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Comment some map assets symbol prefixes
This commit is contained in:
parent
f89552595f
commit
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82 changed files with 82 additions and 0 deletions
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@ -1,4 +1,5 @@
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<Root>
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<!-- gForestTemple -->
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<File Name="Bmori1_scene" Segment="2">
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<Texture Name="gForestTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x14D90"/>
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<Texture Name="gForestTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x14590"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gFireTempleBoss -->
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<File Name="FIRE_bs_scene" Segment="2">
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<Scene Name="FIRE_bs_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gShadowTemple -->
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<File Name="HAKAdan_scene" Segment="2">
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<Scene Name="HAKAdan_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gBOTW -->
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<File Name="HAKAdanCH_scene" Segment="2">
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<Path Name="HAKAdanCH_scenePathList_000248" Offset="0x0248" NumPaths="2"/>
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<Scene Name="HAKAdanCH_scene" Offset="0x0"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gShadowTempleBoss -->
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<File Name="HAKAdan_bs_scene" Segment="2">
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<Scene Name="HAKAdan_bs_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gFireTemple -->
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<File Name="HIDAN_scene" Segment="2">
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<Path Name="HIDAN_scenePathList_000440" Offset="0x0440" NumPaths="4"/>
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<Scene Name="HIDAN_scene" Offset="0x0"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gWaterTemple -->
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<File Name="MIZUsin_scene" Segment="2">
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<Path Name="MIZUsin_scenePathList_000384" Offset="0x0384" NumPaths="2"/>
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<Texture Name="gWaterTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="64" Offset="0x14C30"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gWaterTempleBoss -->
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<File Name="MIZUsin_bs_scene" Segment="2">
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<Scene Name="MIZUsin_bs_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gJabu -->
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<File Name="bdan_scene" Segment="2">
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<Cutscene Name="gJabuJabuIntroCs" Offset="0x15600"/>
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<Scene Name="bdan_scene" Offset="0x0"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gJabuBoss -->
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<File Name="bdan_boss_scene" Segment="2">
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<Scene Name="bdan_boss_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gDC -->
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<File Name="ddan_scene" Segment="2">
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<Texture Name="gDCDayEntranceTex" OutName="day_entrance" Format="ci8" Width="32" Height="64" Offset="0x12378" TlutOffset="0x11D70"/>
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<Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gDCBoss -->
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<File Name="ddan_boss_scene" Segment="2">
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<Scene Name="ddan_boss_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gGanonsTower -->
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<File Name="ganon_scene" Segment="2">
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<Scene Name="ganon_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gGanonsCastle -->
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<File Name="ganon_tou_scene" Segment="2">
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<Cutscene Name="gRainbowBridgeCs" Offset="0x2640"/>
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<Cutscene Name="gGanonsCastleIntroCs" Offset="0x4280"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gInsideGanonsCastle -->
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<File Name="ganontika_scene" Segment="2">
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<Cutscene Name="gForestTrialSageCs" Offset="0x19EE0"/>
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<Cutscene Name="gWaterTrialSageCs" Offset="0x1A8E0"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gThievesHideout -->
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<File Name="gerudoway_scene" Segment="2">
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<Texture Name="gThievesHideoutNightEntranceTex" OutName="night_entrance" Format="ia16" Width="128" Height="4" Offset="0xB920"/>
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<Texture Name="gThievesHideoutDayEntranceTex" OutName="day_entrance" Format="ia16" Width="128" Height="4" Offset="0xBD20"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gIceCavern -->
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<File Name="ice_doukutu_scene" Segment="2">
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<Path Name="ice_doukutu_scenePathList_000304" Offset="0x0304" NumPaths="5"/>
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<Cutscene Name="gIceCavernSerenadeCs" Offset="0x330"/>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gSpiritTempleBoss -->
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<File Name="jyasinboss_scene" Segment="2">
