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Decompile a bunch of objects (#603)
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
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36fead60a0
commit
201c9ec1cd
72 changed files with 1499 additions and 1128 deletions
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@ -534,18 +534,18 @@ void EnNy_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_1D8);
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gSPDisplayList(POLY_XLU_DISP++, gEnNyMetalBodyDlist);
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gSPDisplayList(POLY_XLU_DISP++, gEnNyMetalBodyDL);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_1D4);
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gSPDisplayList(POLY_XLU_DISP++, gEnNyRockBodyDlist);
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gSPDisplayList(POLY_XLU_DISP++, gEnNyRockBodyDL);
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if (this->unk_1E0 > 0.25f) {
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Matrix_Scale(this->unk_1E0, this->unk_1E0, this->unk_1E0, MTXMODE_APPLY);
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func_8002EBCC(&this->actor, globalCtx, 1);
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func_80093D18(globalCtx->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ny.c", 868),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gEnNySpikeDlist);
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gSPDisplayList(POLY_OPA_DISP++, gEnNySpikeDL);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ny.c", 872);
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if (this->unk_1CA != 0) {
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@ -583,7 +583,7 @@ void EnNy_DrawDeathEffect(Actor* thisx, GlobalContext* globalCtx) {
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ny.c", 912),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gEnNyRockBodyDlist);
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gSPDisplayList(POLY_OPA_DISP++, gEnNyRockBodyDL);
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}
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ny.c", 919);
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