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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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parent
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commit
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198 changed files with 4775 additions and 4232 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_en_tk.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS 0x00000009
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@ -20,14 +21,6 @@ void EnTk_Rest(EnTk* this, GlobalContext* globalCtx);
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void EnTk_Walk(EnTk* this, GlobalContext* globalCtx);
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void EnTk_Dig(EnTk* this, GlobalContext* globalCtx);
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extern UNK_TYPE D_04051DB0;
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extern UNK_TYPE D_040521B0;
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extern UNK_TYPE D_040525B0;
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extern UNK_TYPE D_040529B0;
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extern UNK_TYPE D_04052DB0;
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extern UNK_TYPE D_040531B0;
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extern UNK_TYPE D_040535B0;
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extern UNK_TYPE D_040539B0;
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extern AnimationHeader D_06001144;
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extern AnimationHeader D_06001FA8;
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extern AnimationHeader D_06002F84;
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@ -96,8 +89,8 @@ void EnTkEff_Update(EnTk* this) {
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}
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void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) {
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static UNK_PTR images[] = {
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&D_040539B0, &D_040535B0, &D_040531B0, &D_04052DB0, &D_040529B0, &D_040525B0, &D_040521B0, &D_04051DB0,
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static UNK_PTR dustImages[] = {
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&gDust8Tex, &gDust7Tex, &gDust6Tex, &gDust5Tex, &gDust4Tex, &gDust3Tex, &gDust2Tex, &gDust1Tex,
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};
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EnTkEff* eff = this->eff;
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@ -133,8 +126,8 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) {
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tk_eff.c", 140),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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imageIdx = eff->timeLeft * ((f32)ARRAY_COUNT(images) / eff->timeTotal);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(images[imageIdx]));
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imageIdx = eff->timeLeft * ((f32)ARRAY_COUNT(dustImages) / eff->timeTotal);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustImages[imageIdx]));
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gSPDisplayList(POLY_XLU_DISP++, D_0600BCA0);
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}
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