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<Cutscene Name="gSpiritBossNabooruKnuckleIntroCs" Offset="0x2BB0"/>
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<Cutscene Name="gSpiritBossNabooruKnuckleDefeatCs" Offset="0x3F80"/>
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<Root>
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<!-- gSpiritTemple -->
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<File Name="jyasinzou_scene" Segment="2">
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<Path Name="jyasinzou_scenePathList_00049C" Offset="0x049C" NumPaths="5"/>
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<Texture Name="gSpiritTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x18920"/>
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<Root>
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<!-- gGTG -->
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<File Name="men_scene" Segment="2">
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<Texture Name="gGTGDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0xF8C0"/>
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<Texture Name="gGTGNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x100C0"/>
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<Root>
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<!-- gForestTempleBoss -->
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<File Name="moribossroom_scene" Segment="2">
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<Scene Name="moribossroom_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gDekuTree -->
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<File Name="ydan_scene" Segment="2">
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<Cutscene Name="gDekuTreeIntroCs" Offset="0xB650"/>
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<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>
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<Root>
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<!-- gDekuTreeBoss -->
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<File Name="ydan_boss_scene" Segment="2">
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<Scene Name="ydan_boss_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gBombchuBowling -->
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<File Name="bowling_scene" Segment="2">
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<Scene Name="bowling_scene" Offset="0x0"/>
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</File>
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@ -1,4 +1,5 @@
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<Root>
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<!-- gGreatFairysFountainMagic -->
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<File Name="daiyousei_izumi_scene" Segment="2">
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<Cutscene Name="gGreatFairyMagicCs" Offset="0x0130"/>
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<Cutscene Name="gGreatFairyDoubleMagicCs" Offset="0x13E0"/>
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<Root>
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<!-- gCastleCourtyardGuardsDay -->
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<File Name="hairal_niwa_scene" Segment="2">
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<Path Name="hairal_niwa_scenePathList_000268" Offset="0x0268" NumPaths="8"/>
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<Scene Name="hairal_niwa_scene" Offset="0x0"/>
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<Root>
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<!-- gCastleCourtyardGuardsNight -->
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<File Name="hairal_niwa_n_scene" Segment="2">
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<Scene Name="hairal_niwa_n_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gGravekeepersHut -->
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<File Name="hut_scene" Segment="2">
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<Scene Name="hut_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gLakesideLaboratory -->
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<File Name="hylia_labo_scene" Segment="2">
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<Scene Name="hylia_labo_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gChamberOfTheSages -->
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<File Name="kenjyanoma_scene" Segment="2">
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<Scene Name="kenjyanoma_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gLinksHouse -->
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<File Name="link_home_scene" Segment="2">
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<Scene Name="link_home_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gPotionShopGranny -->
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<File Name="mahouya_scene" Segment="2">
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<Scene Name="mahouya_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gStable -->
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<File Name="malon_stable_scene" Segment="2">
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<Scene Name="malon_stable_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gCastleCourtyardZelda -->
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<File Name="nakaniwa_scene" Segment="2">
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<Cutscene Name="gZeldasCourtyardGanonCs" Offset="0x104"/>
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<Cutscene Name="gZeldasCourtyardWindowCs" Offset="0x444"/>
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<Root>
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<!-- gShootingGallery -->
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<File Name="syatekijyou_scene" Segment="2">
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<Scene Name="syatekijyou_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gTreasureBoxShop -->
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<File Name="takaraya_scene" Segment="2">
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<Scene Name="takaraya_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gCarpentersTent -->
