mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-02 22:14:33 +00:00
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
parent
84195fcef6
commit
20c1f4e648
198 changed files with 4775 additions and 4232 deletions
|
@ -1,5 +1,6 @@
|
|||
#include "z_en_insect.h"
|
||||
#include "vt.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
|
@ -26,9 +27,6 @@ void func_80A7D26C(EnInsect* this, GlobalContext* globalCtx);
|
|||
void func_80A7D39C(EnInsect* this);
|
||||
void func_80A7D460(EnInsect* this, GlobalContext* globalCtx);
|
||||
|
||||
extern SkeletonHeader D_04035590;
|
||||
extern AnimationHeader D_040341FC;
|
||||
|
||||
static f32 D_80A7DEB0 = 0.0f;
|
||||
static s16 D_80A7DEB4 = 0;
|
||||
static s16 D_80A7DEB8 = 0;
|
||||
|
@ -108,7 +106,7 @@ s32 func_80A7BE6C(EnInsect* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void func_80A7BF58(EnInsect* this) {
|
||||
Animation_Change(&this->skelAnime, &D_040341FC, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, 0.0f);
|
||||
Animation_Change(&this->skelAnime, &gBugCrawlAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, 0.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -168,7 +166,7 @@ void EnInsect_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
temp_s2 = this->actor.params & 3;
|
||||
|
||||
SkelAnime_Init(globalCtx, &this->skelAnime, &D_04035590, &D_040341FC, this->jointTable, this->morphTable, 24);
|
||||
SkelAnime_Init(globalCtx, &this->skelAnime, &gBugSkel, &gBugCrawlAnim, this->jointTable, this->morphTable, 24);
|
||||
Collider_InitJntSph(globalCtx, &this->collider);
|
||||
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sColliderInit, &this->colliderItem);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue