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Name most object_gi_* textures (#2629)

* Name most `object_gi_*` textures

* gGiButterflyTex
This commit is contained in:
Dragorn421 2025-06-14 23:06:12 +02:00 committed by GitHub
parent 7547603989
commit 2054637cab
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
27 changed files with 46 additions and 46 deletions

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_boots_2" Segment="6"> <File Name="object_gi_boots_2" Segment="6">
<Texture Name="object_gi_boots_2_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/> <Texture Name="gGiIronBootsRivetsTex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Array Name="gGiIronBootsVtx" Count="287" Offset="0x100"> <Array Name="gGiIronBootsVtx" Count="287" Offset="0x100">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_butterfly" Segment="6"> <File Name="object_gi_butterfly" Segment="6">
<Texture Name="object_gi_butterfly_000000_Tex" Format="ia4" Width="24" Height="48" Offset="0x0"/> <Texture Name="gGiButterflyTex" Format="ia4" Width="24" Height="48" Offset="0x0"/>
<Array Name="gGiButterflyContainerVtx" Count="65" Offset="0x240"> <Array Name="gGiButterflyContainerVtx" Count="65" Offset="0x240">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,6 +1,6 @@
<Root> <Root>
<File Name="object_gi_clothes" Segment="6"> <File Name="object_gi_clothes" Segment="6">
<Texture Name="object_gi_clothes_000000_Tex" Format="i4" Width="64" Height="64" Offset="0x0"/> <Texture Name="gGiTunicCollarTex" Format="i4" Width="64" Height="64" Offset="0x0"/>
<Array Name="gGiTunicCollarVtx" Count="16" Offset="0x800"> <Array Name="gGiTunicCollarVtx" Count="16" Offset="0x800">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -2,7 +2,7 @@
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_dekupouch" Segment="6"> <File Name="object_gi_dekupouch" Segment="6">
<Texture Name="object_gi_dekupouch_000000_Tex" Format="i4" Width="32" Height="16" Offset="0x0"/> <Texture Name="object_gi_dekupouch_000000_Tex" Format="i4" Width="32" Height="16" Offset="0x0"/>
<Texture Name="object_gi_dekupouch_000100_Tex" Format="i4" Width="32" Height="32" Offset="0x100"/> <Texture Name="gGiBulletBagWritingTex" Format="i4" Width="32" Height="32" Offset="0x100"/>
<Array Name="gGiBulletBagVtx" Count="111" Offset="0x300"> <Array Name="gGiBulletBagVtx" Count="111" Offset="0x300">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,8 +1,8 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_fire" Segment="6"> <File Name="object_gi_fire" Segment="6">
<Texture Name="object_gi_fire_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/> <Texture Name="gGiBlueFireFlameTex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="object_gi_fire_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/> <Texture Name="gGiBlueFireFireEffectTex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Array Name="gGiBlueFireChamberstickVtx" Count="130" Offset="0x400"> <Array Name="gGiBlueFireChamberstickVtx" Count="130" Offset="0x400">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_frog" Segment="6"> <File Name="object_gi_frog" Segment="6">
<Texture Name="object_gi_frog_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/> <Texture Name="gGiFrogEyeTex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Array Name="gGiFrogVtx" Count="139" Offset="0x400"> <Array Name="gGiFrogVtx" Count="139" Offset="0x400">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_gerudo" Segment="6"> <File Name="object_gi_gerudo" Segment="6">
<Texture Name="object_gi_gerudo_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/> <Texture Name="gGiGerudoCardTex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Array Name="gGiGerudoCardVtx" Count="182" Offset="0x400"> <Array Name="gGiGerudoCardVtx" Count="182" Offset="0x400">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,11 +1,11 @@
<Root> <Root>
<File Name="object_gi_gerudomask" Segment="6"> <File Name="object_gi_gerudomask" Segment="6">
<Texture Name="object_gi_gerudomask_000000_Tex" Format="rgba16" Width="256" Height="1" Offset="0x0"/> <Texture Name="gGiGerudoMaskTLUT" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Blob Name="object_gi_gerudomask_000200_Blob" Size="0x8" Offset="0x200"/> <Blob Name="object_gi_gerudomask_000200_Blob" Size="0x8" Offset="0x200"/>
<Texture Name="object_gi_gerudomask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/> <Texture Name="gGiGerudoMaskSkinTex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
