1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-12 19:04:38 +00:00

Use intptr in most remaining code files (#1438)

* Use intptr in most remaining code files

* Fix missing uintptr_t in actor

* Use u8* casts for texture pointer arithmetic

* Use bg + 1 instead of casting in Room_DrawBackground2D
This commit is contained in:
Roman971 2023-07-10 21:03:01 +02:00 committed by GitHub
parent d307a37233
commit 232fdb75d8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 74 additions and 67 deletions

View file

@ -217,8 +217,8 @@ void Play_Destroy(GameState* thisx) {
void Play_Init(GameState* thisx) {
PlayState* this = (PlayState*)thisx;
GraphicsContext* gfxCtx = this->state.gfxCtx;
u32 zAlloc;
u32 zAllocAligned;
uintptr_t zAlloc;
uintptr_t zAllocAligned;
size_t zAllocSize;
Player* player;
s32 playerStartBgCamIndex;
@ -396,12 +396,11 @@ void Play_Init(GameState* thisx) {
osSyncPrintf("ZELDA ALLOC SIZE=%x\n", THA_GetRemaining(&this->state.tha));
zAllocSize = THA_GetRemaining(&this->state.tha);
zAlloc = (u32)GameState_Alloc(&this->state, zAllocSize, "../z_play.c", 2918);
zAlloc = (uintptr_t)GameState_Alloc(&this->state, zAllocSize, "../z_play.c", 2918);
zAllocAligned = (zAlloc + 8) & ~0xF;
ZeldaArena_Init((void*)zAllocAligned, zAllocSize - zAllocAligned + zAlloc);
ZeldaArena_Init((void*)zAllocAligned, zAllocSize - (zAllocAligned - zAlloc));
// "Zelda Heap"
osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned,
(s32)(zAllocAligned + zAllocSize) - (s32)(zAllocAligned - zAlloc));
osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned, zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
Actor_InitContext(this, &this->actorCtx, this->playerEntry);