diff --git a/src/boot/z_locale.c b/src/boot/z_locale.c index 6d60af64b4..ec752bcd05 100644 --- a/src/boot/z_locale.c +++ b/src/boot/z_locale.c @@ -39,7 +39,11 @@ void Locale_Init(void) { PRINTF(VT_COL(RED, WHITE)); PRINTF(T("z_locale_init: 日本用かアメリカ用か判別できません\n", "z_locale_init: Can't tell if it's for Japan or America\n")); -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + LogUtils_HungupThread("../z_locale.c", 86); +#elif OOT_VERSION < PAL_1_0 + LogUtils_HungupThread("../z_locale.c", 92); +#elif OOT_VERSION < GC_JP LogUtils_HungupThread("../z_locale.c", 101); #else LogUtils_HungupThread("../z_locale.c", 118); diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index f67e9eeec7..d609ce6f10 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -296,12 +296,14 @@ NORETURN void DmaMgr_Error(DmaRequest* req, const char* filename, const char* er Fault_AddHungupAndCrashImpl(buff1, buff2); } -#define DMA_ERROR(req, filename, errorName, errorDesc, file, n64Line, gcLine) \ +#define DMA_ERROR(req, filename, errorName, errorDesc, file, line1, line2, line3) \ DmaMgr_Error(req, filename, errorName, errorDesc) -#elif PLATFORM_N64 -#define DMA_ERROR(req, filename, errorName, errorDesc, file, n64Line, gcLine) Fault_AddHungupAndCrash(file, n64Line) -#elif PLATFORM_GC -#define DMA_ERROR(req, filename, errorName, errorDesc, file, n64Line, gcLine) Fault_AddHungupAndCrash(file, gcLine) +#elif OOT_VERSION < NTSC_1_1 +#define DMA_ERROR(req, filename, errorName, errorDesc, file, line1, line2, line3) Fault_AddHungupAndCrash(file, line1) +#elif OOT_VERSION < GC_JP +#define DMA_ERROR(req, filename, errorName, errorDesc, file, line1, line2, line3) Fault_AddHungupAndCrash(file, line2) +#else +#define DMA_ERROR(req, filename, errorName, errorDesc, file, line1, line2, line3) Fault_AddHungupAndCrash(file, line3) #endif #if PLATFORM_GC @@ -407,7 +409,7 @@ void DmaMgr_ProcessRequest(DmaRequest* req) { DMA_ERROR(req, filename, "Segment Alignment Error", T("セグメント境界をまたがってDMA転送することはできません", "DMA transfers cannot cross segment boundaries"), - "../z_std_dma.c", 578, 726); + "../z_std_dma.c", 575, 578, 726); } DmaMgr_DmaRomToRam(iter->romStart + (vrom - iter->file.vromStart), ram, size); @@ -428,7 +430,7 @@ void DmaMgr_ProcessRequest(DmaRequest* req) { DMA_ERROR(req, filename, "Can't Transfer Segment", T("圧縮されたセグメントの途中からはDMA転送することはできません", "DMA transfer cannot be performed from the middle of a compressed segment"), - "../z_std_dma.c", 598, 746); + "../z_std_dma.c", 595, 598, 746); } if (size != iter->file.vromEnd - iter->file.vromStart) { @@ -437,7 +439,7 @@ void DmaMgr_ProcessRequest(DmaRequest* req) { DMA_ERROR(req, filename, "Can't Transfer Segment", T("圧縮されたセグメントの一部だけをDMA転送することはできません", "It is not possible to DMA only part of a compressed segment"), - "../z_std_dma.c", 604, 752); + "../z_std_dma.c", 601, 604, 752); } // Reduce the thread priority and decompress the file, the decompression routine handles the DMA @@ -470,8 +472,8 @@ void DmaMgr_ProcessRequest(DmaRequest* req) { // Error, rom is compressed so DMA may only be requested within the filesystem bounds DMA_ERROR(req, NULL, "DATA DON'T EXIST", - T("該当するデータが存在しません", "Corresponding data does not exist"), "../z_std_dma.c", 624, - 771); + T("該当するデータが存在しません", "Corresponding data does not exist"), "../z_std_dma.c", 621, + 624, 771); return; } else { // ROM is uncompressed, allow arbitrary DMA even if the region is not marked in the filesystem @@ -543,7 +545,7 @@ s32 DmaMgr_RequestAsync(DmaRequest* req, void* ram, uintptr_t vrom, size_t size, // its line number is unknown. //! @bug `req` is passed to `DMA_ERROR` without rom, ram and size being set DMA_ERROR(req, NULL, "ILLIGAL DMA-FUNCTION CALL", T("パラメータ異常です", "Parameter error"), "../z_std_dma.c", - 0, 0); + 0, 0, 0); } #endif @@ -645,7 +647,9 @@ void DmaMgr_Init(void) { PRINTF("_bootSegmentRomStart(%08x) != dma_rom_ad[0].rom_b(%08x)\n", _bootSegmentRomStart, gDmaDataTable[0].file.vromEnd); //! @bug The main code file where fault.c resides is not yet loaded -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + Fault_AddHungupAndCrash("../z_std_dma.c", 837); +#elif OOT_VERSION < GC_JP Fault_AddHungupAndCrash("../z_std_dma.c", 840); #else Fault_AddHungupAndCrash("../z_std_dma.c", 1055); diff --git a/src/code/game.c b/src/code/game.c index 2b665e0d8d..bd129ef775 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -386,7 +386,11 @@ void GameState_InitArena(GameState* gameState, size_t size) { } else { THA_Init(&gameState->tha, NULL, 0); PRINTF(T("ハイラル確保失敗\n", "Failure to secure Hyrule\n")); -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + HUNGUP_AND_CRASH("../game.c", 895); +#elif OOT_VERSION < PAL_1_0 + HUNGUP_AND_CRASH("../game.c", 898); +#elif OOT_VERSION < GC_JP HUNGUP_AND_CRASH("../game.c", 985); #else HUNGUP_AND_CRASH("../game.c", 999); @@ -431,7 +435,11 @@ void GameState_Realloc(GameState* gameState, size_t size) { SystemArena_Display(); #endif -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + HUNGUP_AND_CRASH("../game.c", 940); +#elif OOT_VERSION < PAL_1_0 + HUNGUP_AND_CRASH("../game.c", 943); +#elif OOT_VERSION < GC_JP HUNGUP_AND_CRASH("../game.c", 1030); #else HUNGUP_AND_CRASH("../game.c", 1044); diff --git a/src/code/graph.c b/src/code/graph.c index bf16214521..1a98ab1afb 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -379,7 +379,11 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { PRINTF("%c", BEL); PRINTF(VT_COL(RED, WHITE) T("ダイナミック領域先頭が破壊されています\n", "Dynamic area head is destroyed\n") VT_RST); -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + Fault_AddHungupAndCrash("../graph.c", 937); +#elif OOT_VERSION < PAL_1_0 + Fault_AddHungupAndCrash("../graph.c", 940); +#elif OOT_VERSION < GC_JP Fault_AddHungupAndCrash("../graph.c", 951); #else Fault_AddHungupAndCrash("../graph.c", 1070); @@ -390,7 +394,11 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { PRINTF("%c", BEL); PRINTF(VT_COL(RED, WHITE) T("ダイナミック領域末尾が破壊されています\n", "Dynamic region tail is destroyed\n") VT_RST); -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + Fault_AddHungupAndCrash("../graph.c", 943); +#elif OOT_VERSION < PAL_1_0 + Fault_AddHungupAndCrash("../graph.c", 946); +#elif OOT_VERSION < GC_JP Fault_AddHungupAndCrash("../graph.c", 