mirror of
https://github.com/zeldaret/oot.git
synced 2025-06-08 01:21:52 +00:00
Merge b9e5b1002c
into 484abb1d39
This commit is contained in:
commit
20ea5d3180
1 changed files with 136 additions and 80 deletions
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@ -90,26 +90,81 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play);
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void EnRu1_DrawOpa(EnRu1* this, PlayState* play);
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void EnRu1_DrawXlu(EnRu1* this, PlayState* play);
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typedef enum EnRu1Action {
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/* 0 */ ENRU1_ACTION_00,
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/* 1 */ ENRU1_ACTION_01,
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/* 2 */ ENRU1_ACTION_02,
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/* 3 */ ENRU1_ACTION_03,
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/* 4 */ ENRU1_ACTION_04,
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/* 5 */ ENRU1_ACTION_05,
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/* 6 */ ENRU1_ACTION_06,
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/* 7 */ ENRU1_ACTION_07,
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/* 8 */ ENRU1_ACTION_08,
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/* 9 */ ENRU1_ACTION_09,
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/* 10 */ ENRU1_ACTION_10,
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/* 11 */ ENRU1_ACTION_11,
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/* 12 */ ENRU1_ACTION_12,
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/* 13 */ ENRU1_ACTION_13,
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/* 14 */ ENRU1_ACTION_14,
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/* 15 */ ENRU1_ACTION_15,
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/* 16 */ ENRU1_ACTION_16,
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/* 17 */ ENRU1_ACTION_17,
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/* 18 */ ENRU1_ACTION_18,
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/* 19 */ ENRU1_ACTION_19,
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/* 20 */ ENRU1_ACTION_20,
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/* 21 */ ENRU1_ACTION_21,
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/* 22 */ ENRU1_ACTION_22,
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/* 23 */ ENRU1_ACTION_23,
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/* 24 */ ENRU1_ACTION_24,
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/* 25 */ ENRU1_ACTION_25,
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/* 26 */ ENRU1_ACTION_26,
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/* 27 */ ENRU1_ACTION_27,
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/* 28 */ ENRU1_ACTION_28,
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/* 29 */ ENRU1_ACTION_29,
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/* 30 */ ENRU1_ACTION_30,
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/* 31 */ ENRU1_ACTION_31,
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/* 32 */ ENRU1_ACTION_32,
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/* 33 */ ENRU1_ACTION_33,
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/* 34 */ ENRU1_ACTION_34,
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/* 35 */ ENRU1_ACTION_35,
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/* 36 */ ENRU1_ACTION_36,
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/* 37 */ ENRU1_ACTION_37,
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/* 38 */ ENRU1_ACTION_38,
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/* 39 */ ENRU1_ACTION_39,
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/* 40 */ ENRU1_ACTION_40,
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/* 41 */ ENRU1_ACTION_41,
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/* 42 */ ENRU1_ACTION_42,
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/* 43 */ ENRU1_ACTION_43,
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/* 44 */ ENRU1_ACTION_44,
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/* 45 */ ENRU1_ACTION_45
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} EnRu1Action;
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typedef enum EnRu1DrawConfig {
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/* 0 */ ENRU1_DRAW_NOTHING,
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/* 1 */ ENRU1_DRAW_OPA,
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/* 2 */ ENRU1_DRAW_XLU
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} EnRu1DrawConfig;
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typedef enum EnRu1Eyes {
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/* 0 */ ENRU1_EYES_OPEN,
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/* 1 */ ENRU1_EYES_HALF_BLINK,
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/* 2 */ ENRU1_EYES_CLOSED,
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/* 3 */ ENRU1_EYES_UP,
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/* 4 */ ENRU1_EYES_GAZING,
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/* 5 */ ENRU1_EYES_BLUSH,
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/* 5 */ ENRU1_EYES_BLUSH
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} EnRu1Eyes;
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typedef enum EnRu1Mouth {
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/* 0 */ ENRU1_MOUTH_SMILING,
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/* 1 */ ENRU1_MOUTH_FROWNING,
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/* 2 */ ENRU1_MOUTH_OPEN,
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/* 2 */ ENRU1_MOUTH_OPEN
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} EnRu1Mouth;
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typedef enum EnRu1WaterState {
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/* 0 */ ENRU1_WATER_OUTSIDE,
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/* 1 */ ENRU1_WATER_IMMERSED,
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/* 2 */ ENRU1_WATER_BOBBING,
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/* 3 */ ENRU1_WATER_SINKING,
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/* 3 */ ENRU1_WATER_SINKING
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} EnRu1WaterState;
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static ColliderCylinderInitType1 sStandingCylinderInit = {
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@ -325,7 +380,8 @@ s32 func_80AEB020(EnRu1* this, PlayState* play) {
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if (actorIt->id == ACTOR_EN_RU1) {
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someEnRu1 = (EnRu1*)actorIt;
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if (someEnRu1 != this) {
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if ((someEnRu1->action == 31) || (someEnRu1->action == 32) || (someEnRu1->action == 24)) {
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if ((someEnRu1->action == ENRU1_ACTION_31) || (someEnRu1->action == ENRU1_ACTION_32) ||
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(someEnRu1->action == ENRU1_ACTION_24)) {
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return true;
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}
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}
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@ -385,8 +441,8 @@ s32 func_80AEB1B4(PlayState* play) {
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#if DEBUG_FEATURES
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void func_80AEB1D8(EnRu1* this) {
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this->action = 36;
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this->drawConfig = 0;
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this->action = ENRU1_ACTION_36;
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this->drawConfig = ENRU1_DRAW_NOTHING;
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this->actor.velocity.x = 0.0f;
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this->actor.velocity.y = 0.0f;
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this->actor.velocity.z = 0.0f;
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@ -426,7 +482,7 @@ void EnRu1_AnimationChange(EnRu1* this, AnimationHeader* animation, u8 mode, f32
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s32 EnRu1_UpdateSkelAnime(EnRu1* this) {
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// why?
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if (this->action != 32) {
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if (this->action != ENRU1_ACTION_32) {
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return SkelAnime_Update(&this->skelAnime);
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} else {
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return SkelAnime_Update(&this->skelAnime);
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@ -449,8 +505,8 @@ void func_80AEB3CC(EnRu1* this) {
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void EnRu1_InitOutsideJabuJabu(EnRu1* this, PlayState* play) {
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EnRu1_AnimationChange(this, &gRutoChildWaitHandsBehindBackAnim, ANIMMODE_LOOP, 0, false);
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this->action = 0;
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this->drawConfig = 1;
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this->action = ENRU1_ACTION_00;
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this->drawConfig = ENRU1_DRAW_OPA;
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EnRu1_SetEyes(this, ENRU1_EYES_GAZING);