<Texture Name="object_gi_gerudomask_000248_Tex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/> <Texture Name="gGiGerudoMaskHairTex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/>
<Texture Name="object_gi_gerudomask_000348_Tex" Format="ci8" Width="16" Height="16" Offset="0x348" TlutOffset="0x0"/> <Texture Name="gGiGerudoMaskLipsTex" Format="ci8" Width="16" Height="16" Offset="0x348" TlutOffset="0x0"/>
<Texture Name="object_gi_gerudomask_000448_Tex" Format="ci8" Width="32" Height="32" Offset="0x448" TlutOffset="0x0"/> <Texture Name="gGiGerudoMaskEyeTex" Format="ci8" Width="32" Height="32" Offset="0x448" TlutOffset="0x0"/>
<Array Name="gGiGerudoMaskVtx" Count="138" Offset="0x848"> <Array Name="gGiGerudoMaskVtx" Count="138" Offset="0x848">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,8 +1,8 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ghost" Segment="6"> <File Name="object_gi_ghost" Segment="6">
<Texture Name="object_gi_ghost_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/> <Texture Name="gGiGhostFlameTex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="object_gi_ghost_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/> <Texture Name="gGiGhostFireEffectTex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Array Name="gGiGhostContainerLidVtx" Count="56" Offset="0x400"> <Array Name="gGiGhostContainerLidVtx" Count="56" Offset="0x400">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_gloves" Segment="6"> <File Name="object_gi_gloves" Segment="6">
<Texture Name="object_gi_gloves_000000_Tex" Format="i8" Width="64" Height="32" Offset="0x0"/> <Texture Name="gGiGauntletsPlateTex" Format="i8" Width="64" Height="32" Offset="0x0"/>
<Array Name="gGiGauntletsVtx" Count="152" Offset="0x800"> <Array Name="gGiGauntletsVtx" Count="152" Offset="0x800">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,11 +1,11 @@
<Root> <Root>
<File Name="object_gi_golonmask" Segment="6"> <File Name="object_gi_golonmask" Segment="6">
<Texture Name="object_gi_golonmask_000000_Tex" Format="rgba16" Width="256" Height="1" Offset="0x0"/> <Texture Name="gGiGoronMaskTLUT" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Blob Name="object_gi_golonmask_000200_Blob" Size="0x8" Offset="0x200"/> <Blob Name="object_gi_golonmask_000200_Blob" Size="0x8" Offset="0x200"/>
<Texture Name="object_gi_golonmask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/> <Texture Name="gGiGoronMaskSkinTex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
<Texture Name="object_gi_golonmask_000248_Tex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/> <Texture Name="gGiGoronMaskHairTex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/>
<Texture Name="object_gi_golonmask_000348_Tex" Format="ci8" Width="32" Height="32" Offset="0x348" TlutOffset="0x0"/> <Texture Name="gGiGoronMaskEyeTex" Format="ci8" Width="32" Height="32" Offset="0x348" TlutOffset="0x0"/>
<Texture Name="object_gi_golonmask_000748_Tex" Format="ci8" Width="64" Height="32" Offset="0x748" TlutOffset="0x0"/> <Texture Name="gGiGoronMaskMouthTex" Format="ci8" Width="64" Height="32" Offset="0x748" TlutOffset="0x0"/>
<Array Name="gGiGoronMaskVtx" Count="91" Offset="0xF48"> <Array Name="gGiGoronMaskVtx" Count="91" Offset="0xF48">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_hoverboots" Segment="6"> <File Name="object_gi_hoverboots" Segment="6">
<Texture Name="object_gi_hoverboots_000000_Tex" Format="ia4" Width="48" Height="32" Offset="0x0"/> <Texture Name="gGiHoverBootsWingTex" Format="ia4" Width="48" Height="32" Offset="0x0"/>
<Texture Name="object_gi_hoverboots_000300_Tex" Format="i4" Width="16" Height="32" Offset="0x300"/> <Texture Name="object_gi_hoverboots_000300_Tex" Format="i4" Width="16" Height="32" Offset="0x300"/>
<Array Name="gGiHoverBootsVtx" Count="325" Offset="0x400"> <Array Name="gGiHoverBootsVtx" Count="325" Offset="0x400">
<Vtx/> <Vtx/>

View file

@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ki_tan_mask" Segment="6"> <File Name="object_gi_ki_tan_mask" Segment="6">
<Texture Name="object_gi_ki_tan_mask_000000_Tex" Format="ia8" Width="8" Height="32" Offset="0x0"/> <Texture Name="gGiKeatonMaskEyeTex" Format="ia8" Width="8" Height="32" Offset="0x0"/>
<Array Name="gGiKeatonMaskVtx" Count="148" Offset="0x100"> <Array Name="gGiKeatonMaskVtx" Count="148" Offset="0x100">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -1,7 +1,7 @@
<Root> <Root>
<File Name="object_gi_letter" Segment="6"> <File Name="object_gi_letter" Segment="6">
<Texture Name="object_gi_letter_000000_Tex" Format="i8" Width="48" Height="32" Offset="0x0"/> <Texture Name="gGiLetterPaperTex" Format="i8" Width="48" Height="32" Offset="0x0"/>
<Texture Name="object_gi_letter_000600_Tex" Format="ia8" Width="48" Height="32" Offset="0x600"/> <Texture Name="gGiLetterWritingTex" Format="ia8" Width="48" Height="32" Offset="0x600"/>
<Array Name="gGiLetterVtx" Count="8" Offset="0xC00"> <Array Name="gGiLetterVtx" Count="8" Offset="0xC00">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,9 +1,9 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_liquid" Segment="6"> <File Name="object_gi_liquid" Segment="6">
<Texture Name="object_gi_liquid_000000_Tex" Format="ia8" Width="16" Height="32" Offset="0x0"/> <Texture Name="gGiGreenPotionPatternTex" Format="ia8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="object_gi_liquid_000200_Tex" Format="ia8" Width="16" Height="32" Offset="0x200"/> <Texture Name="gGiRedPotionPatternTex" Format="ia8" Width="16" Height="32" Offset="0x200"/>
<Texture Name="object_gi_liquid_000400_Tex" Format="ia8" Width="16" Height="32" Offset="0x400"/> <Texture Name="gGiBluePotionPatternTex" Format="ia8" Width="16" Height="32" Offset="0x400"/>
<Array Name="gGiPotionPotVtx" Count="176" Offset="0x600"> <Array Name="gGiPotionPotVtx" Count="176" Offset="0x600">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_milk" Segment="6"> <File Name="object_gi_milk" Segment="6">
<Texture Name="object_gi_milk_000000_Tex" Format="i8" Width="72" Height="24" Offset="0x0"/> <Texture Name="gGiMilkBottleLabelTex" Format="i8" Width="72" Height="24" Offset="0x0"/>
<Array Name="gGiMilkBottleContentsVtx" Count="63" Offset="0x6C0"> <Array Name="gGiMilkBottleContentsVtx" Count="63" Offset="0x6C0">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,8 +1,8 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_niwatori" Segment="6"> <File Name="object_gi_niwatori" Segment="6">
<Texture Name="object_gi_niwatori_000000_Tex" Format="i8" Width="32" Height="64" Offset="0x0"/> <Texture Name="gGiChickenFeathersTex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_gi_niwatori_000800_Tex" Format="ia8" Width="32" Height="32" Offset="0x800"/> <Texture Name="gGiChickenEyeTex" Format="ia8" Width="32" Height="32" Offset="0x800"/>
<Array Name="gGiChickenVtx" Count="153" Offset="0xC00"> <Array Name="gGiChickenVtx" Count="153" Offset="0xC00">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ocarina" Segment="6"> <File Name="object_gi_ocarina" Segment="6">
<Texture Name="object_gi_ocarina_000000_Tex" Format="i8" Width="16" Height="16" Offset="0x0"/> <Texture Name="gGiOcarinaTimeHoleTex" Format="i8" Width="16" Height="16" Offset="0x0"/>
<Array Name="gGiOcarinaTimeVtx" Count="100" Offset="0x100"> <Array Name="gGiOcarinaTimeVtx" Count="100" Offset="0x100">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ocarina_0" Segment="6"> <File Name="object_gi_ocarina_0" Segment="6">
<Texture Name="object_gi_ocarina_0_000000_Tex" Format="i8" Width="16" Height="16" Offset="0x0"/> <Texture Name="gGiOcarinaFairyHoleTex" Format="i8" Width="16" Height="16" Offset="0x0"/>
<Array Name="gGiOcarinaFairyVtx" Count="105" Offset="0x100"> <Array Name="gGiOcarinaFairyVtx" Count="105" Offset="0x100">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_prescription" Segment="6"> <File Name="object_gi_prescription" Segment="6">
<Texture Name="object_gi_prescription_000000_Tex" Format="ia8" Width="32" Height="48" Offset="0x0"/> <Texture Name="gGiPrescriptionWritingTex" Format="ia8" Width="32" Height="48" Offset="0x0"/>
<Array Name="gGiPrescriptionVtx" Count="30" Offset="0x600"> <Array Name="gGiPrescriptionVtx" Count="30" Offset="0x600">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_rabit_mask" Segment="6"> <File Name="object_gi_rabit_mask" Segment="6">
<Texture Name="object_gi_rabit_mask_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/> <Texture Name="gGiBunnyHoodEyeTex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Array Name="gGiBunnyHoodVtx" Count="166" Offset="0x100"> <Array Name="gGiBunnyHoodVtx" Count="166" Offset="0x100">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,8 +1,8 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_shield_3" Segment="6"> <File Name="object_gi_shield_3" Segment="6">
