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fix function prototype
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@ -988,7 +988,7 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2);
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void func_80088B34(s16 arg0);
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void Interface_Draw(GlobalContext* globalCtx);
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void Interface_Update(GlobalContext* globalCtx);
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f32 func_8008E520(Actor*, UNK_PTR movementPath, s16, s16*);
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f32 func_8008E520(Actor* actor, Path* path, s16, s16*);
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// ? func_8008E6A0(?);
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// ? func_8008E6AC(?);
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// ? func_8008E750(?);
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