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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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198 changed files with 4775 additions and 4232 deletions
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@ -6,6 +6,7 @@
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#include "z_en_kusa.h"
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#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "vt.h"
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#define FLAGS 0x00800010
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@ -91,8 +92,6 @@ static InitChainEntry sInitChain[] = {
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};
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extern Gfx D_060002E0[];
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extern Gfx D_040355E0[]; // bush fragments 1
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extern Gfx D_040356A0[]; // bush fragments 2
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void EnKusa_SetupAction(EnKusa* this, EnKusaActionFunc actionFunc) {
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this->timer = 0;
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@ -191,7 +190,7 @@ void EnKusa_SpawnFragments(EnKusa* this, GlobalContext* globalCtx) {
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index = (s32)(Rand_ZeroOne() * 111.1f) & 7;
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EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, D_80A9C26C[index], 0, 0, 80,
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KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, D_040355E0);
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KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubStalkDL);
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pos.x = this->actor.world.pos.x + (scale->x * this->actor.scale.x * 40.0f);
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pos.y = this->actor.world.pos.y + (scale->y * this->actor.scale.y * 40.0f) + 10.0f;
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@ -204,7 +203,7 @@ void EnKusa_SpawnFragments(EnKusa* this, GlobalContext* globalCtx) {
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index = (s32)(Rand_ZeroOne() * 111.1f) % 7;
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EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, D_80A9C26C[index], 0, 0, 80,
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KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, D_040356A0);
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KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubTipDL);
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}
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}
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