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<File Name="tent_scene" Segment="2">
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<Scene Name="tent_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gTempleOfTime -->
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<File Name="tokinoma_scene" Segment="2">
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<Cutscene Name="gTempleOfTimeFirstAdultCs" Offset="0x46F0"/>
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<Cutscene Name="gTempleOfTimePreludeCs" Offset="0x6D20"/>
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<Root>
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<!-- gFairysFountain -->
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<File Name="yousei_izumi_tate_scene" Segment="2">
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<Scene Name="yousei_izumi_tate_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gGreatFairysFountainSpells -->
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<File Name="yousei_izumi_yoko_scene" Segment="2">
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<Cutscene Name="gGreatFairyFaroresWindCs" Offset="0x0160"/>
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<Cutscene Name="gGreatFairyDinsFireCs" Offset="0x1020"/>
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<Root>
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<!-- gMarketEntranceRuins -->
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<File Name="enrui_scene" Segment="2">
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<Scene Name="enrui_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gMarketEntranceNight -->
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<File Name="entra_n_scene" Segment="2">
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<Scene Name="entra_n_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gRoyalFamilysTomb -->
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<File Name="hakaana_ouke_scene" Segment="2">
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<Cutscene Name="gSunSongGraveSunSongTeachCs" Offset="0x24A0"/>
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<Cutscene Name="gSunSongGraveSunSongTeachPart2Cs" Offset="0x28E0"/>
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<Root>
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<!-- gGrottos -->
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<File Name="kakusiana_scene" Segment="2">
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<Scene Name="kakusiana_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gHouseOfSkulltula -->
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<File Name="kinsuta_scene" Segment="2">
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<Scene Name="kinsuta_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gBackAlleyDay -->
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<File Name="market_alley_scene" Segment="2">
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<Scene Name="market_alley_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gMarketAlleyNight -->
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<File Name="market_alley_n_scene" Segment="2">
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<Path Name="market_alley_n_scenePathList_00019C" Offset="0x019C" NumPaths="3"/>
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<Scene Name="market_alley_n_scene" Offset="0x0"/>
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<Root>
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<!-- gMarketDay -->
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<File Name="market_day_scene" Segment="2">
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<Path Name="market_day_scenePathList_000330" Offset="0x0330" NumPaths="4"/>
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<Scene Name="market_day_scene" Offset="0x0"/>
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<Root>
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<!-- gMarketNight -->
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<File Name="market_night_scene" Segment="2">
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<Path Name="market_night_scenePathList_0002FC" Offset="0x02FC" NumPaths="7"/>
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<Scene Name="market_night_scene" Offset="0x0"/>
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<Root>
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<!-- gMarketRuins -->
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<File Name="market_ruins_scene" Segment="2">
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<Scene Name="market_ruins_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gTOTExteriorDay -->
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<File Name="shrine_scene" Segment="2">
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<Scene Name="shrine_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gTOTExteriorNight -->
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<File Name="shrine_n_scene" Segment="2">
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<Path Name="shrine_n_scenePathList_000100" Offset="0x0100" NumPaths="2"/>
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<Scene Name="shrine_n_scene" Offset="0x0"/>
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<Root>
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<!-- gTOTExteriorRuins -->
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<File Name="shrine_r_scene" Segment="2">
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<Scene Name="shrine_r_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gFishingPond -->
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<File Name="turibori_scene" Segment="2">
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<Scene Name="turibori_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gMarketEntranceDay -->
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<File Name="entra_scene" Segment="2">
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<Scene Name="entra_scene" Offset="0x0"/>
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</File>
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<Root>
