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Naming some functions in libultra_code, decompiling a decent amount. (#77)
* osgetactivequeue ok * osspdevicebusy ok * osGetCurrFaultedThread ok * osSpRawStartDma OK * __osSpSetPc and osViGetCurrentFramebuffer OK * sinf, sins, and sptask OK * coss OK * cosf OK * ran format.sh * Updated PR to use ultratypes * osContStartQuery OK * ran format.sh * Updated PR to fix issues * Made suggested changes
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47 changed files with 709 additions and 747 deletions
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@ -1094,7 +1094,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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gfxCtx->polyOpa.p = func_800BC8A0(globalCtx, gfxCtx->polyOpa.p);
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gfxCtx->polyXlu.p = func_800BC8A0(globalCtx, gfxCtx->polyXlu.p);
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func_800AA460(&globalCtx->view, globalCtx->view.fovy, globalCtx->view.near, globalCtx->lightCtx.unk_0C);
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func_800AA460(&globalCtx->view, globalCtx->view.fovy, globalCtx->view.zNear, globalCtx->lightCtx.unk_0C);
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func_800AAA50(&globalCtx->view, 15);
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Matrix_MtxToMtxF(&globalCtx->view.viewing, &globalCtx->mf_11DA0);
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