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Decompile a bunch of objects (#603)

* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
This commit is contained in:
louist103 2021-05-26 18:59:21 -04:00 committed by GitHub
commit 201c9ec1cd
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GPG key ID: 4AEE18F83AFDEB23
72 changed files with 1499 additions and 1128 deletions

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@ -1,4 +1,5 @@
#include "z_en_heishi4.h"
#include "objects/object_sd/object_sd.h"
#include "vt.h"
#define FLAGS 0x00000009
@ -56,12 +57,6 @@ static ColliderCylinderInit sCylinderInit = {
{ 33, 40, 0, { 0, 0, 0 } },
};
extern SkeletonHeader D_0600BAC8;
extern AnimationHeader D_0600C444;
extern AnimationHeader D_06005C30;
extern AnimationHeader D_0600C6C8;
extern AnimationHeader D_0600C374;
void EnHeishi4_Init(Actor* thisx, GlobalContext* globalCtx) {
EnHeishi4* this = THIS;
@ -73,11 +68,13 @@ void EnHeishi4_Init(Actor* thisx, GlobalContext* globalCtx) {
if (this->type == HEISHI4_AT_MARKET_DYING) {
this->height = 30.0f;
ActorShape_Init(&thisx->shape, 0.0f, NULL, 30.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_0600BAC8, &D_0600C444, this->jointTable, this->morphTable, 17);
SkelAnime_Init(globalCtx, &this->skelAnime, &gEnHeishiSkel, &gEnHeishiDyingGuardAnim_00C444, this->jointTable,
this->morphTable, 17);
} else {
this->height = 60.0f;
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_0600BAC8, &D_06005C30, this->jointTable, this->morphTable, 17);
SkelAnime_Init(globalCtx, &this->skelAnime, &gEnHeishiSkel, &gEnHeishiIdleAnim, this->jointTable,
this->morphTable, 17);
}
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit);
@ -113,9 +110,9 @@ void EnHeishi4_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80A56328(EnHeishi4* this, GlobalContext* globalCtx) {
f32 frames = Animation_GetLastFrame(&D_06005C30);
f32 frames = Animation_GetLastFrame(&gEnHeishiIdleAnim);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
this->actionFunc = func_80A563BC;
}
@ -168,9 +165,9 @@ void func_80A563BC(EnHeishi4* this, GlobalContext* globalCtx) {
}
void func_80A56544(EnHeishi4* this, GlobalContext* globalCtx) {
f32 frames = Animation_GetLastFrame(&D_06005C30);
f32 frames = Animation_GetLastFrame(&gEnHeishiIdleAnim);
Animation_Change(&this->skelAnime, &D_06005C30, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n" VT_RST);
Actor_Kill(&this->actor);
@ -224,8 +221,9 @@ void func_80A5673C(EnHeishi4* this, GlobalContext* globalCtx) {
this->unk_284 = 0;
if (gSaveContext.eventChkInf[8] & 1) {
if (!(gSaveContext.infTable[6] & 0x1000)) {
f32 frames = Animation_GetLastFrame(&D_0600C444);
Animation_Change(&this->skelAnime, &D_0600C444, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
f32 frames = Animation_GetLastFrame(&gEnHeishiDyingGuardAnim_00C444);
Animation_Change(&this->skelAnime, &gEnHeishiDyingGuardAnim_00C444, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP,
-10.0f);
this->actor.textId = 0x7007;
this->unk_282 = 5;
this->unk_284 = 1;
@ -258,9 +256,9 @@ void func_80A56874(EnHeishi4* this, GlobalContext* globalCtx) {
}
void func_80A56900(EnHeishi4* this, GlobalContext* globalCtx) {
f32 frames = Animation_GetLastFrame(&D_0600C6C8);
f32 frames = Animation_GetLastFrame(&gEnHeishiDyingGuardTalkAnim);
Animation_Change(&this->skelAnime, &D_0600C6C8, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
Animation_Change(&this->skelAnime, &gEnHeishiDyingGuardTalkAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
this->actionFunc = func_80A56994;
}
@ -278,9 +276,9 @@ void func_80A56994(EnHeishi4* this, GlobalContext* globalCtx) {
}
void func_80A56A50(EnHeishi4* this, GlobalContext* globalCtx) {
f32 frames = Animation_GetLastFrame(&D_0600C374);
f32 frames = Animation_GetLastFrame(&gEnHeishiDyingGuardDieAnim);
this->unk_288 = frames;
Animation_Change(&this->skelAnime, &D_0600C374, 1.0f, 0.0f, frames, ANIMMODE_ONCE, -10.0f);
Animation_Change(&this->skelAnime, &gEnHeishiDyingGuardDieAnim, 1.0f, 0.0f, frames, ANIMMODE_ONCE, -10.0f);
this->actionFunc = func_80A56ACC;
}