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Poe Objects (#743)

* poe objects

* Last unaccounted resolved, name suffix fixes

* remove _tex

* missed 2

* format

Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
Tharo 2021-04-04 22:48:12 +01:00 committed by GitHub
parent 8b87e53b76
commit 208167361b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
21 changed files with 318 additions and 241 deletions

View file

@ -1,4 +1,11 @@
/*
* File: z_en_gb.c
* Overlay: ovl_En_Gb
* Description: Poe Seller
*/
#include "z_en_gb.h"
#include "objects/object_ps/object_ps.h"
#define FLAGS 0x00000009
@ -34,9 +41,9 @@ const ActorInit En_Gb_InitVars = {
};
static EnGbCagedSoulInfo sCagedSoulInfo[] = {
{ { 255, 255, 170, 255 }, { 255, 200, 0, 255 }, 0x0600A870, -15 },
{ { 255, 255, 170, 255 }, { 0, 150, 0, 255 }, 0x0600B070, -12 },
{ { 255, 170, 255, 255 }, { 100, 0, 150, 255 }, 0x0600B870, -8 },
{ { 255, 255, 170, 255 }, { 255, 200, 0, 255 }, gPoeSellerAngrySoulTex, -15 },
{ { 255, 255, 170, 255 }, { 0, 150, 0, 255 }, gPoeSellerHappySoulTex, -12 },
{ { 255, 170, 255, 255 }, { 100, 0, 150, 255 }, gPoeSellerSadSoulTex, -8 },
};
static ColliderCylinderInitType1 sCylinderInit = {
@ -135,12 +142,6 @@ static Vec3f sBottlesPositions[] = {
{ -48.0f, 0.0f, 60.0f },
};
extern AnimationHeader D_0600049C;
extern Gfx D_0600C0B0[];
extern FlexSkeletonHeader D_0600C220;
extern CollisionHeader D_0600C2D0;
extern AnimationHeader D_0600C8EC;
void func_80A2F180(EnGb* this) {
if (gSaveContext.infTable[0xB] & 0x40) {
this->textId = 0x70F5;
@ -159,9 +160,10 @@ void EnGb_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
CollisionHeader_GetVirtual(&D_0600C2D0, &colHeader);
CollisionHeader_GetVirtual(&gPoeSellerCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600C220, &D_0600049C, this->jointTable, this->morphTable, 12);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gPoeSellerSkel, &gPoeSellerIdleAnim, this->jointTable,
this->morphTable, 12);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinderType1(globalCtx, &this->collider, &this->dyna.actor, &sCylinderInit);
@ -183,7 +185,7 @@ void EnGb_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actionTimer = (s16)Rand_ZeroFloat(100.0f) + 100;
for (i = 0; i < ARRAY_COUNT(sCagedSoulPositions); i++) {
this->cagedSouls[i].unk_0 = (s32)Rand_ZeroFloat(30.0f) % 3;
this->cagedSouls[i].infoIdx = (s32)Rand_ZeroFloat(30.0f) % 3;
this->cagedSouls[i].unk_14.x = this->cagedSouls[i].translation.x =
sCagedSoulPositions[i].x + this->dyna.actor.world.pos.x;
this->cagedSouls[i].unk_14.y = this->cagedSouls[i].translation.y =
@ -262,8 +264,8 @@ s32 func_80A2F760(EnGb* this) {
}
void func_80A2F7C0(EnGb* this) {
Animation_Change(&this->skelAnime, &D_0600C8EC, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600C8EC), ANIMMODE_ONCE,
0.0f);
Animation_Change(&this->skelAnime, &gPoeSellerSwingStickAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gPoeSellerSwingStickAnim), ANIMMODE_ONCE, 0.0f);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_NALE_MAGIC);
this->actionFunc = func_80A2FC70;
}
@ -373,8 +375,9 @@ void func_80A2FC0C(EnGb* this, GlobalContext* globalCtx) {
}
void func_80A2FC70(EnGb* this, GlobalContext* globalCtx) {
if (this->skelAnime.curFrame == Animation_GetLastFrame(&D_0600C8EC)) {
Animation_Change(&this->skelAnime, &D_0600049C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600049C), 0, 0.0f);
if (this->skelAnime.curFrame == Animation_GetLastFrame(&gPoeSellerSwingStickAnim)) {
Animation_Change(&this->skelAnime, &gPoeSellerIdleAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gPoeSellerIdleAnim),
0, 0.0f);
this->actionFunc = func_80A2F83C;
} else if (this->skelAnime.curFrame == 18.0f) {
this->cagedSouls[1].unk_1 = 3;
@ -520,12 +523,12 @@ void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < 4; i++) {
s32 idx = this->cagedSouls[i].unk_0;
s32 idx = this->cagedSouls[i].infoIdx;
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
(u32)(sCagedSoulInfo[idx].unk_C * this->frameTimer) % 512, 32, 128));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sCagedSoulInfo[idx].unk_8));
(u32)(sCagedSoulInfo[idx].timerMultiplier * this->frameTimer) % 512, 32, 128));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sCagedSoulInfo[idx].texture));
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, sCagedSoulInfo[idx].prim.r, sCagedSoulInfo[idx].prim.g,
sCagedSoulInfo[idx].prim.b, sCagedSoulInfo[idx].prim.a);
gDPSetEnvColor(POLY_XLU_DISP++, sCagedSoulInfo[idx].env.r, sCagedSoulInfo[idx].env.g, sCagedSoulInfo[idx].env.b,
@ -543,7 +546,7 @@ void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_gb.c", 955),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_0600C0B0);
gSPDisplayList(POLY_XLU_DISP++, gPoeSellerCagedSoulDL);
Matrix_Pop();
}

View file

@ -11,12 +11,12 @@ typedef void (*EnGbActionFunc)(struct EnGb*, GlobalContext*);
typedef struct {
/* 0x00 */ Color_RGBA8 prim;
/* 0x04 */ Color_RGBA8 env;
/* 0x08 */ UNK_TYPE unk_8;
/* 0x0C */ s16 unk_C;
/* 0x08 */ u64* texture;
/* 0x0C */ s16 timerMultiplier;
} EnGbCagedSoulInfo; // size = 0x10
typedef struct {
/* 0x00 */ u8 unk_0;
/* 0x00 */ u8 infoIdx;
/* 0x01 */ u8 unk_1;
/* 0x02 */ u8 unk_2;
/* 0x03 */ u8 unk_3;