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Poe Objects (#743)
* poe objects * Last unaccounted resolved, name suffix fixes * remove _tex * missed 2 * format Co-authored-by: Fig02 <fig02srl@gmail.com>
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21 changed files with 318 additions and 241 deletions
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@ -6178,8 +6178,8 @@ s32 Camera_Demo9(Camera* camera) {
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// Run the at and eye cs interpoloation functions, if either of them return 1 (that no more points
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// exist) change the animation state to 2 (standby)
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if (func_800BB2B4(&csEyeUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.eyePoints,
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&anim->keyframe, &anim->curFrame) != 0 ||
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if (func_800BB2B4(&csEyeUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.eyePoints, &anim->keyframe,
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&anim->curFrame) != 0 ||
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func_800BB2B4(&csAtUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.atPoints, &anim->keyframe,
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&anim->curFrame) != 0) {
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camera->animState = 2;
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@ -47,7 +47,7 @@ f32 OnePointCutscene_RaycastFloor(CollisionContext* colCtx, Vec3f* pos) {
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}
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void OnePointCutscene_SetCsCamPoints(Camera* camera, s16 actionParameters, s16 initTimer, CutsceneCameraPoint* atPoints,
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CutsceneCameraPoint* eyePoints) {
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CutsceneCameraPoint* eyePoints) {
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OnePointCsCamera* onePointCamData = (OnePointCsCamera*)&camera->paramData;
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onePointCamData->atPoints = atPoints;
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