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EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING);
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}
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@ -653,8 +709,8 @@ void func_80AEBCB8(EnRu1* this, UNK_TYPE arg1) {
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void func_80AEBD1C(EnRu1* this, PlayState* play) {
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if (func_80AEB480(play, 2)) {
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this->action = 1;
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this->drawConfig = 0;
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this->action = ENRU1_ACTION_01;
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this->drawConfig = ENRU1_DRAW_NOTHING;
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func_80AEB914(this, play);
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func_80AEAECC(this, play);
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EnRu1_SpawnSplash(this, play);
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@ -671,8 +727,8 @@ void func_80AEBD94(EnRu1* this, PlayState* play) {
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func_80AEB934(this, play);
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func_80AEB738(this, play);
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Animation_Change(&this->skelAnime, &gRutoChildResurfaceAnim, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
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this->action = 2;
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this->drawConfig = 1;
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this->action = ENRU1_ACTION_02;
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this->drawConfig = ENRU1_DRAW_OPA;
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}
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}
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@ -684,7 +740,7 @@ void func_80AEBE3C(EnRu1* this, PlayState* play, s32 arg2) {
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func_80AEB7D0(this);
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Animation_Change(&this->skelAnime, &gRutoChildTreadWaterAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f);
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this->action = 3;
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this->action = ENRU1_ACTION_03;
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} else {
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func_80AEB954(this, play);
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}
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@ -699,7 +755,7 @@ void func_80AEBEC8(EnRu1* this, PlayState* play) {
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func_80AEB738(this, play);
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Animation_Change(&this->skelAnime, &gRutoChildTransitionToSwimOnBackAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE,
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-8.0f);
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this->action = 4;
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this->action = ENRU1_ACTION_04;
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}
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}
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@ -708,7 +764,7 @@ void func_80AEBF60(EnRu1* this, PlayState* play) {
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s32 pad;
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func_80AEB7D0(this);
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this->action = 5;
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this->action = ENRU1_ACTION_05;
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this->unk_364 = this->actor.world.pos;
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} else {
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func_80AEBA0C(this, play);
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@ -729,7 +785,7 @@ void func_80AEBFD8(EnRu1* this, PlayState* play) {
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frameCount = Animation_GetLastFrame(&gRutoChildTransitionFromSwimOnBackAnim);
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Animation_Change(&this->skelAnime, &gRutoChildTransitionFromSwimOnBackAnim, 1.0, 0, frameCount,
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ANIMMODE_ONCE, -8.0f);
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this->action = 6;
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this->action = ENRU1_ACTION_06;
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}
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}
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}
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@ -807,7 +863,7 @@ void func_80AEC2C0(EnRu1* this, PlayState* play) {
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void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
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if (!GET_INFTABLE(INFTABLE_141)) {
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
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this->action = 7;
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this->action = ENRU1_ACTION_07;
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EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING);
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} else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) {
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if (!func_80AEB020(this, play)) {
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@ -815,9 +871,9 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
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actorRoom = this->actor.room;
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this->action = 22;
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this->action = ENRU1_ACTION_22;
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this->actor.room = -1;
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this->drawConfig = 0;
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this->drawConfig = ENRU1_DRAW_NOTHING;
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this->roomNum1 = actorRoom;
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this->roomNum3 = actorRoom;
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this->roomNum2 = actorRoom;
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@ -907,7 +963,7 @@ void func_80AEC780(EnRu1* this, PlayState* play) {
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play->csCtx.script = gRutoFirstMeetingCs;
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gSaveContext.cutsceneTrigger = 1;
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player->speedXZ = 0.0f;
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this->action = 8;
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this->action = ENRU1_ACTION_08;
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}
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}
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@ -923,8 +979,8 @@ void func_80AEC81C(EnRu1* this, PlayState* play) {
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newRotY = cue->rot.y;
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this->actor.shape.rot.y = newRotY;
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this->actor.world.rot.y = newRotY;
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this->action = 9;
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this->drawConfig = 1;
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this->action = ENRU1_ACTION_09;
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this->drawConfig = ENRU1_DRAW_OPA;
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}
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}
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@ -932,7 +988,7 @@ void func_80AEC8B8(EnRu1* this, PlayState* play) {
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if (func_80AEAFA0(play, 3, 3)) {
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Animation_Change(&this->skelAnime, &gRutoChildTurnAroundAnim, 1.0f, 0,
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Animation_GetLastFrame(&gRutoChildTurnAroundAnim), ANIMMODE_ONCE, -8.0f);
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this->action = 10;
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this->action = ENRU1_ACTION_10;
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}
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}
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@ -941,7 +997,7 @@ void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) {
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Animation_Change(&this->skelAnime, &gRutoChildWalkAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWalkAnim),
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ANIMMODE_LOOP, -8.0f);
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this->actor.world.rot.y += 0x8000;
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this->action = 0xB;
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this->action = ENRU1_ACTION_11;
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this->unk_26C = 0.0f;
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}
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}
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@ -949,7 +1005,7 @@ void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) {
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void func_80AEC9C4(EnRu1* this) {
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this->unk_26C += 1.0f;
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if (this->unk_26C >= 8.0f) {
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this->action = 12;
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this->action = ENRU1_ACTION_12;
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this->unk_26C = 0.0f;
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this->actor.velocity.y = -1.0f;
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}
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@ -959,7 +1015,7 @@ void func_80AECA18(EnRu1* this) {
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if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
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s32 pad;
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this->action = 13;
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this->action = ENRU1_ACTION_13;
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this->unk_26C = 0.0f;
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this->actor.velocity.y = 0.0f;
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}
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@ -968,7 +1024,7 @@ void func_80AECA18(EnRu1* this) {
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void func_80AECA44(EnRu1* this, PlayState* play) {
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if (func_80AEAFA0(play, 5, 3)) {
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SET_INFTABLE(INFTABLE_141);
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this->action = 14;
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this->action = ENRU1_ACTION_14;
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}
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}
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@ -1051,7 +1107,7 @@ void func_80AECCB0(EnRu1* this, PlayState* play) {
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void EnRu1_InitInBossRoom(EnRu1* this, PlayState* play) {
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EnRu1_AnimationChange(this, &gRutoChildWaitHandsOnHipsAnim, ANIMMODE_LOOP, 0, false);
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this->action = 15;
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this->action = ENRU1_ACTION_15;
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this->actor.shape.yOffset = -10000.0f;
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EnRu1_SetEyes(this, ENRU1_EYES_BLUSH);
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EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN);
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@ -1129,12 +1185,12 @@ void func_80AED0B0(EnRu1* this, s32 state) {
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}
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void func_80AED0C8(EnRu1* this, PlayState* play) {
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this->action = 16;
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this->action = ENRU1_ACTION_16;
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}
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void func_80AED0D8(EnRu1* this, PlayState* play) {
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this->action = 17;
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this->drawConfig = 1;
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this->action = ENRU1_ACTION_17;
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this->drawConfig = ENRU1_DRAW_OPA;
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this->actor.world.rot.y = this->actor.yawTowardsPlayer;
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this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
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func_80AECCB0(this, play);
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@ -1142,7 +1198,7 @@ void func_80AED0D8(EnRu1* this, PlayState* play) {
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void func_80AED110(EnRu1* this) {
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if (this->actor.shape.yOffset >= 0.0f) {
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this->action = 18;
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this->action = ENRU1_ACTION_18;
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this->actor.shape.yOffset = 0.0f;
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func_80AED0B0(this, WARP_BLUE_RUTO_STATE_READY);
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}
|
||||
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@ -1150,7 +1206,7 @@ void func_80AED110(EnRu1* this) {
|
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void func_80AED154(EnRu1* this, PlayState* play) {
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if (func_80AED084(this, WARP_BLUE_RUTO_STATE_ENTERED)) {
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this->action = 0x13;
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this->action = ENRU1_ACTION_19;
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this->unk_26C = 0.0f;
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func_80AECEB4(this, play);
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}
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||||
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@ -1161,7 +1217,7 @@ void func_80AED19C(EnRu1* this, s32 cond) {
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|||
Animation_Change(&this->skelAnime, &gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim, 1.0f, 0,
|
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Animation_GetLastFrame(&gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim), ANIMMODE_ONCE,
|
||||
-8.0f);
|
||||
this->action = 20;
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this->action = ENRU1_ACTION_20;
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func_80AED0B0(this, WARP_BLUE_RUTO_STATE_3);
|
||||
}
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||||
}
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||||
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@ -1175,7 +1231,7 @@ void func_80AED218(EnRu1* this, UNK_TYPE arg1) {
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|||
} else if (func_80AED084(this, WARP_BLUE_RUTO_STATE_WARPING)) {
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Animation_Change(&this->skelAnime, &gRutoChildWaitInBlueWarpAnim, 1.0f, 0,
|
||||
Animation_GetLastFrame(&gRutoChildWaitInBlueWarpAnim), ANIMMODE_ONCE, -8.0f);
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||||
this->action = 21;
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||||
this->action = ENRU1_ACTION_21;
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||||
this->unk_27C = this->actor.xzDistToPlayer;
|
||||
}
|
||||
}
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||||
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@ -1223,7 +1279,7 @@ void EnRu1_InitInJabuJabuBasement(EnRu1* this, PlayState* play) {
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|||
|
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
|
||||
actorRoom = this->actor.room;
|
||||
this->action = 22;
|
||||
this->action = ENRU1_ACTION_22;
|
||||
this->actor.room = -1;
|
||||
this->roomNum1 = actorRoom;
|
||||
this->roomNum3 = actorRoom;
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@ -1273,9 +1329,9 @@ s32 func_80AED624(EnRu1* this, PlayState* play) {
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Actor_Kill(&this->actor);
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||||
return false;
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||||
} else if (((this->roomNum1 != curRoomNum) || (this->roomNum2 != curRoomNum)) &&
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||||
(this->actor.depthInWater > kREG(16) + 50.0f) && (this->action != 33)) {
|
||||
this->action = 33;
|
||||
this->drawConfig = 2;
|
||||
(this->actor.depthInWater > kREG(16) + 50.0f) && (this->action != ENRU1_ACTION_33)) {
|
||||
this->action = ENRU1_ACTION_33;
|
||||
this->drawConfig = ENRU1_DRAW_XLU;
|
||||
this->alpha = 0xFF;
|
||||
this->unk_2A4 = 0.0f;
|
||||
}
|
||||
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@ -1598,8 +1654,8 @@ s32 func_80AEE394(EnRu1* this, PlayState* play) {
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|||
func_80AEE02C(this);
|
||||
play->csCtx.script = gRutoObtainingSapphireCs;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
this->action = 36;
|
||||
this->drawConfig = 0;
|
||||
this->action = ENRU1_ACTION_36;
|
||||
this->drawConfig = ENRU1_DRAW_NOTHING;
|
||||
this->bigOctoPlatform = (BgBdanObjects*)dynaPolyActor;
|
||||
this->actor.shape.shadowAlpha = 0;
|
||||
return true;
|
||||
|
@ -1614,14 +1670,14 @@ void func_80AEE488(EnRu1* this, PlayState* play) {
|
|||
if (Actor_HasParent(&this->actor, play)) {
|
||||
curRoomNum = play->roomCtx.curRoom.num;
|
||||
this->roomNum3 = curRoomNum;
|
||||
this->action = 31;
|
||||
this->action = ENRU1_ACTION_31;
|
||||
func_80AED520(this, play);
|
||||
} else if (!func_80AEE394(this, play) && !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
|
||||
s32 pad;
|
||||
|
||||
this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f);
|
||||
this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f);
|
||||
this->action = 28;
|
||||
this->action = ENRU1_ACTION_28;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1633,13 +1689,13 @@ void func_80AEE568(EnRu1* this, PlayState* play) {
|
|||
|
||||
func_80AEE02C(this);
|
||||
Actor_OfferCarry(&this->actor, play);
|
||||
this->action = 27;
|
||||
this->action = ENRU1_ACTION_27;
|
||||
EnRu1_DisableSittingOC(this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->actor.depthInWater > 0.0f) {
|
||||
this->action = 29;
|
||||
this->action = ENRU1_ACTION_29;
|
||||
this->waterState = ENRU1_WATER_OUTSIDE;
|
||||
}
|
||||
}
|
||||
|
@ -1653,7 +1709,7 @@ void func_80AEE628(EnRu1* this, PlayState* play) {
|
|||
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0,
|
||||
Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, -8.0f);
|
||||
SET_INFTABLE(INFTABLE_144);
|
||||
this->action = 31;
|
||||
this->action = ENRU1_ACTION_31;
|
||||
}
|
||||
this->roomNum3 = curRoomNum;
|
||||
}
|
||||
|
@ -1667,7 +1723,7 @@ s32 func_80AEE6D0(EnRu1* this, PlayState* play) {
|
|||
Animation_Change(&this->skelAnime, &gRutoChildSeesSapphireAnim, 1.0f, 0,
|
||||
Animation_GetLastFrame(&gRutoChildSquirmAnim), ANIMMODE_LOOP, -8.0f);
|
||||
func_80AED600(this);
|
||||
this->action = 34;
|
||||
this->action = ENRU1_ACTION_34;
|
||||
this->unk_26C = 0.0f;
|
||||
play->csCtx.script = gRutoFoundSapphireCs;
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
|
@ -1694,7 +1750,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) {
|
|||
this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f);
|
||||
this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f);
|
||||
func_80AED57C(this);
|
||||
this->action = 28;
|
||||
this->action = ENRU1_ACTION_28;
|
||||
*carryIdleTimer = 0.0f;
|
||||
} else if (func_80AEE6D0(this, play)) {
|
||||
s32 pad;
|
||||
|
@ -1704,7 +1760,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) {
|
|||
player = GET_PLAYER(play);
|
||||
if (player->stateFlags2 & PLAYER_STATE2_IDLE_FIDGET) {
|
||||
this->carryIdleTimer += 1.0f;
|
||||
if (this->action != 32) {
|
||||
if (this->action != ENRU1_ACTION_32) {
|
||||
if (*carryIdleTimer > 30.0f) {
|
||||
if (Rand_S16Offset(0, 3) == 0) {
|
||||
f32 frameCount = Animation_GetLastFrame(&gRutoChildSquirmAnim);
|
||||
|
@ -1712,7 +1768,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) {
|
|||
Animation_Change(&this->skelAnime, &gRutoChildSquirmAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP,
|
||||
-8.0f);
|
||||
func_80AED5DC(this);
|
||||
this->action = 32;
|
||||
this->action = ENRU1_ACTION_32;
|
||||
}
|
||||
*carryIdleTimer = 0.0f;
|
||||
}
|
||||
|
@ -1722,7 +1778,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) {
|
|||
|
||||
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP,
|
||||
-8.0f);
|
||||
this->action = 31;
|
||||
this->action = ENRU1_ACTION_31;
|
||||
*carryIdleTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
@ -1741,7 +1797,7 @@ s32 EnRu1_CheckHitBottomUnderwater(EnRu1* this, PlayState* play) {
|
|||
|
||||
func_80AEE02C(this);
|
||||
Actor_OfferCarry(&this->actor, play);
|
||||
this->action = 27;
|
||||
this->action = ENRU1_ACTION_27;
|
||||
EnRu1_DisableSittingOC(this);
|
||||
return true;
|
||||
}
|
||||
|
@ -1749,8 +1805,8 @@ s32 EnRu1_CheckHitBottomUnderwater(EnRu1* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void EnRu1_CheckSinkingState(EnRu1* this, PlayState* play) {
|
||||
if ((EnRu1_CheckHitBottomUnderwater(this, play) == 0) && (this->waterState == ENRU1_WATER_SINKING)) {
|
||||
this->action = 30;
|
||||
if ((!EnRu1_CheckHitBottomUnderwater(this, play)) && (this->waterState == ENRU1_WATER_SINKING)) {
|
||||
this->action = ENRU1_ACTION_30;
|
||||
func_80AEE02C(this);
|
||||
this->actor.gravity = -0.1f;
|
||||
this->actor.minVelocityY = -((kREG(18) * 0.1f) + 0.7f);
|
||||
|
@ -1881,7 +1937,7 @@ s32 func_80AEF0BC(EnRu1* this, PlayState* play) {
|
|||
|
||||
Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f);
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
this->action = 26;
|
||||
this->action = ENRU1_ACTION_26;
|
||||
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
|
||||
return true;
|
||||
}
|
||||
|
@ -1890,7 +1946,7 @@ s32 func_80AEF0BC(EnRu1* this, PlayState* play) {
|
|||
|
||||
void func_80AEF170(EnRu1* this, PlayState* play, s32 cond) {
|
||||
if (cond) {
|
||||
this->action = 25;
|
||||
this->action = ENRU1_ACTION_25;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1898,7 +1954,7 @@ void func_80AEF188(EnRu1* this, PlayState* play) {
|
|||
if (func_80AEB174(play) && !func_80AEF0BC(this, play)) {
|
||||
Message_CloseTextbox(play);
|
||||
SET_INFTABLE(INFTABLE_142);
|
||||
this->action = 24;
|
||||
this->action = ENRU1_ACTION_24;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1910,18 +1966,18 @@ void func_80AEF1F0(EnRu1* this, PlayState* play, UNK_TYPE arg2) {
|
|||
SET_INFTABLE(INFTABLE_143);
|
||||
func_80AED6DC(this, play);
|
||||
Actor_OfferCarry(&this->actor, play);
|
||||
this->action = 27;
|
||||
this->action = ENRU1_ACTION_27;
|
||||
EnRu1_DisableSittingOC(this);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AEF29C(EnRu1* this, PlayState* play) {
|
||||
this->action = 23;
|
||||
this->action = ENRU1_ACTION_23;
|
||||
}
|
||||
|
||||
void func_80AEF2AC(EnRu1* this, PlayState* play) {
|
||||
this->action = 24;
|
||||
this->drawConfig = 1;
|
||||
this->action = ENRU1_ACTION_24;
|
||||
this->drawConfig = ENRU1_DRAW_OPA;
|
||||
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY;
|
||||
}
|
||||
|
||||
|
@ -2032,8 +2088,8 @@ void func_80AEF624(EnRu1* this, PlayState* play) {
|
|||
Animation_Change(&this->skelAnime, &gRutoChildWalkToAndHoldUpSapphireAnim, 1.0f, 0.0f, frameCount,
|
||||
ANIMMODE_ONCE, 0.0f);
|
||||
func_80AEB3A4(this, play);
|
||||
this->action = 37;
|
||||
this->drawConfig = 1;
|
||||
this->action = ENRU1_ACTION_37;
|
||||
this->drawConfig = ENRU1_DRAW_OPA;
|
||||
this->actor.shape.shadowAlpha = 0xFF;
|
||||
}
|
||||
}
|
||||
|
@ -2043,7 +2099,7 @@ void func_80AEF728(EnRu1* this, UNK_TYPE arg1) {
|
|||
Animation_Change(&this->skelAnime, &gRutoChildHoldArmsUpAnim, 1.0f, 0.0f,
|
||||
Animation_GetLastFrame(&gRutoChildHoldArmsUpAnim), ANIMMODE_LOOP, 0.0f);
|
||||
func_80AEB3CC(this);
|
||||
this->action = 38;
|
||||
this->action = ENRU1_ACTION_38;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2051,7 +2107,7 @@ void func_80AEF79C(EnRu1* this, PlayState* play) {
|
|||
if (func_80AEAFE0(play, 2, 3)) {
|
||||
Animation_Change(&this->skelAnime, &gRutoChildBringHandsDownAnim, 1.0f, 0,
|
||||
Animation_GetLastFrame(&gRutoChildBringHandsDownAnim), ANIMMODE_ONCE, -8.0f);
|
||||
this->action = 39;
|
||||
this->action = ENRU1_ACTION_39;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2059,7 +2115,7 @@ void func_80AEF820(EnRu1* this, UNK_TYPE arg1) {
|
|||
if (arg1 != 0) {
|
||||
Animation_Change(&this->skelAnime, &gRutoChildWait2Anim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWait2Anim),
|
||||
ANIMMODE_LOOP, -8.0f);
|
||||
this->action = 40;
|
||||
this->action = ENRU1_ACTION_40;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2072,7 +2128,7 @@ void func_80AEF890(EnRu1* this, PlayState* play) {
|
|||
SET_INFTABLE(INFTABLE_145);
|
||||
Flags_SetSwitch(play, EnRu1_GetSwitchFlag(this));
|
||||
EnRu1_SetPlatformCamSetting(this, 1);
|
||||
this->action = 42;
|
||||
this->action = ENRU1_ACTION_42;
|
||||
this->actor.room = curRoomNum;
|
||||
}
|
||||
}
|
||||
|
@ -2087,8 +2143,8 @@ void func_80AEF930(EnRu1* this, PlayState* play) {
|
|||
Message_StartTextbox(play, this->actor.textId, NULL);
|
||||
#endif
|
||||
func_80AEF4A8(this, play);
|
||||
this->action = 43;
|
||||
this->drawConfig = 0;
|
||||
this->action = ENRU1_ACTION_43;
|
||||
this->drawConfig = ENRU1_DRAW_NOTHING;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2178,7 +2234,7 @@ void EnRu1_InitInSapphireRoom(EnRu1* this, PlayState* play) {
|
|||
s32 pad;
|
||||
|
||||
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
|
||||
this->action = 41;
|
||||
this->action = ENRU1_ACTION_41;
|
||||
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
|
||||
EnRu1_SetPlatformCamSetting(this, 1);
|
||||
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
|
||||
|
@ -2190,8 +2246,8 @@ void EnRu1_InitInSapphireRoom(EnRu1* this, PlayState* play) {
|
|||
void func_80AEFCE8(EnRu1* this, PlayState* play) {
|
||||
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
|
||||
if (this->bigOctoPlatform != NULL) {
|
||||
this->action = 42;
|
||||
this->drawConfig = 1;
|
||||
this->action = ENRU1_ACTION_42;
|
||||
this->drawConfig = ENRU1_DRAW_OPA;
|
||||
EnRu1_SetPlatformCamSetting(this, 1);
|
||||
}
|
||||
}
|
||||
|
@ -2200,8 +2256,8 @@ void EnRu1_InitBesideKingZora(EnRu1* this, PlayState* play) {
|
|||
if (GET_EVENTCHKINF(EVENTCHKINF_37) && LINK_IS_CHILD) {
|
||||
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
|
||||
this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED;
|
||||
this->action = 44;
|
||||
this->drawConfig = 1;
|
||||
this->action = ENRU1_ACTION_44;
|
||||
this->drawConfig = ENRU1_DRAW_OPA;
|
||||
} else {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
@ -2230,13 +2286,13 @@ s32 func_80AEFE38(EnRu1* this, PlayState* play) {
|
|||
|
||||
void func_80AEFE84(EnRu1* this, PlayState* play, s32 cond) {
|
||||
if (cond) {
|
||||
this->action = 45;
|
||||
this->action = ENRU1_ACTION_45;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AEFE9C(EnRu1* this, PlayState* play) {
|
||||
if (func_80AEFE38(this, play)) {
|
||||
this->action = 44;
|
||||
this->action = ENRU1_ACTION_44;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2267,9 +2323,9 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
|
|||
(!(func_80AEB020(this, play)))) {
|
||||
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
|
||||
actorRoom = this->actor.room;
|
||||
this->action = 22;
|
||||
this->action = ENRU1_ACTION_22;
|
||||
this->actor.room = -1;
|
||||
this->drawConfig = 0;
|
||||
this->drawConfig = ENRU1_DRAW_NOTHING;
|
||||
this->roomNum1 = actorRoom;
|
||||
this->roomNum3 = actorRoom;
|
||||
this->roomNum2 = actorRoom;
|
||||
|
@ -2283,7 +2339,7 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
|
|||
#if DEBUG_FEATURES
|
||||
void func_80AF0050(EnRu1* this, PlayState* play) {
|
||||
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
|
||||
this->action = 36;
|
||||
this->action = ENRU1_ACTION_36;
|
||||
this->roomNum1 = this->actor.room;
|
||||
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
|
||||
this->actor.room = -1;
|
||||
|
|
Loading…
Add table
Reference in a new issue