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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)

* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Zelllll 2021-01-24 18:36:40 -06:00 committed by GitHub
parent 84195fcef6
commit 20c1f4e648
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
198 changed files with 4775 additions and 4232 deletions

View file

@ -5,6 +5,7 @@
*/
#include "z_eff_ss_sibuki.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define rPrimColorR regs[0]
#define rPrimColorG regs[1]
@ -27,10 +28,6 @@ EffectSsInit Effect_Ss_Sibuki_InitVars = {
EffectSsSibuki_Init,
};
extern void* D_04055EB0;
extern void* D_04055DB0;
extern Gfx D_0401A160[];
u32 EffectSsSibuki_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
EffectSsSibukiInitParams* initParams = (EffectSsSibukiInitParams*)initParamsx;
@ -39,9 +36,9 @@ u32 EffectSsSibuki_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, voi
this->accel = initParams->accel;
if (KREG(2) != 0) {
this->gfx = SEGMENTED_TO_VIRTUAL(&D_04055EB0);
this->gfx = SEGMENTED_TO_VIRTUAL(&gEffBubble2Tex);
} else {
this->gfx = SEGMENTED_TO_VIRTUAL(&D_04055DB0);
this->gfx = SEGMENTED_TO_VIRTUAL(&gEffBubble1Tex);
}
this->life = ((s16)((Rand_ZeroOne() * (500.0f + KREG(64))) * 0.01f)) + KREG(65) + 10;
@ -76,7 +73,7 @@ void EffectSsSibuki_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA);
gDPSetEnvColor(POLY_OPA_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
gSPSegment(POLY_OPA_DISP++, 0x08, this->gfx);
gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(D_0401A160));
gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(gEffBubbleDL));
CLOSE_DISPS(gfxCtx, "../z_eff_ss_sibuki.c", 198);
}