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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
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198 changed files with 4775 additions and 4232 deletions
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<Root>
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<File Name="gameplay_field_keep">
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<DList Name="Gfx_Graveyard_Flower_Petals_0" Offset="0x0000"/>
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<DList Name="Gfx_Graveyard_Flower_Petals_1" Offset="0x00A0"/>
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<DList Name="Gfx_Graveyard_Flower_Petals_2" Offset="0x0140"/>
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<DList Name="Gfx_Graveyard_Flower_Leaf_0" Offset="0x01E0"/>
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<DList Name="Gfx_Graveyard_Flower_Leaf_1" Offset="0x0280"/>
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<DList Name="Gfx_Graveyard_Flower_Leaf_2" Offset="0x0320"/>
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<DList Name="Gfx_Graveyard_Flower_Leaf_3" Offset="0x03C0"/>
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<DList Name="Gfx_Graveyard_Flower_Leaf_4" Offset="0x0460"/>
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<DList Name="Gfx_Graveyard_Flower" Offset="0x0500"/>
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<Texture Name="Tex_Graveyard_Flower_Petals" Format="rgb5a1" Width="16" Height="32" Offset="0x0750"/>
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<Texture Name="Tex_Graveyard_Flower_Leaf" Format="rgb5a1" Width="32" Height="32"/>
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<DList Name="Gfx_Grotto_Hole" Offset="0x1390"/>
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<Texture Name="Tex_Grotto_Hole" Format="ia16" Width="32" Height="64"/>
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<!--<Skeleton Name="Hier_Butterfly" Offset="0x2474" Type="Standard"/>-->
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<DList Name="Gfx_Butterfly_Wing_R" Offset="0x2480"/>
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<DList Name="Gfx_Butterfly_Wing_R_Ref" Offset="0x2520"/>
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<DList Name="Gfx_Butterfly_Wing_R_Ref_Ref" Offset="0x2530"/>
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<DList Name="Gfx_Butterfly_Wing_L" Offset="0x2580"/>
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<DList Name="Gfx_Butterfly_Wing_L_Ref" Offset="0x2620"/>
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<DList Name="Gfx_Butterfly_Wing_L_Ref_Ref" Offset="0x2630"/>
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<!--<Texture Name="Tex_Butterfly_Wing" Format="rgb5a1" Width="32" Height="64"/>-->
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<!--<Skeleton Name="Hier_Bombable_Wall" Offset="0x36EC"/>-->
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<!--<Palette Name="Pal_Bombable_Wall" Format="rgb5a1" Offset="0x3700" Width="16" Height="16"/>-->
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<!--<Texture Name="Tex_Bombable_Wall" Format="ci4" Palette="Pal_Bombable_Wall" Width="32" Height="64"/>-->
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<!--<Texture Name="Tex_Bombable_Wall_Broken" Format="ci4" Palette="Pal_Bombable_Wall" Width="32" Height="64"/>-->
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<DList Name="Gfx_Bombable_Wall" Offset="0x3FC0"/>
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<DList Name="Gfx_Bombable_Wall_Broken" Offset="0x4088"/>
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<DList Name="Gfx_Wooden_Door_Frame" Offset="0x4720"/>
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<DList Name="Gfx_Wooden_Door_L" Offset="0x47A0"/>
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<DList Name="Gfx_Wooden_Door_R" Offset="0x4978"/>
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<Texture Name="Tex_Door_Handle_Edge" Format="rgb5a1" Width="16" Height="16" Offset="0x4B50"/>
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<Texture Name="Tex_Door_Handle_Front" Format="rgb5a1" Width="16" Height="16"/>
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<Texture Name="Tex_Door" Format="i4" Width="64" Height="128"/>
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<Animation Name="Anim_Door" Offset="0x5FF0"/>
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<DList Name="Gfx_Orange_Fish_Body" Offset="0x6000"/>
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<DList Name="Gfx_Orange_Fish_Body_Ref" Offset="0x61E8"/>
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<DList Name="Gfx_Orange_Fish_Body_Ref_Ref" Offset="0x61F8"/>
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<DList Name="Gfx_Orange_Fish_Tail" Offset="0x63A0"/>
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<DList Name="Gfx_Orange_Fish_Tail_Ref" Offset="0x6448"/>
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<DList Name="Gfx_Orange_Fish_Tail_Ref_Ref" Offset="0x6458"/>
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<Texture Name="Tex_Orange_Fish_Body" Format="rgb5a1" Width="64" Height="64"/>
