mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 06:52:03 +00:00
Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
This commit is contained in:
parent
36fead60a0
commit
201c9ec1cd
72 changed files with 1499 additions and 1128 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_en_mb.h"
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#include "objects/object_mb/object_mb.h"
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#define FLAGS 0x00000015
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@ -27,26 +28,6 @@ const ActorInit En_Mb_InitVars = {
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(ActorFunc)EnMb_Draw,
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};
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extern FlexSkeletonHeader D_06008F38;
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extern FlexSkeletonHeader D_06014190;
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extern AnimationHeader D_060028E0;
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extern AnimationHeader D_0600EBE4;
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extern AnimationHeader D_060041A8;
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extern AnimationHeader D_06009FC0;
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extern AnimationHeader D_06002C10;
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extern AnimationHeader D_06002F10;
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extern AnimationHeader D_06009280;
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extern AnimationHeader D_06001950;
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extern AnimationHeader D_0600BE58;
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extern AnimationHeader D_0600D5D4;
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extern AnimationHeader D_0600E18C;
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extern AnimationHeader D_0600B4BC;
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extern AnimationHeader D_0600ABE0;
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extern AnimationHeader D_0600095C;
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extern AnimationHeader D_060016B4;
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extern AnimationHeader D_060041A8;
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extern AnimationHeader D_0600C44C;
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void func_80AA68FC(EnMb* this, GlobalContext* globalCtx);
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void func_80AA6898(EnMb* this);
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void func_80AA7134(EnMb* this, GlobalContext* globalCtx);
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@ -248,7 +229,7 @@ void EnMb_Init(Actor* thisx, GlobalContext* globalCtx) {
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switch (this->actor.params) {
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case -1:
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06008F38, &D_060028E0, this->jointTable,
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gEnMbSkel_008F38, &gEnMbStandStillAnim, this->jointTable,
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this->morphTable, 28);
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this->actor.colChkInfo.health = 2;
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this->actor.colChkInfo.mass = MASS_HEAVY;
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@ -257,7 +238,7 @@ void EnMb_Init(Actor* thisx, GlobalContext* globalCtx) {
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func_80AA6830(this);
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break;
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case 0:
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06014190, &D_0600EBE4, this->jointTable,
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gEnMbSkel_014190, &gEnMbAnim_00EBE4, this->jointTable,
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this->morphTable, 28);
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this->actor.colChkInfo.health = 6;
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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@ -283,7 +264,7 @@ void EnMb_Init(Actor* thisx, GlobalContext* globalCtx) {
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func_80AA6898(this);
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break;
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default:
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06008F38, &D_060028E0, this->jointTable,
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gEnMbSkel_008F38, &gEnMbStandStillAnim, this->jointTable,
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this->morphTable, 28);
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Actor_SetScale(&this->actor, 0.014f);
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this->path = (thisx->params & 0xFF00) >> 8;
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@ -406,7 +387,7 @@ void func_80AA66A0(EnMb* this, GlobalContext* globalCtx) {
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}
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void func_80AA6830(EnMb* this) {
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Animation_MorphToLoop(&this->skelAnime, &D_060041A8, -4.0f);
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Animation_MorphToLoop(&this->skelAnime, &gEnMbLookLeftAndRightAnim, -4.0f);
