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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)

* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Zelllll 2021-01-24 18:36:40 -06:00 committed by GitHub
parent 84195fcef6
commit 20c1f4e648
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GPG key ID: 4AEE18F83AFDEB23
198 changed files with 4775 additions and 4232 deletions

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@ -1,6 +1,7 @@
#include "ZSkeleton.h"
#include "BitConverter.h"
#include "StringHelper.h"
#include "Globals.h"
#include "HighLevel/HLModelIntermediette.h"
#include <typeinfo>
@ -170,7 +171,7 @@ std::string ZSkeleton::GetSourceOutputCode(const std::string& prefix)
if (limb->dListPtr != 0 && parent->GetDeclaration(limb->dListPtr) == nullptr)
{
ZDisplayList* dList = new ZDisplayList(rawData, limb->dListPtr, ZDisplayList::GetDListLength(rawData, limb->dListPtr));
ZDisplayList* dList = new ZDisplayList(rawData, limb->dListPtr, ZDisplayList::GetDListLength(rawData, limb->dListPtr, Globals::Instance->game == ZGame::OOT_SW97 ? DListType::F3DEX : DListType::F3DZEX));
dList->parent = parent;
dList->SetName(StringHelper::Sprintf("%sLimbDL_%06X", defaultPrefix.c_str(), limb->dListPtr));
dList->GetSourceOutputCode(defaultPrefix);
@ -187,7 +188,7 @@ std::string ZSkeleton::GetSourceOutputCode(const std::string& prefix)
if (limbLOD->farDListPtr != 0 && parent->GetDeclaration(limbLOD->farDListPtr) == nullptr)
{
ZDisplayList* dList = new ZDisplayList(rawData, limbLOD->farDListPtr, ZDisplayList::GetDListLength(rawData, limbLOD->farDListPtr));
ZDisplayList* dList = new ZDisplayList(rawData, limbLOD->farDListPtr, ZDisplayList::GetDListLength(rawData, limbLOD->farDListPtr, Globals::Instance->game == ZGame::OOT_SW97 ? DListType::F3DEX : DListType::F3DZEX));
dList->parent = parent;
dList->SetName(StringHelper::Sprintf("%s_farLimbDlist_%06X", defaultPrefix.c_str(), limbLOD->farDListPtr));
dList->GetSourceOutputCode(defaultPrefix);