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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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198 changed files with 4775 additions and 4232 deletions
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<Root>
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<File Name="icon_item_nes_static">
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<Texture Name="Inside_Deku_Tree_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Dodongos_Cavern_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Inside_Jabu_Jabus_Belly_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Forest_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Fire_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Water_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Spirit_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Shadow_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Bottom_of_Well_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Ice_Cavern_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="To_Equip_Text" Format="ia8" Width="56" Height="16"/>
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<Texture Name="To_Decide_Text" Format="ia8" Width="64" Height="16"/>
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<Texture Name="To_Play_Melody_Text" Format="ia8" Width="80" Height="16"/>
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<Texture Name="To_Select_Item_Text" Format="ia8" Width="128" Height="16"/>
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<Texture Name="To_Map_Text" Format="ia8" Width="128" Height="16"/>
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<Texture Name="To_Quest_Status" Format="ia8" Width="128" Height="16"/>
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<Texture Name="To_Equipment" Format="ia8" Width="128" Height="16"/>
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<Texture Name="Save_Prompt" Format="ia8" Width="152" Height="16"/>
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<Texture Name="Save_Confirmation" Format="ia8" Width="152" Height="16"/>
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<Texture Name="Yes_Text" Format="ia8" Width="48" Height="16"/>
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<Texture Name="No_Text" Format="ia8" Width="48" Height="16"/>
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<Texture Name="Current_Position_Text" Format="i4" Width="64" Height="8"/>
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<Texture Name="Equipment_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_0_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_2_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_0_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_2_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_1_0" Format="ia8" Width="80" Height="32"/>
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</File>
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</Root>
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