mirror of
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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198 changed files with 4775 additions and 4232 deletions
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<Root>
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<File Name="icon_item_static">
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<Texture Name="Deku_Stick" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Deku_Nut" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bomb" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fairy_Bow" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fire_Arrow" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Dins_Fire" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fairy_Slingshot" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fairy_Ocarina" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Ocarina_of_Time" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bombchu" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Hookshot" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Longshot" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Ice_Arrow" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Farores_Wind" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Boomerang" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Lens_of_Truth" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Magic_Beans" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Megaton_Hammer" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Light_Arrow" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Nayrus_Love" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Empty_Bottle" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Red_Potion" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Green_Potion" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Blue_Potion" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bottled_Fairy" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fish" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Milk_Full" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Rutos_Letter" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Blue_Fire" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bug" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Big_Poe" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Milk_half" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Poe" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Weird_Egg" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Cucco" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Zeldas_Letter" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Keaton_Mask" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Skull_Mask" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Spooky_Mask" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bunny_Hood" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Goron_Mask" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Zora_Mask" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Gerudo_Mask" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Mask_of_Truth" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="SOLD_OUT" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Pocket_Egg" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Pocket_Cucco" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Cojiro" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Odd_Mushroom" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Odd_Potion" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Poachers_Saw" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Gorons_Sword_Broken" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Prescription" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Eye_Ball_Frog" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Eye_Drops" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Claim_Check" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fairy_Bow_Fire" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fairy_Bow_Ice" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fairy_Bow_Light" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Kokiri_Sword" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Master_Sword" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Biggoron_Sword" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Deku_Shield" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Hylian_Shield" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Mirror_Shield" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Kokiri_Tunic" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Goron_Tunic" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Zora_Tunic" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Kokiri_Boots" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Iron_Boots" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Hover_Boots" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bullet_Bag_30" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bullet_Bag_40" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bullet_Bag_50" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Quiver_30" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Quiver_40" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Quiver_50" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bomb_Bag_20" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bomb_Bag_30" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Bomb_Bag_40" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Gorons_Bracelet" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Silver_Gauntlets" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Golden_Gauntlets" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Silver_Scale" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Golden_Scale" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Giants_Knife_Broken" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Adults_Wallet" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Giants_Wallet" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Deku_Seeds" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Fishing_Pole" Format="rgba32" Width="32" Height="32"/>
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<Texture Name="Heart_Piece_1" Format="ia8" Width="48" Height="48"/>
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<Texture Name="Heart_Piece_2" Format="ia8" Width="48" Height="48"/>
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<Texture Name="Heart_Piece_3" Format="ia8" Width="48" Height="48"/>
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<Texture Name="Save_GameOver_Cursor" Format="i4" Width="48" Height="48"/>
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<Texture Name="Menu_Cursor_Unused" Format="i8" Width="24" Height="24"/>
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<Texture Name="Pause_Menu_Cursor_Top_Left" Format="ia4" Width="16" Height="16"/>
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<Texture Name="Pause_Menu_Cursor_Top_Right" Format="ia4" Width="16" Height="16"/>
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<Texture Name="Pause_Menu_Cursor_Bottom_Left" Format="ia4" Width="16" Height="16"/>
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<Texture Name="Pause_Menu_Cursor_Bottom_Right" Format="ia4" Width="16" Height="16"/>
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<Texture Name="Equipment_0_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_2_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_0_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_2_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_0_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_2_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_0_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_2_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_0_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_1_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_2_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_0_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_1_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_2_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_0_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_1_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_2_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_0_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_1_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_2_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_0_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_1_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_2_1" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_0_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_1_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_2_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_0_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_1_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_2_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_0_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_1_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_2_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_0_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_1_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_2_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_0_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_1_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_2_2" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_0_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_1_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_2_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_0_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_1_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_2_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_0_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_1_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_2_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_0_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_1_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_2_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_0_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_1_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_2_3" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_0_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_1_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Equipment_2_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_0_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_1_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_2_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_0_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_1_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_2_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_0_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_1_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_2_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_0_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_1_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_2_4" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Game_Over_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="A_Btn_Symbol" Format="ia8" Width="24" Height="16"/>
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<Texture Name="B_Btn_Symbol" Format="ia8" Width="24" Height="16"/>
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<Texture Name="C_Btn_Symbols" Format="ia8" Width="48" Height="16"/>
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<Texture Name="Name_Panel_Left" Format="ia8" Width="72" Height="24"/>
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<Texture Name="Name_Panel_Right" Format="ia8" Width="72" Height="24"/>
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<Texture Name="L_Button" Format="ia8" Width="24" Height="32"/>
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<Texture Name="R_Button" Format="ia8" Width="24" Height="32"/>
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<Texture Name="Unknown_JP" Format="ia8" Width="80" Height="16"/>
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<Texture Name="Song_Note" Format="ia8" Width="16" Height="24"/>
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<Texture Name="Some_Cursor_Unused" Format="ia8" Width="32" Height="32"/>
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<Blob Name="Unknown_Blob_00" Size="2E0"/>
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</File>
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</Root>
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