<Texture Name="object_gi_shield_3_000000_Tex" Format="i4" Width="64" Height="32" Offset="0x0"/> <Texture Name="gGiMirrorShieldSymbol1Tex" Format="i4" Width="64" Height="32" Offset="0x0"/>
<Texture Name="object_gi_shield_3_000400_Tex" Format="i4" Width="64" Height="64" Offset="0x400"/> <Texture Name="gGiMirrorShieldSymbol2Tex" Format="i4" Width="64" Height="64" Offset="0x400"/>
<Array Name="gGiMirrorShieldVtx" Count="49" Offset="0xC00"> <Array Name="gGiMirrorShieldVtx" Count="49" Offset="0xC00">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,6 +1,6 @@
<Root> <Root>
<File Name="object_gi_soldout" Segment="6"> <File Name="object_gi_soldout" Segment="6">
<Texture Name="object_gi_soldout_000000_Tex" Format="ia8" Width="32" Height="32" Offset="0x0"/> <Texture Name="gGiSoldOutTex" Format="ia8" Width="32" Height="32" Offset="0x0"/>
<Array Name="gGiSoldOutVtx" Count="4" Offset="0x400"> <Array Name="gGiSoldOutVtx" Count="4" Offset="0x400">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,7 +1,7 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_soul" Segment="6"> <File Name="object_gi_soul" Segment="6">
<Texture Name="object_gi_soul_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/> <Texture Name="gGiFairyTex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Array Name="gGiFairyContainerBaseCapVtx" Count="69" Offset="0x400"> <Array Name="gGiFairyContainerBaseCapVtx" Count="69" Offset="0x400">
<Vtx/> <Vtx/>
</Array> </Array>

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@ -1,8 +1,8 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ticketstone" Segment="6"> <File Name="object_gi_ticketstone" Segment="6">
<Texture Name="object_gi_ticketstone_000000_Tex" Format="i4" Width="48" Height="24" Offset="0x0"/> <Texture Name="gGiClaimCheckWriting1Tex" Format="i4" Width="48" Height="24" Offset="0x0"/>
<Texture Name="object_gi_ticketstone_000240_Tex" Format="i8" Width="32" Height="24" Offset="0x240"/> <Texture Name="gGiClaimCheckWriting2Tex" Format="i8" Width="32" Height="24" Offset="0x240"/>
<Array Name="gGiClaimCheckVtx" Count="138" Offset="0x540"> <Array Name="gGiClaimCheckVtx" Count="138" Offset="0x540">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -1,8 +1,8 @@
<Root> <Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/> <ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_truth_mask" Segment="6"> <File Name="object_gi_truth_mask" Segment="6">
<Texture Name="object_gi_truth_mask_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/> <Texture Name="gGiMaskOfTruthAccent1Tex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_gi_truth_mask_000400_Tex" Format="i8" Width="32" Height="32" Offset="0x400"/> <Texture Name="gGiMaskOfTruthAccent2Tex" Format="i8" Width="32" Height="32" Offset="0x400"/>
<Array Name="gGiMaskOfTruthVtx" Count="158" Offset="0x800"> <Array Name="gGiMaskOfTruthVtx" Count="158" Offset="0x800">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -1,11 +1,11 @@
<Root> <Root>
<File Name="object_gi_zoramask" Segment="6"> <File Name="object_gi_zoramask" Segment="6">
<Texture Name="object_gi_zoramask_000000_Tex" Format="rgba16" Width="256" Height="1" Offset="0x0"/> <Texture Name="gGiZoraMaskTLUT" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Blob Name="object_gi_zoramask_000200_Blob" Size="0x8" Offset="0x200"/> <Blob Name="object_gi_zoramask_000200_Blob" Size="0x8" Offset="0x200"/>
<Texture Name="object_gi_zoramask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/> <Texture Name="object_gi_zoramask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
<Texture Name="object_gi_zoramask_000248_Tex" Format="ci8" Width="32" Height="32" Offset="0x248" TlutOffset="0x0"/> <Texture Name="object_gi_zoramask_000248_Tex" Format="ci8" Width="32" Height="32" Offset="0x248" TlutOffset="0x0"/>
<Texture Name="object_gi_zoramask_000648_Tex" Format="ci8" Width="32" Height="32" Offset="0x648" TlutOffset="0x0"/> <Texture Name="gGiZoraMaskEyeTex" Format="ci8" Width="32" Height="32" Offset="0x648" TlutOffset="0x0"/>
<Texture Name="object_gi_zoramask_000A48_Tex" Format="ci8" Width="32" Height="32" Offset="0xA48" TlutOffset="0x0"/> <Texture Name="gGiZoraMaskMouthTex" Format="ci8" Width="32" Height="32" Offset="0xA48" TlutOffset="0x0"/>
<Array Name="gGiZoraMaskVtx" Count="85" Offset="0xE48"> <Array Name="gGiZoraMaskVtx" Count="85" Offset="0xE48">
<Vtx/> <Vtx/>
</Array> </Array>