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this->actor.speedXZ = 0.0f;
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this->unk_32A = Rand_S16Offset(30, 50);
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this->unk_320 = 6;
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@ -414,7 +395,7 @@ void func_80AA6830(EnMb* this) {
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}
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void func_80AA6898(EnMb* this) {
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Animation_PlayLoop(&this->skelAnime, &D_0600EBE4);
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Animation_PlayLoop(&this->skelAnime, &gEnMbAnim_00EBE4);
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this->actor.speedXZ = 0.0f;
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this->unk_32A = Rand_S16Offset(30, 50);
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this->unk_320 = 6;
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@ -422,7 +403,7 @@ void func_80AA6898(EnMb* this) {
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}
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void func_80AA68FC(EnMb* this, GlobalContext* globalCtx) {
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Animation_MorphToLoop(&this->skelAnime, &D_060041A8, -4.0f);
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Animation_MorphToLoop(&this->skelAnime, &gEnMbLookLeftAndRightAnim, -4.0f);
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this->actor.speedXZ = 0.0f;
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this->unk_32A = Rand_S16Offset(40, 80);
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this->unk_320 = 6;
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@ -431,8 +412,8 @@ void func_80AA68FC(EnMb* this, GlobalContext* globalCtx) {
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}
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void func_80AA6974(EnMb* this) {
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Animation_Change(&this->skelAnime, &D_06009FC0, 0.0f, 0.0f, Animation_GetLastFrame(&D_06009FC0), ANIMMODE_LOOP,
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-4.0f);
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Animation_Change(&this->skelAnime, &gEnMbWalkAnim, 0.0f, 0.0f, Animation_GetLastFrame(&gEnMbWalkAnim),
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ANIMMODE_LOOP, -4.0f);
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this->actor.speedXZ = 0.59999996f;
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this->unk_32A = Rand_S16Offset(50, 70);
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this->unk_332 = 1;
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@ -443,20 +424,20 @@ void func_80AA6974(EnMb* this) {
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void func_80AA6A18(EnMb* this) {
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f32 frameCount;
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frameCount = Animation_GetLastFrame(&D_06009FC0);
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frameCount = Animation_GetLastFrame(&gEnMbWalkAnim);
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this->actor.speedXZ = 0.59999996f;
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this->unk_32A = Rand_S16Offset(50, 70);
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this->unk_332 = 1;
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this->unk_320 = 9;
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Animation_Change(&this->skelAnime, &D_06009FC0, 0.0f, 0.0f, frameCount, ANIMMODE_LOOP_INTERP, -4.0f);
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Animation_Change(&this->skelAnime, &gEnMbWalkAnim, 0.0f, 0.0f, frameCount, ANIMMODE_LOOP_INTERP, -4.0f);
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EnMb_SetupAction(this, func_80AA8AEC);
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}
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void func_80AA6AC8(EnMb* this) {
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f32 frameCount;
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frameCount = Animation_GetLastFrame(&D_06002C10);
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Animation_MorphToPlayOnce(&this->skelAnime, &D_06002C10, -4.0f);
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frameCount = Animation_GetLastFrame(&gEnMbReadyAttackAnim);
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Animation_MorphToPlayOnce(&this->skelAnime, &gEnMbReadyAttackAnim, -4.0f);
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this->unk_320 = 10;
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this->actor.speedXZ = 0.0f;
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this->unk_32E = (s16)frameCount + 6;
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}
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void func_80AA6B80(EnMb* this) {
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Animation_PlayLoop(&this->skelAnime, &D_06002F10);
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Animation_PlayLoop(&this->skelAnime, &gEnMbChargePlayerAnim);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_ATTACK);
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this->attackParams = 1;
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this->unk_320 = 10;
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@ -483,9 +464,9 @@ void func_80AA6BF0(EnMb* this) {
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s16 yawDiff;