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<Texture Name="Tex_Orange_Body_Tail" Format="rgb5a1" Width="32" Height="16"/>
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<!--<Skeleton Name="Hier_Fish" Offset="0x88F4"/>-->
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<Texture Name="Tex_Beehive" Format="rgb5a1" Width="32" Height="32" Offset="0x8900"/>
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<Gfx Name="Gfx_Beehive" Offset="0x95B0"/>
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<Texture Name="Tex_Beehive_Fragment" Format="rgb5a1" Width="16" Height="16" Offset="0x9710"/>
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<Gfx Name="Gfx_Beehive_Fragment" Offset="0x9940"/>
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<Palette Name="Pal_Silver_Boulder" Format="rgb5a1" Width="16" Height="16" Offset="0x99D0"/>
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<Texture Name="Tex_Silver_Boulder" Format="ci4" Width="64" Height="64" Offset="0x99F8"/>
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<Gfx Name="Gfx_Silver_Boulder" Offset="0xA3B8"/>
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<Gfx Name="Gfx_Silver_Boulder_Fragment" Offset="0xA5E8"/>
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<Gfx Name="Gfx_Small_Rock" Offset="0xA880"/>
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<Texture Name="Tex_Small_Rock" Format="rgb5a1" Width="32" Height="32" Offset="0xA940"/>
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<Texture Name="Tex_Grass_Clump" Format="rgb5a1" Width="32" Height="32"/>
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<Gfx Name="Gfx_Grass_Clump" Offset="0xB9D0"/>
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<Texture Name="Tex_Sandstorm_0" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
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<Texture Name="Tex_Sandstorm_1" Format="ia8" Width="64" Height="32"/>
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<Gfx Name="Gfx_Sandstorm" Offset="0xCA70"/>
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<Texture Name="Tex_Wood" Format="rgb5a1" Width="32" Height="32" Offset="0xCB30"/>
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</File>
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</Root>
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<Root>
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<File Name="object_pu_box" Segment="6">
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<DList Name="gPuBoxDL"/>
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<DList Name="gPuBoxDL2" Offset="0x380"/>
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<Blob Name="gPuBoxCol" Offset="0x6D0" Size="0x80"/>
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<DList Name="gUnknownUnusedBox1DL" Offset="0x0"/>
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<Collision Name="gUnknownUnusedBox1Col" Offset="0x350"/>
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<DList Name="gUnknownUnusedBox2DL" Offset="0x380"/>
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<Collision Name="gUnknownUnusedBox2Col" Offset="0x6D0"/>
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<DList Name="gUnknownUnusedBox3DL" Offset="0x700"/>
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<Collision Name="gUnknownUnusedBox3Col" Offset="0xA50"/>
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<DList Name="gUnknownUnusedBox4DL" Offset="0xA80"/>
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<Collision Name="gUnknownUnusedBox4Col" Offset="0x15D0"/>
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<Texture Name="gUnknownUnusedBoxTex" OutName="unknown_unused_box" Format="rgb5a1" Width="32" Height="32" Offset="0xCC8"/>
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</File>
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</Root>
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@ -1,14 +1,14 @@
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<Root>
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<File Name="object_spot09_obj" Segment="6">
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<DList Name="gBgSpot09DL1" Offset="0x100"/>
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<DList Name="gBgSpot09DL2" Offset="0x3970"/>
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<DList Name="gBgSpot09DL3" Offset="0x1120"/>
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<DList Name="gBgSpot09DL4" Offset="0x7D40"/>
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<DList Name="gBgSpot09DL5" Offset="0x6210"/>
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<DList Name="gBgSpot09DL6" Offset="0x8010"/>
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<Blob Name="gBgSpot09Col1" Offset="0x5520" Size="0x30"/>
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<Blob Name="gBgSpot09Col2" Offset="0x283C" Size="0x30"/>
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<Blob Name="gBgSpot09Col3" Offset="0x8458" Size="0x30"/>
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<Blob Name="gBgSpot09Col4" Offset="0x7580" Size="0x30"/>
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<DList Name="gValleyBridgeSidesDL" Offset="0x100"/>
