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Decompile a bunch of objects (#603)

* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
This commit is contained in:
louist103 2021-05-26 18:59:21 -04:00 committed by GitHub
parent 36fead60a0
commit 201c9ec1cd
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GPG key ID: 4AEE18F83AFDEB23
72 changed files with 1499 additions and 1128 deletions

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@ -1,4 +1,5 @@
#include "z_en_cs.h"
#include "objects/object_link_child/object_link_child.h"
#define FLAGS 0x00000009
@ -16,7 +17,6 @@ s32 EnCs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
void EnCs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
extern FlexSkeletonHeader D_06008540; // Graveyard boy skeleton
extern Gfx D_0602AF70[]; // Spooky Mask in Child Link's object
const ActorInit En_Cs_InitVars = {
ACTOR_EN_CS,
@ -439,7 +439,7 @@ void EnCs_Draw(Actor* thisx, GlobalContext* globalCtx) {
mtx = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_cs.c", 1000);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[childLinkObjectIndex].segment);
gSPSegment(POLY_OPA_DISP++, 0x0D, mtx - 7);
gSPDisplayList(POLY_OPA_DISP++, D_0602AF70);
gSPDisplayList(POLY_OPA_DISP++, gLinkChildSpookyMaskDL);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
}
}