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s32 yawDiffABS;
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frames = Animation_GetLastFrame(&D_0600B4BC);
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frames = Animation_GetLastFrame(&gEnMbAnim_00B4BC);
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this->unk_320 = 10;
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Animation_Change(&this->skelAnime, &D_0600B4BC, 3.0f, 0.0f, frames, ANIMMODE_ONCE_INTERP, 0.0f);
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Animation_Change(&this->skelAnime, &gEnMbAnim_00B4BC, 3.0f, 0.0f, frames, ANIMMODE_ONCE_INTERP, 0.0f);
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this->unk_32E = 1;
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yawDiff = (this->actor.world.rot.y - this->actor.yawTowardsPlayer);
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@ -507,7 +488,7 @@ void func_80AA6BF0(EnMb* this) {
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}
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void func_80AA6CC0(EnMb* this) {
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Animation_PlayOnce(&this->skelAnime, &D_06009280);
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Animation_PlayOnce(&this->skelAnime, &gEnMbResumePatrolAnim);
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this->unk_320 = 11;
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this->unk_32A = 0;
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this->unk_32E = 5;
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@ -516,7 +497,7 @@ void func_80AA6CC0(EnMb* this) {
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}
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void func_80AA6D20(EnMb* this) {
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Animation_PlayOnce(&this->skelAnime, &D_06009280);
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Animation_PlayOnce(&this->skelAnime, &gEnMbResumePatrolAnim);
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this->unk_320 = 0xB;
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this->actor.bgCheckFlags &= ~1;
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this->unk_32A = 0;
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@ -530,14 +511,14 @@ void func_80AA6D20(EnMb* this) {
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void func_80AA6DA4(EnMb* this) {
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f32 frameCount;
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frameCount = Animation_GetLastFrame(&D_0600EBE4);
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frameCount = Animation_GetLastFrame(&gEnMbAnim_00EBE4);
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this->unk_320 = 11;
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Animation_Change(&this->skelAnime, &D_0600EBE4, 5.0f, 0.0f, frameCount, ANIMMODE_ONCE_INTERP, 0.0f);
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Animation_Change(&this->skelAnime, &gEnMbAnim_00EBE4, 5.0f, 0.0f, frameCount, ANIMMODE_ONCE_INTERP, 0.0f);
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EnMb_SetupAction(this, func_80AA7478);
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}
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void func_80AA6E1C(EnMb* this) {
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Animation_PlayOnce(&this->skelAnime, &D_0600C44C);
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Animation_PlayOnce(&this->skelAnime, &gEnMbAnim_00C44C);
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this->unk_320 = 3;
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this->unk_32A = 0;
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this->unk_32E = 20;
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void func_80AA6E7C(EnMb* this) {
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f32 frames;
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frames = Animation_GetLastFrame(&D_0600D5D4);
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frames = Animation_GetLastFrame(&gEnMbAnim_00D5D4);
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this->unk_320 = 2;
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this->unk_32A = 0;
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this->unk_32E = 6;
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Animation_Change(&this->skelAnime, &D_0600D5D4, 1.0f, 4.0f, frames, ANIMMODE_ONCE_INTERP, 0.0f);
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Animation_Change(&this->skelAnime, &gEnMbAnim_00D5D4, 1.0f, 4.0f, frames, ANIMMODE_ONCE_INTERP, 0.0f);
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EnMb_SetupAction(this, func_80AA840C);
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}
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void func_80AA6F04(EnMb* this) {
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Animation_MorphToPlayOnce(&this->skelAnime, &D_0600BE58, -4.0f);
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Animation_MorphToPlayOnce(&this->skelAnime, &gEnMbAnim_00BE58, -4.0f);
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this->unk_320 = 1;
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this->actor.flags &= ~1;
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this->collider1.dim.height = 80;
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this->unk_328 = 40;
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} else {