957); #else Fault_AddHungupAndCrash("../graph.c", 1076); @@ -486,7 +494,11 @@ void Graph_ThreadEntry(void* arg0) { sprintf(faultMsg, "CLASS SIZE= %d bytes", size); Fault_AddHungupAndCrashImpl("GAME CLASS MALLOC FAILED", faultMsg); -#elif PLATFORM_N64 +#elif OOT_VERSION < NTSC_1_1 + Fault_AddHungupAndCrash("../graph.c", 1067); +#elif OOT_VERSION < PAL_1_0 + Fault_AddHungupAndCrash("../graph.c", 1070); +#elif OOT_VERSION < GC_JP Fault_AddHungupAndCrash("../graph.c", 1081); #else Fault_AddHungupAndCrash("../graph.c", 1200); diff --git a/src/code/padmgr.c b/src/code/padmgr.c index 58e0ba2f32..f9ccce7809 100644 --- a/src/code/padmgr.c +++ b/src/code/padmgr.c @@ -326,7 +326,9 @@ void PadMgr_UpdateInputs(PadMgr* padMgr) { default: // Unknown error response LOG_HEX("padnow1->errno", pad->errno, "../padmgr.c", 396); -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + Fault_AddHungupAndCrash("../padmgr.c", 379); +#elif OOT_VERSION < GC_JP Fault_AddHungupAndCrash("../padmgr.c", 382); #else Fault_AddHungupAndCrash("../padmgr.c", 397); diff --git a/src/code/sys_cfb.c b/src/code/sys_cfb.c index 553cc50d87..76012588b2 100644 --- a/src/code/sys_cfb.c +++ b/src/code/sys_cfb.c @@ -33,7 +33,11 @@ void SysCfb_Init(s32 n64dd) { PRINTF("RAM4M mode\n"); sSysCfbEnd = 0x80400000; } else { -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + LogUtils_HungupThread("../sys_cfb.c", 305); +#elif OOT_VERSION < PAL_1_0 + LogUtils_HungupThread("../sys_cfb.c", 308); +#elif OOT_VERSION < GC_JP LogUtils_HungupThread("../sys_cfb.c", 322); #else LogUtils_HungupThread("../sys_cfb.c", 354); diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index e1960e6d11..163b9a2b37 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1611,7 +1611,11 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader colCtx->subdivAmount.z, ALIGNOF_MASK(StaticLookup)); if (colCtx->lookupTbl == NULL) { +#if OOT_VERSION < NTSC_1_1 + LogUtils_HungupThread("../z_bgcheck.c", 4173); +#else LogUtils_HungupThread("../z_bgcheck.c", 4176); +#endif } colCtx->minBounds.x = colCtx->colHeader->minBounds.x; colCtx->minBounds.y = colCtx->colHeader->minBounds.y; @@ -1635,7 +1639,11 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader tblMax = customNodeListMax; } else { if (colCtx->memSize < memSize) { +#if OOT_VERSION < NTSC_1_1 + LogUtils_HungupThread("../z_bgcheck.c", 4227); +#else LogUtils_HungupThread("../z_bgcheck.c", 4230); +#endif } tblMax = (colCtx->memSize - memSize) / sizeof(SSNode); } diff --git a/src/code/z_play.c b/src/code/z_play.c index e4269a2c2f..3cfedca3de 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -176,7 +176,11 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) { break; default: -#if OOT_VERSION < PAL_1_1 +#if OOT_VERSION < NTSC_1_1 + HUNGUP_AND_CRASH("../z_play.c", 2263); +#elif OOT_VERSION < PAL_1_0 + HUNGUP_AND_CRASH("../z_play.c", 2266); +#elif OOT_VERSION < PAL_1_1 HUNGUP_AND_CRASH("../z_play.c", 2269); #elif OOT_VERSION < GC_JP HUNGUP_AND_CRASH("../z_play.c", 2272); diff --git a/src/code/z_room.c b/src/code/z_room.c index 6ac20bbd9a..80154f61c3 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -456,7 +456,11 @@ RoomShapeImageMultiBgEntry* Room_GetImageMultiBgEntry(RoomShapeImageMulti* roomS PRINTF(VT_COL(RED, WHITE) T("z_room.c:カメラIDに一致するデータが存在しません camid=%d\n", "z_room.c: Data consistent with camera id does not exist camid=%d\n") VT_RST, bgCamIndex); -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + Fault_AddHungupAndCrash("../z_room.c", 724); +#elif OOT_VERSION < PAL_1_0 + Fault_AddHungupAndCrash("../z_room.c", 727); +#elif OOT_VERSION < GC_JP Fault_AddHungupAndCrash("../z_room.c", 721); #else LogUtils_HungupThread("../z_room.c", 726); @@ -543,7 +547,11 @@ void Room_DrawImage(PlayState* play, Room* room, u32 flags) { } else if (roomShape->amountType == ROOM_SHAPE_IMAGE_AMOUNT_MULTI) { Room_DrawImageMulti(play, room, flags); } else { -#if PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 + Fault_AddHungupAndCrash("../z_room.c", 849); +#elif OOT_VERSION < PAL_1_0 + Fault_AddHungupAndCrash("../z_room.c", 852); +#elif OOT_VERSION < GC_JP Fault_AddHungupAndCrash("../z_room.c", 836); #else LogUtils_HungupThread("../z_room.c", 841); diff --git a/src/n64dd/z_n64dd.c b/src/n64dd/z_n64dd.c index 60dbe7d917..a2fd113309 100644 --- a/src/n64dd/z_n64dd.c +++ b/src/n64dd/z_n64dd.c @@ -112,9 +112,9 @@ void func_801C6FD8(void) { // Adds a HungupAndCrash void func_801C7018(void) { if (D_80121213 != 0) { -#if OOT_VERSION == NTSC_1_0 +#if OOT_VERSION < NTSC_1_1 Fault_AddHungupAndCrash("../z_n64dd.c", 503); -#elif OOT_VERSION == NTSC_1_1 +#elif OOT_VERSION < PAL_1_0 Fault_AddHungupAndCrash("../z_n64dd.c", 551); #else Fault_AddHungupAndCrash("../z_n64dd.c", 573); @@ -215,7 +215,7 @@ void func_801C7268(void) { } else if (B_801D9DC8 != 0) { B_801D9DC8 = 0; } -#if OOT_VERSION == NTSC_1_0 +#if OOT_VERSION < NTSC_1_1 if (B_801D9DC0 != 0) { sp1C = (osGetTime() - B_801D9DC0) * 64 / 3000; @@ -338,7 +338,7 @@ s32 func_801C7658(void) { B_801D9D50.unk_00 = 13; (&func_801C8000)(&B_801D9D50); -#if OOT_VERSION > NTSC_1_1 +#if OOT_VERSION >= PAL_1_0 StackCheck_Init(&B_801DAF88, B_801D9F88, STACK_TOP(B_801D9F88), 0, 0x100, "ddmsg"); osCreateThread(&B_801D9DD8, THREAD_ID_DDMSG, &func_801C711C, &B_801D9B90, STACK_TOP(B_801D9F88), THREAD_PRI_DDMSG); osStartThread(&B_801D9DD8); @@ -519,7 +519,7 @@ void func_801C7C1C(void* dest, s32 offset, s32 size) { bcopy((u8*)sp4C, (u8*)dest + func_801C7BEC(sp5C) - sp54 + var_s1, sp50); } } -#if OOT_VERSION == NTSC_1_0 +#if OOT_VERSION < NTSC_1_1 if (B_801D9DC0 != 0) { temp_v1_2 = (osGetTime() - B_801D9DC0) * 64 / 3000; if (1000000 - temp_v1_2 > 0) { diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 25683388aa..839b25df2b 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -90,7 +90,11 @@ s32 EnHorseGameCheck_InitIngoRace(EnHorseGameCheckBase* base, PlayState* play) { this->ingoHorse = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -250.0f, 1.0f, -1650.0f, 0, 0x4000, 0, 0x8003); if (this->ingoHorse == NULL) { +#if OOT_VERSION < NTSC_1_1 + LogUtils_HungupThread("../z_en_horse_game_check.c", 382); +#else LogUtils_HungupThread("../z_en_horse_game_check.c", 385); +#endif } this->startTimer = 0; this->finishTimer = 0;