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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
parent
84195fcef6
commit
20c1f4e648
198 changed files with 4775 additions and 4232 deletions
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@ -98,12 +98,12 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->actor.params == OCEFF_WIPE4_UNUSED) {
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gSPDisplayList(POLY_XLU_DISP++, sTextureDL1);
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gSPDisplayList(POLY_XLU_DISP++, sTexture1DL);
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} else {
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gSPDisplayList(POLY_XLU_DISP++, sTextureDL0);
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gSPDisplayList(POLY_XLU_DISP++, sTexture0DL);
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}
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gSPDisplayList(POLY_XLU_DISP++, sTextureDL2);
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gSPDisplayList(POLY_XLU_DISP++, sTexture2DL);
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gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 64, 1,
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scroll * (-1), scroll, 32, 32));
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gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl);
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@ -1,6 +1,5 @@
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#include "z_oceff_wipe4.h"
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extern u8 D_04032C90[];
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#include "objects/gameplay_keep/gameplay_keep.h"
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static u32 tex0[] = {
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0x00061507, 0x00000000, 0x295a2b08, 0x10030f03, 0x0d070006, 0x00031625, 0x3f230012, 0x79590000, 0x00102c2a,
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@ -76,29 +75,29 @@ static Vtx vertices[] = {
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VTX(143, -46, 0, 410, 1024, 0xFF, 0xFF, 0xFF, 0x00), VTX(243, -176, 1000, 307, 0, 0xFF, 0xFF, 0xFF, 0xFF),
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};
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static Gfx sTextureDL0[] = {
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static Gfx sTexture0DL[] = {
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gsDPPipeSync(),
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gsDPSetTextureLUT(G_TT_NONE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPLoadMultiBlock(D_04032C90, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
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gsDPLoadMultiBlock(gEffUnknown12Tex, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
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G_TX_NOMIRROR | G_TX_NOMIRROR, 5, 5, 1, 15),
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gsDPSetPrimColor(0x00, 0x00, 170, 255, 255, 255),
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gsDPSetEnvColor(0, 150, 0, 128),
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gsSPEndDisplayList(),
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};
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static Gfx sTextureDL1[] = {
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static Gfx sTexture1DL[] = {
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gsDPPipeSync(),
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gsDPSetTextureLUT(G_TT_NONE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPLoadMultiBlock(D_04032C90, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
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gsDPLoadMultiBlock(gEffUnknown12Tex, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
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G_TX_NOMIRROR | G_TX_NOMIRROR, 5, 5, 1, 0),
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gsDPSetPrimColor(0x00, 0x00, 255, 170, 255, 255),
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gsDPSetEnvColor(120, 0, 100, 128),
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gsSPEndDisplayList(),
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};
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static Gfx sTextureDL2[] = {
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static Gfx sTexture2DL[] = {
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gsDPPipeSync(),
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gsDPLoadTextureBlock(tex0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 64, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
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G_TX_NOMIRROR | G_TX_NOMIRROR, 5, 6, 14, 1),
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