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if (this->actor.params != 0) {
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Animation_PlayOnceSetSpeed(&this->skelAnime, &D_06001950, 0.0f);
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Animation_PlayOnceSetSpeed(&this->skelAnime, &gEnMbAnim_001950, 0.0f);
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
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}
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@ -668,8 +649,8 @@ void func_80AA7310(EnMb* this, GlobalContext* globalCtx) {
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if (this->unk_32A == 0) {
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this->unk_32E--;
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if (this->unk_32E == 0) {
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Animation_Change(&this->skelAnime, &D_06002C10, -1.0f, Animation_GetLastFrame(&D_06002C10), 0.0f,
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ANIMMODE_ONCE, 0.0f);
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Animation_Change(&this->skelAnime, &gEnMbReadyAttackAnim, -1.0f,
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Animation_GetLastFrame(&gEnMbReadyAttackAnim), 0.0f, ANIMMODE_ONCE, 0.0f);
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this->unk_32A = 1;
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this->actor.speedXZ = 0.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_SPEAR_NORM);
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(ABS(yawDiff) <= 0x4000) && (this->actor.xzDistToPlayer <= 200.0f)) {
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func_80AA6AC8(this);
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} else {
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endFrame = Animation_GetLastFrame(&D_06002C10);
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Animation_Change(&this->skelAnime, &D_06002C10, -1.0f, endFrame, 0.0f, ANIMMODE_ONCE, 0.0f);
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endFrame = Animation_GetLastFrame(&gEnMbReadyAttackAnim);
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Animation_Change(&this->skelAnime, &gEnMbReadyAttackAnim, -1.0f, endFrame, 0.0f, ANIMMODE_ONCE,
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0.0f);
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this->actor.speedXZ = 0.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_SPEAR_NORM);
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}
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@ -731,8 +713,9 @@ void func_80AA74BC(EnMb* this, GlobalContext* globalCtx) {
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}
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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if (this->unk_32A == 0) {
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endFrame = Animation_GetLastFrame(&D_06002F10);
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Animation_Change(&this->skelAnime, &D_06002F10, 0.5f, 0.0f, endFrame, ANIMMODE_LOOP_INTERP, 0.0f);
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endFrame = Animation_GetLastFrame(&gEnMbChargePlayerAnim);
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Animation_Change(&this->skelAnime, &gEnMbChargePlayerAnim, 0.5f, 0.0f, endFrame, ANIMMODE_LOOP_INTERP,
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0.0f);
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this->unk_32A = 1;
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} else {
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yawDiff = Math_Vec3f_Yaw(&this->actor.world.pos, &this->waypointPos) - this->actor.yawTowardsPlayer;
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@ -760,7 +743,7 @@ void func_80AA77D0(EnMb* this, GlobalContext* globalCtx) {
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currentFrame = this->skelAnime.curFrame;
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if (SkelAnime_Update(&this->skelAnime)) {
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Animation_PlayLoop(&this->skelAnime, &D_06002F10);
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Animation_PlayLoop(&this->skelAnime, &gEnMbChargePlayerAnim);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_ATTACK);
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}
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@ -818,8 +801,8 @@ void func_80AA7938(EnMb* this, GlobalContext* globalCtx) {
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if (this->unk_32E != 0) {
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this->unk_32E--;
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if (this->unk_32E == 0) {
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f32 pad1 = Animation_GetLastFrame(&D_0600ABE0);
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Animation_Change(&this->skelAnime, &D_0600ABE0, 1.5f, 0.0f, pad1, ANIMMODE_ONCE_INTERP, 0.0f);
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f32 pad1 = Animation_GetLastFrame(&gEnMbAnim_00ABE0);
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Animation_Change(&this->skelAnime, &gEnMbAnim_00ABE0, 1.5f, 0.0f, pad1, ANIMMODE_ONCE_INTERP, 0.0f);
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}
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} else {
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sp74 = this->effSpawnPos;
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@ -853,7 +836,7 @@ void func_80AA7CAC(EnMb* this, GlobalContext* globalCtx) {