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<!-- gHyruleField -->
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<File Name="spot00_scene" Segment="2">
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<Cutscene Name="gHyruleFieldGetOoTCs" Offset="0xBB80"/>
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<Cutscene Name="gHyruleFieldZeldaSongOfTimeCs" Offset="0xF870"/>
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<Root>
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<!-- gKak -->
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<File Name="spot01_scene" Segment="2">
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<Path Name="spot01_scenePathList_0003D0" Offset="0x03D0" NumPaths="3"/>
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<Cutscene Name="gKakarikoVillageIntroCs" Offset="0xA540"/>
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<Root>
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<!-- gGraveyard -->
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<File Name="spot02_scene" Segment="2">
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<Scene Name="spot02_scene" Offset="0x0"/>
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<Root>
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<!-- gZorasRiver -->
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<File Name="spot03_scene" Segment="2">
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<Path Name="spot03_scenePathList_0002BC" Offset="0x02BC" NumPaths="2"/>
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<Path Name="spot03_scenePathList_006908" Offset="0x6908" NumPaths="3"/>
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<Root>
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<!-- gKokiriForest -->
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<File Name="spot04_scene" Segment="2">
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<Path Name="spot04_scenePathList_00030C" Offset="0x030C" NumPaths="3"/>
|
||||
<Path Name="spot04_scenePathList_00D728" Offset="0xD728" NumPaths="2"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gSacredForestMeadow -->
|
||||
<File Name="spot05_scene" Segment="2">
|
||||
<Cutscene Name="gMinuetCs" Offset="0x3F80"/>
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gLakeHylia -->
|
||||
<File Name="spot06_scene" Segment="2">
|
||||
<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
|
||||
<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gZorasDomain -->
|
||||
<File Name="spot07_scene" Segment="2">
|
||||
<Path Name="spot07_scenePathList_000234" Offset="0x234" NumPaths="2"/>
|
||||
<Cutscene Name="gZorasDomainIntroCs" Offset="0x3D70"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gZorasFountain -->
|
||||
<File Name="spot08_scene" Segment="2">
|
||||
<Cutscene Name="gZorasFountainIntroCs" Offset="0x4A80"/>
|
||||
<Scene Name="spot08_scene" Offset="0x0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gGerudoValley -->
|
||||
<File Name="spot09_scene" Segment="2">
|
||||
<Cutscene Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AC0"/>
|
||||
<Cutscene Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gLostWoods -->
|
||||
<File Name="spot10_scene" Segment="2">
|
||||
<Path Name="spot10_scenePathList_00C080" Offset="0xC080" NumPaths="3"/>
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gDesertColossus -->
|
||||
<File Name="spot11_scene" Segment="2">
|
||||
<Cutscene Name="gDesertColossusIntroCs" Offset="0x7990"/>
|
||||
<Scene Name="spot11_scene" Offset="0x0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gGerudosFortress -->
|
||||
<File Name="spot12_scene" Segment="2">
|
||||
<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55C0"/>
|
||||
<Cutscene Name="gGerudoFortressIntroCs" Offset="0x6490"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gHauntedWasteland -->
|
||||
<File Name="spot13_scene" Segment="2">
|
||||
<Scene Name="spot13_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gHyruleCastle -->
|
||||
<File Name="spot15_scene" Segment="2">
|
||||
<Cutscene Name="gHyruleCastleIntroCs" Offset="0x3F40"/>
|
||||
<Scene Name="spot15_scene" Offset="0x0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gDMT -->
|
||||
<File Name="spot16_scene" Segment="2">
|
||||
<Cutscene Name="gDMTOwlCs" Offset="0x1E6A0"/>
|
||||
<Cutscene Name="gDMTIntroCs" Offset="0x7EA0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gDMC -->
|
||||
<File Name="spot17_scene" Segment="2">
|
||||
<Cutscene Name="gDeathMountainCraterBoleroCs" Offset="0x45D0"/>
|
||||
<Cutscene Name="gDeathMountainCraterIntroCs" Offset="0x76D0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gGoronCity -->
|
||||
<File Name="spot18_scene" Segment="2">
|
||||
<Cutscene Name="gGoronCityDaruniaCorrectCs" Offset="0x59E0"/>
|
||||
<Cutscene Name="gGoronCityDarunia01Cs" Offset="0x6930"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gLonLonRanch -->
|
||||
<File Name="spot20_scene" Segment="2">
|
||||
<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
|
||||
<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gPotionShopMarket -->
|
||||
<File Name="alley_shop_scene" Segment="2">
|
||||
<Scene Name="alley_shop_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gPotionShopKakariko -->
|
||||
<File Name="drag_scene" Segment="2">
|
||||
<Scene Name="drag_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gHappyMaskShop -->
|
||||
<File Name="face_shop_scene" Segment="2">
|
||||
<Scene Name="face_shop_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gGoronShop -->
|
||||
<File Name="golon_scene" Segment="2">
|
||||
<Scene Name="golon_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gKokiriShop -->
|
||||
<File Name="kokiri_shop_scene" Segment="2">
|
||||
<Scene Name="kokiri_shop_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gBombchuShop -->
|
||||
<File Name="night_shop_scene" Segment="2">
|
||||
<Scene Name="night_shop_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gBazaar -->
|
||||
<File Name="shop1_scene" Segment="2">
|
||||
<Scene Name="shop1_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<!-- gZoraShop -->
|
||||
<File Name="zoora_scene" Segment="2">
|
||||
<Scene Name="zoora_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
|
Loading…
Reference in a new issue