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Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
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72 changed files with 1499 additions and 1128 deletions
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@ -1,4 +1,5 @@
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#include "z_en_cs.h"
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#include "objects/object_link_child/object_link_child.h"
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#define FLAGS 0x00000009
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@ -16,7 +17,6 @@ s32 EnCs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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void EnCs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
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extern FlexSkeletonHeader D_06008540; // Graveyard boy skeleton
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extern Gfx D_0602AF70[]; // Spooky Mask in Child Link's object
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const ActorInit En_Cs_InitVars = {
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ACTOR_EN_CS,
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@ -439,7 +439,7 @@ void EnCs_Draw(Actor* thisx, GlobalContext* globalCtx) {
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mtx = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_cs.c", 1000);
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gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[childLinkObjectIndex].segment);
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gSPSegment(POLY_OPA_DISP++, 0x0D, mtx - 7);
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gSPDisplayList(POLY_OPA_DISP++, D_0602AF70);
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gSPDisplayList(POLY_OPA_DISP++, gLinkChildSpookyMaskDL);
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gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
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}
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}
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