTable, 8);
SkelAnime_Init(globalCtx, &this->skelAnime, &gButterflySkel, &gButterflyAnim, this->jointTable, this->morphTable,
8);
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sColliderInit, this->colliderItems);
this->actor.colChkInfo.mass = 0;
this->unk_25C = Rand_ZeroOne() * 0xFFFF;
this->unk_25E = Rand_ZeroOne() * 0xFFFF;
this->unk_260 = Rand_ZeroOne() * 0xFFFF;
Animation_Change(&this->skelAnime, &D_05002470, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, 0.0f);
Animation_Change(&this->skelAnime, &gButterflyAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, 0.0f);
EnButte_SetupFlyAround(this);
this->actor.shape.rot.x -= 0x2320;
this->drawSkelAnime = true;