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Naming the initChain
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546811bba8
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220a1a5840
1 changed files with 2 additions and 2 deletions
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@ -34,7 +34,7 @@ const ActorInit Bg_Spot12_Saku_InitVars = {
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(ActorFunc)BgSpot12Saku_Draw,
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};
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static InitChainEntry D_808B3840[] = {
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static InitChainEntry initChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(unk_F4, 1200, ICHAIN_CONTINUE),
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ICHAIN_F32(unk_F8, 500, ICHAIN_CONTINUE),
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@ -62,7 +62,7 @@ static void BgSpot12Saku_Init(BgSpot12Saku* this, GlobalContext* globalCtx) {
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Actor* thisx = &this->dyna.actor;
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func_808B3420(this, globalCtx, &D_0600238C, 0);
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Actor_ProcessInitChain(thisx, D_808B3840);
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Actor_ProcessInitChain(thisx, initChain);
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if (Flags_GetSwitch(globalCtx, thisx->params & 0x3F)) {
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func_808B3714(this);
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} else {
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