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<DList Name="gValleyBrokenBridgeDL" Offset="0x3970"/>
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<DList Name="gValleyBridgeChildDL" Offset="0x1120"/>
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<DList Name="gCarpentersTentDL" Offset="0x7D40"/>
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<DList Name="gValleyRepairedBridgeDL" Offset="0x6210"/>
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<DList Name="gCarpentersTentEntranceDL" Offset="0x8010"/>
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<Collision Name="gValleyObjects1Col" Offset="0x5520" Size="0x30"/>
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<Collision Name="gValleyObjects2Col" Offset="0x283C" Size="0x30"/>
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<Collision Name="gValleyObjects3Col" Offset="0x8458" Size="0x30"/>
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<Collision Name="gValleyObjects4Col" Offset="0x7580" Size="0x30"/>
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</File>
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</Root>
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<Root>
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<File Name="object_spot11_obj" Segment="6">
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<Blob Name="gBgSpot11Unk" Offset="0x0000" Size="0x940"/>
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<DList Name="gBgSpot11DL1" Offset="0x1980"/>
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<Blob Name="gBgSpot11Col" Offset="0x1A58" Size="0x30"/>
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<Texture Name="gDesertColossusOasisWaterTex" OutName="desert_colossus_oasis_water" Format="rgb5a1" Width="32" Height="32" Offset="0x0"/>
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<DList Name="gDesertColossusOasisDL" Offset="0x870"/>
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<Texture Name="gDesertColossusBombableWallTex" OutName="desert_colossus_bombable_wall" Format="rgb5a1" Width="32" Height="64" Offset="0x940"/>
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<DList Name="gDesertColossusBombableWallDL" Offset="0x1980"/>
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<Collision Name="gDesertColossusBombableWallCol" Offset="0x1A58"/>
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</File>
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</Root>
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<Root>
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<File Name="object_spot17_obj" Segment="6">
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<Blob Name="gBgSpot17Unk" Offset="0x0000" Size="0xA70"/>
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<DList Name="gBgSpot17DL1" Offset="0xB40"/>
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<Texture Name="gCraterRockPaletteTex" OutName="crater_rock_palette" Format="rgb5a1" Width="4" Height="4" Offset="0x00"/>
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<Texture Name="gCraterRockTex" OutName="crater_rock" Format="ci4" Width="64" Height="64" Offset="0x20"/>
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<DList Name="gCraterBombableWallDL" Offset="0x8A0"/>
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<DList Name="gCraterBombableWallCracksDL" Offset="0x960"/>
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<Collision Name="gCraterBombableWallCol" Offset="0xA38"/>
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<DList Name="gCraterSmokeConeDL" Offset="0xB40"/>
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<Texture Name="gCraterSmokeConeTex" OutName="crater_smoke_cone" Format="ia8" Width="32" Height="32" Offset="0xC30"/>
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<Texture Name="gCraterBombableWallCracksTex" OutName="crater_bombable_wall_cracks" Format="ia8" Width="32" Height="64" Offset="0x1030"/>
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</File>
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</Root>
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@ -1,7 +1,7 @@
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<Root>
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<File Name="object_vase" Segment="6">
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<DList Name="gVaseDL"/>
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<Texture Name="gVaseTopTex" Format="rgb5a1" Width="32" Height="32" Offset="0xD90"/>
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<Texture Name="gVaseBodyTex" Format="rgb5a1" Width="32" Height="32" Offset="0x590"/>
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<DList Name="gUnusedVaseDL"/>
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<Texture Name="gUnusedVaseTopTex" OutName="unused_vase_top" Format="rgb5a1" Width="32" Height="32" Offset="0xD90"/>
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<Texture Name="gUnusedVaseBodyTex" OutName="unused_vase_body" Format="rgb5a1" Width="32" Height="32" Offset="0x590"/>
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</File>
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</Root>
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