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sp48 = !func_800339B8(&this->actor, globalCtx, 110.0f, this->actor.world.rot.y);
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currentFrame = (s32)this->skelAnime.curFrame;
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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Animation_PlayLoop(&this->skelAnime, &D_06002F10);
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Animation_PlayLoop(&this->skelAnime, &gEnMbChargePlayerAnim);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_ATTACK);
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}
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if (this->unk_32E != 0) {
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@ -998,7 +981,7 @@ void func_80AA800C(EnMb* this, GlobalContext* globalCtx) {
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void func_80AA8378(EnMb* this, GlobalContext* globalCtx) {
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if (SkelAnime_Update(&this->skelAnime)) {
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if (this->unk_32E != 0) {
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Animation_PlayOnce(&this->skelAnime, &D_0600E18C);
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Animation_PlayOnce(&this->skelAnime, &gEnMbAnim_00E18C);
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this->unk_32E = 0;
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func_800AA000(this->actor.xzDistToPlayer, 0xFF, 0x14, 0x96);
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Camera_AddQuake(&globalCtx->mainCamera, 2, 25, 5);
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@ -1016,13 +999,13 @@ void func_80AA840C(EnMb* this, GlobalContext* globalCtx) {
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this->unk_32E--;
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if (this->unk_32E == 0) {
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if (this->unk_32A == 0) {
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Animation_Change(&this->skelAnime, &D_0600E18C, 3.0f, 0.0f, Animation_GetLastFrame(&D_0600E18C),
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ANIMMODE_ONCE_INTERP, 0.0f);
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Animation_Change(&this->skelAnime, &gEnMbAnim_00E18C, 3.0f, 0.0f,
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Animation_GetLastFrame(&gEnMbAnim_00E18C), ANIMMODE_ONCE_INTERP, 0.0f);
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this->unk_32A = 1;
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this->unk_32E = 6;
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} else {
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Animation_Change(&this->skelAnime, &D_0600E18C, 3.0f, 0.0f, Animation_GetLastFrame(&D_0600E18C),
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ANIMMODE_ONCE_INTERP, 0.0f);
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Animation_Change(&this->skelAnime, &gEnMbAnim_00E18C, 3.0f, 0.0f,
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Animation_GetLastFrame(&gEnMbAnim_00E18C), ANIMMODE_ONCE_INTERP, 0.0f);
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}
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}
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} else {
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@ -1205,10 +1188,10 @@ void func_80AA8E88(EnMb* this) {
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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yawDiffABS = ABS(yawDiff);
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||||
if (yawDiffABS <= 0x4000) {
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &D_06001950, -4.0f);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gEnMbAnim_001950, -4.0f);
|
||||
this->actor.speedXZ = -8.0f;
|
||||
} else {
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &D_0600095C, -4.0f);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gEnMbAnim_00095C, -4.0f);
|
||||
this->actor.speedXZ = 8.0f;
|
||||
}
|
||||
this->unk_32A = 30;
|
||||
|
@ -1236,10 +1219,10 @@ void func_80AA8FC8(EnMb* this) {
|
|||
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
|
||||
yawDiffAbs = ABS(yawDiff);
|
||||
if (yawDiffAbs <= 0x4000) {
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &D_060016B4, -4.0f);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gEnMbFallBackAnim, -4.0f);
|
||||
this->actor.speedXZ = -8.0f;
|
||||
} else {
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &D_060016B4, -4.0f);
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gEnMbFallBackAnim, -4.0f);
|
||||
this->actor.speedXZ = 8.0f;
|
||||
}
|
||||
this->actor.world.rot.y = this->actor.shape.rot.y;
|
||||
|
|
|
@ -16,7 +16,7 @@ typedef struct EnMb {
|
|||
/* 0x01D0 */ Vec3s jointTable[28];
|
||||
/* 0x0278 */ Vec3s morphTable[28];
|
||||
/* 0x0320 */ s32 unk_320;
|
||||
/* 0x0324 */ EnMbActionFunc actionFunc;
|
||||
/* 0x0324 */ EnMbActionFunc actionFunc;
|
||||
/* 0x0328 */ s16 unk_328;
|
||||
/* 0x032A */ s16 unk_32A;
|
||||
/* 0x032C */ s16 soundTimer;
|
||||
|
@ -24,7 +24,7 @@ typedef struct EnMb {
|
|||
/* 0x0330 */ s16 unk_330;
|
||||
/* 0x0332 */ s16 unk_332;
|
||||
/* 0x0334 */ s16 attackParams;
|
||||
/* 0x0338 */ Vec3f effSpawnPos;
|
||||
/* 0x0338 */ Vec3f effSpawnPos;
|
||||
/* 0x0344 */ Vec3f waypointPos;
|
||||
/* 0x0350 */ char unk_34A[0xC];
|
||||
/* 0x035C */ s8 waypoint;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue