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Comment some map assets symbol prefixes

This commit is contained in:
Dragorn421 2022-08-02 15:02:41 +02:00
parent f89552595f
commit 210a38a628
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GPG key ID: 32B53D2D16FC4118
82 changed files with 82 additions and 0 deletions

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<Root>
<!-- gForestTemple -->
<File Name="Bmori1_scene" Segment="2">
<Texture Name="gForestTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x14D90"/>
<Texture Name="gForestTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x14590"/>

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<Root>
<!-- gFireTempleBoss -->
<File Name="FIRE_bs_scene" Segment="2">
<Scene Name="FIRE_bs_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gShadowTemple -->
<File Name="HAKAdan_scene" Segment="2">
<Scene Name="HAKAdan_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gBOTW -->
<File Name="HAKAdanCH_scene" Segment="2">
<Path Name="HAKAdanCH_scenePathList_000248" Offset="0x0248" NumPaths="2"/>
<Scene Name="HAKAdanCH_scene" Offset="0x0"/>

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<Root>
<!-- gShadowTempleBoss -->
<File Name="HAKAdan_bs_scene" Segment="2">
<Scene Name="HAKAdan_bs_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gFireTemple -->
<File Name="HIDAN_scene" Segment="2">
<Path Name="HIDAN_scenePathList_000440" Offset="0x0440" NumPaths="4"/>
<Scene Name="HIDAN_scene" Offset="0x0"/>

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<Root>
<!-- gWaterTemple -->
<File Name="MIZUsin_scene" Segment="2">
<Path Name="MIZUsin_scenePathList_000384" Offset="0x0384" NumPaths="2"/>
<Texture Name="gWaterTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="64" Offset="0x14C30"/>

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<Root>
<!-- gWaterTempleBoss -->
<File Name="MIZUsin_bs_scene" Segment="2">
<Scene Name="MIZUsin_bs_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gJabu -->
<File Name="bdan_scene" Segment="2">
<Cutscene Name="gJabuJabuIntroCs" Offset="0x15600"/>
<Scene Name="bdan_scene" Offset="0x0"/>

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<Root>
<!-- gJabuBoss -->
<File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gDC -->
<File Name="ddan_scene" Segment="2">
<Texture Name="gDCDayEntranceTex" OutName="day_entrance" Format="ci8" Width="32" Height="64" Offset="0x12378" TlutOffset="0x11D70"/>
<Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/>

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<Root>
<!-- gDCBoss -->
<File Name="ddan_boss_scene" Segment="2">
<Scene Name="ddan_boss_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gGanonsTower -->
<File Name="ganon_scene" Segment="2">
<Scene Name="ganon_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gGanonsCastle -->
<File Name="ganon_tou_scene" Segment="2">
<Cutscene Name="gRainbowBridgeCs" Offset="0x2640"/>
<Cutscene Name="gGanonsCastleIntroCs" Offset="0x4280"/>

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<Root>
<!-- gInsideGanonsCastle -->
<File Name="ganontika_scene" Segment="2">
<Cutscene Name="gForestTrialSageCs" Offset="0x19EE0"/>
<Cutscene Name="gWaterTrialSageCs" Offset="0x1A8E0"/>

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<Root>
<!-- gThievesHideout -->
<File Name="gerudoway_scene" Segment="2">
<Texture Name="gThievesHideoutNightEntranceTex" OutName="night_entrance" Format="ia16" Width="128" Height="4" Offset="0xB920"/>
<Texture Name="gThievesHideoutDayEntranceTex" OutName="day_entrance" Format="ia16" Width="128" Height="4" Offset="0xBD20"/>

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<Root>
<!-- gIceCavern -->
<File Name="ice_doukutu_scene" Segment="2">
<Path Name="ice_doukutu_scenePathList_000304" Offset="0x0304" NumPaths="5"/>
<Cutscene Name="gIceCavernSerenadeCs" Offset="0x330"/>

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<Root>
<!-- gSpiritTempleBoss -->
<File Name="jyasinboss_scene" Segment="2">
<Cutscene Name="gSpiritBossNabooruKnuckleIntroCs" Offset="0x2BB0"/>
<Cutscene Name="gSpiritBossNabooruKnuckleDefeatCs" Offset="0x3F80"/>

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<Root>
<!-- gSpiritTemple -->
<File Name="jyasinzou_scene" Segment="2">
<Path Name="jyasinzou_scenePathList_00049C" Offset="0x049C" NumPaths="5"/>
<Texture Name="gSpiritTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x18920"/>

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<Root>
<!-- gGTG -->
<File Name="men_scene" Segment="2">
<Texture Name="gGTGDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0xF8C0"/>
<Texture Name="gGTGNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x100C0"/>

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<Root>
<!-- gForestTempleBoss -->
<File Name="moribossroom_scene" Segment="2">
<Scene Name="moribossroom_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gDekuTree -->
<File Name="ydan_scene" Segment="2">
<Cutscene Name="gDekuTreeIntroCs" Offset="0xB650"/>
<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>

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<Root>
<!-- gDekuTreeBoss -->
<File Name="ydan_boss_scene" Segment="2">
<Scene Name="ydan_boss_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gBombchuBowling -->
<File Name="bowling_scene" Segment="2">
<Scene Name="bowling_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gGreatFairysFountainMagic -->
<File Name="daiyousei_izumi_scene" Segment="2">
<Cutscene Name="gGreatFairyMagicCs" Offset="0x0130"/>
<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>

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<Root>
<!-- gCastleCourtyardGuardsDay -->
<File Name="hairal_niwa_scene" Segment="2">
<Path Name="hairal_niwa_scenePathList_000268" Offset="0x0268" NumPaths="8"/>
<Scene Name="hairal_niwa_scene" Offset="0x0"/>

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<Root>
<!-- gCastleCourtyardGuardsNight -->
<File Name="hairal_niwa_n_scene" Segment="2">
<Scene Name="hairal_niwa_n_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gGravekeepersHut -->
<File Name="hut_scene" Segment="2">
<Scene Name="hut_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gLakesideLaboratory -->
<File Name="hylia_labo_scene" Segment="2">
<Scene Name="hylia_labo_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gChamberOfTheSages -->
<File Name="kenjyanoma_scene" Segment="2">
<Scene Name="kenjyanoma_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gLinksHouse -->
<File Name="link_home_scene" Segment="2">
<Scene Name="link_home_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gPotionShopGranny -->
<File Name="mahouya_scene" Segment="2">
<Scene Name="mahouya_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gStable -->
<File Name="malon_stable_scene" Segment="2">
<Scene Name="malon_stable_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gCastleCourtyardZelda -->
<File Name="nakaniwa_scene" Segment="2">
<Cutscene Name="gZeldasCourtyardGanonCs" Offset="0x104"/>
<Cutscene Name="gZeldasCourtyardWindowCs" Offset="0x444"/>

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<Root>
<!-- gShootingGallery -->
<File Name="syatekijyou_scene" Segment="2">
<Scene Name="syatekijyou_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gTreasureBoxShop -->
<File Name="takaraya_scene" Segment="2">
<Scene Name="takaraya_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gCarpentersTent -->
<File Name="tent_scene" Segment="2">
<Scene Name="tent_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gTempleOfTime -->
<File Name="tokinoma_scene" Segment="2">
<Cutscene Name="gTempleOfTimeFirstAdultCs" Offset="0x46F0"/>
<Cutscene Name="gTempleOfTimePreludeCs" Offset="0x6D20"/>

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<Root>
<!-- gFairysFountain -->
<File Name="yousei_izumi_tate_scene" Segment="2">
<Scene Name="yousei_izumi_tate_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gGreatFairysFountainSpells -->
<File Name="yousei_izumi_yoko_scene" Segment="2">
<Cutscene Name="gGreatFairyFaroresWindCs" Offset="0x0160"/>
<Cutscene Name="gGreatFairyDinsFireCs" Offset="0x1020"/>

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<Root>
<!-- gMarketEntranceRuins -->
<File Name="enrui_scene" Segment="2">
<Scene Name="enrui_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gMarketEntranceNight -->
<File Name="entra_n_scene" Segment="2">
<Scene Name="entra_n_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gRoyalFamilysTomb -->
<File Name="hakaana_ouke_scene" Segment="2">
<Cutscene Name="gSunSongGraveSunSongTeachCs" Offset="0x24A0"/>
<Cutscene Name="gSunSongGraveSunSongTeachPart2Cs" Offset="0x28E0"/>

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<Root>
<!-- gGrottos -->
<File Name="kakusiana_scene" Segment="2">
<Scene Name="kakusiana_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gHouseOfSkulltula -->
<File Name="kinsuta_scene" Segment="2">
<Scene Name="kinsuta_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gBackAlleyDay -->
<File Name="market_alley_scene" Segment="2">
<Scene Name="market_alley_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gMarketAlleyNight -->
<File Name="market_alley_n_scene" Segment="2">
<Path Name="market_alley_n_scenePathList_00019C" Offset="0x019C" NumPaths="3"/>
<Scene Name="market_alley_n_scene" Offset="0x0"/>

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<Root>
<!-- gMarketDay -->
<File Name="market_day_scene" Segment="2">
<Path Name="market_day_scenePathList_000330" Offset="0x0330" NumPaths="4"/>
<Scene Name="market_day_scene" Offset="0x0"/>

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<Root>
<!-- gMarketNight -->
<File Name="market_night_scene" Segment="2">
<Path Name="market_night_scenePathList_0002FC" Offset="0x02FC" NumPaths="7"/>
<Scene Name="market_night_scene" Offset="0x0"/>

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<Root>
<!-- gMarketRuins -->
<File Name="market_ruins_scene" Segment="2">
<Scene Name="market_ruins_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gTOTExteriorDay -->
<File Name="shrine_scene" Segment="2">
<Scene Name="shrine_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gTOTExteriorNight -->
<File Name="shrine_n_scene" Segment="2">
<Path Name="shrine_n_scenePathList_000100" Offset="0x0100" NumPaths="2"/>
<Scene Name="shrine_n_scene" Offset="0x0"/>

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<Root>
<!-- gTOTExteriorRuins -->
<File Name="shrine_r_scene" Segment="2">
<Scene Name="shrine_r_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gFishingPond -->
<File Name="turibori_scene" Segment="2">
<Scene Name="turibori_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gMarketEntranceDay -->
<File Name="entra_scene" Segment="2">
<Scene Name="entra_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gHyruleField -->
<File Name="spot00_scene" Segment="2">
<Cutscene Name="gHyruleFieldGetOoTCs" Offset="0xBB80"/>
<Cutscene Name="gHyruleFieldZeldaSongOfTimeCs" Offset="0xF870"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gKak -->
<File Name="spot01_scene" Segment="2">
<Path Name="spot01_scenePathList_0003D0" Offset="0x03D0" NumPaths="3"/>
<Cutscene Name="gKakarikoVillageIntroCs" Offset="0xA540"/>

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<Root>
<!-- gGraveyard -->
<File Name="spot02_scene" Segment="2">
<Scene Name="spot02_scene" Offset="0x0"/>

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<Root>
<!-- gZorasRiver -->
<File Name="spot03_scene" Segment="2">
<Path Name="spot03_scenePathList_0002BC" Offset="0x02BC" NumPaths="2"/>
<Path Name="spot03_scenePathList_006908" Offset="0x6908" NumPaths="3"/>

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<Root>
<!-- gKokiriForest -->
<File Name="spot04_scene" Segment="2">
<Path Name="spot04_scenePathList_00030C" Offset="0x030C" NumPaths="3"/>
<Path Name="spot04_scenePathList_00D728" Offset="0xD728" NumPaths="2"/>

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<Root>
<!-- gSacredForestMeadow -->
<File Name="spot05_scene" Segment="2">
<Cutscene Name="gMinuetCs" Offset="0x3F80"/>

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<Root>
<!-- gLakeHylia -->
<File Name="spot06_scene" Segment="2">
<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gZorasDomain -->
<File Name="spot07_scene" Segment="2">
<Path Name="spot07_scenePathList_000234" Offset="0x234" NumPaths="2"/>
<Cutscene Name="gZorasDomainIntroCs" Offset="0x3D70"/>

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<Root>
<!-- gZorasFountain -->
<File Name="spot08_scene" Segment="2">
<Cutscene Name="gZorasFountainIntroCs" Offset="0x4A80"/>
<Scene Name="spot08_scene" Offset="0x0"/>

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<Root>
<!-- gGerudoValley -->
<File Name="spot09_scene" Segment="2">
<Cutscene Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AC0"/>
<Cutscene Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gLostWoods -->
<File Name="spot10_scene" Segment="2">
<Path Name="spot10_scenePathList_00C080" Offset="0xC080" NumPaths="3"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gDesertColossus -->
<File Name="spot11_scene" Segment="2">
<Cutscene Name="gDesertColossusIntroCs" Offset="0x7990"/>
<Scene Name="spot11_scene" Offset="0x0"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gGerudosFortress -->
<File Name="spot12_scene" Segment="2">
<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55C0"/>
<Cutscene Name="gGerudoFortressIntroCs" Offset="0x6490"/>

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<Root>
<!-- gHauntedWasteland -->
<File Name="spot13_scene" Segment="2">
<Scene Name="spot13_scene" Offset="0x0"/>
</File>

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@ -1,4 +1,5 @@
<Root>
<!-- gHyruleCastle -->
<File Name="spot15_scene" Segment="2">
<Cutscene Name="gHyruleCastleIntroCs" Offset="0x3F40"/>
<Scene Name="spot15_scene" Offset="0x0"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gDMT -->
<File Name="spot16_scene" Segment="2">
<Cutscene Name="gDMTOwlCs" Offset="0x1E6A0"/>
<Cutscene Name="gDMTIntroCs" Offset="0x7EA0"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gDMC -->
<File Name="spot17_scene" Segment="2">
<Cutscene Name="gDeathMountainCraterBoleroCs" Offset="0x45D0"/>
<Cutscene Name="gDeathMountainCraterIntroCs" Offset="0x76D0"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gGoronCity -->
<File Name="spot18_scene" Segment="2">
<Cutscene Name="gGoronCityDaruniaCorrectCs" Offset="0x59E0"/>
<Cutscene Name="gGoronCityDarunia01Cs" Offset="0x6930"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gLonLonRanch -->
<File Name="spot20_scene" Segment="2">
<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>

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@ -1,4 +1,5 @@
<Root>
<!-- gPotionShopMarket -->
<File Name="alley_shop_scene" Segment="2">
<Scene Name="alley_shop_scene" Offset="0x0"/>
</File>

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@ -1,4 +1,5 @@
<Root>
<!-- gPotionShopKakariko -->
<File Name="drag_scene" Segment="2">
<Scene Name="drag_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gHappyMaskShop -->
<File Name="face_shop_scene" Segment="2">
<Scene Name="face_shop_scene" Offset="0x0"/>
</File>

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@ -1,4 +1,5 @@
<Root>
<!-- gGoronShop -->
<File Name="golon_scene" Segment="2">
<Scene Name="golon_scene" Offset="0x0"/>
</File>

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@ -1,4 +1,5 @@
<Root>
<!-- gKokiriShop -->
<File Name="kokiri_shop_scene" Segment="2">
<Scene Name="kokiri_shop_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gBombchuShop -->
<File Name="night_shop_scene" Segment="2">
<Scene Name="night_shop_scene" Offset="0x0"/>
</File>

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<Root>
<!-- gBazaar -->
<File Name="shop1_scene" Segment="2">
<Scene Name="shop1_scene" Offset="0x0"/>
</File>

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@ -1,4 +1,5 @@
<Root>
<!-- gZoraShop -->
<File Name="zoora_scene" Segment="2">
<Scene Name="zoora_scene" Offset="0x0"/>
</File>