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additional matching functions in z_room, z_camera, and En_Zl3 (#541)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * small improvement * also minor * merge * matches * the room? * woo matches * spelling fix
This commit is contained in:
parent
83e53bbaf2
commit
2373c779d1
9 changed files with 143 additions and 1643 deletions
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@ -2888,7 +2888,7 @@ s32 Camera_Battle1(Camera* camera) {
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if (!skipEyeAtCalc) {
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var3 = atToTargetDir.pitch * batt1->swingPitchAdj;
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var2 = F32_LERPIMP(sp7C, sp78, distRatio);
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tmpAng1 = DEGF_TO_BINANG(var2) - (s16)(playerToTargetDir.pitch * (.5f + distRatio * (1.0f - .5f)));
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tmpAng1 = DEGF_TO_BINANG(var2) - (s16)(playerToTargetDir.pitch * (0.5f + distRatio * (1.0f - 0.5f)));
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tmpAng1 += (s16)(var3);
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if (tmpAng1 < -0x2AA8) {
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@ -3209,7 +3209,7 @@ s32 Camera_KeepOn1(Camera* camera) {
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if (sp88 == 0) {
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spE2 = DEGF_TO_BINANG((f32)(keep1->unk_14 + ((keep1->unk_18 - keep1->unk_14) * sp84)));
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spE2 -= (s16)(spC8.pitch * (.5f + (sp84 * .5f)));
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spE2 -= (s16)(spC8.pitch * (0.5f + (sp84 * 0.5f)));
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spE8 = spD0.pitch * keep1->unk_1C;
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spE2 += (s16)spE8;
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@ -3439,7 +3439,6 @@ s32 Camera_KeepOn3(Camera* camera) {
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return 1;
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}
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#ifdef NON_MATCHING
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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static Vec3f D_8015BD60;
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@ -3477,15 +3476,15 @@ s32 Camera_KeepOn4(Camera* camera) {
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camera->globalCtx->view.unk_124 = camera->thisIdx | 0x50;
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return 1;
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}
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camera->unk_14C &= ~0x20;
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unk20->unk_14 = *temp_s0;
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camera->unk_14C &= ~0x20;
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}
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if (unk20->unk_14 != *temp_s0) {
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osSyncPrintf(VT_COL(YELLOW, BLACK) "camera: item: item type changed %d -> %d\n" VT_RST, unk20->unk_14,
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*temp_s0);
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camera->unk_14C |= 0x20;
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camera->animState = 0x14;
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camera->unk_14C |= 0x20;
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camera->unk_14C &= ~(0x4 | 0x2);
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camera->globalCtx->view.unk_124 = camera->thisIdx | 0x50;
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return 1;
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@ -3631,6 +3630,7 @@ s32 Camera_KeepOn4(Camera* camera) {
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spA0 = DEGF_TO_BINANG(keep4->unk_0C);
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} else if ((keep4->unk_1C & 8) && camera->target != NULL) {
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PosRot sp60;
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func_8002EF44(&sp60, camera->target);
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spA2 = DEGF_TO_BINANG(keep4->unk_08) - sp60.rot.x;
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spA0 = BINANG_SUB(BINANG_ROT180(sp60.rot.y), spA8.yaw) > 0
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@ -3640,13 +3640,12 @@ s32 Camera_KeepOn4(Camera* camera) {
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sp9C++;
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} else if ((keep4->unk_1C & 0x80) && camera->target != NULL) {
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PosRot sp4C;
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func_8002EF14(&sp4C, camera->target);
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spA2 = ((s16)((keep4->unk_08) * (182.04167f) + .5f));
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if (1) {
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sp9E = Camera_XZAngle(&sp4C.pos, &playerPosRot->pos);
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spA0 = (BINANG_SUB(sp9E, spA8.yaw) > 0) ? sp9E + ((s16)((keep4->unk_0C) * (182.04167f) + .5f))
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: sp9E - ((s16)((keep4->unk_0C) * (182.04167f) + .5f));
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}
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spA2 = DEGF_TO_BINANG(keep4->unk_08);
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sp9E = Camera_XZAngle(&sp4C.pos, &playerPosRot->pos);
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spA0 = (BINANG_SUB(sp9E, spA8.yaw) > 0) ? sp9E + DEGF_TO_BINANG(keep4->unk_0C)
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: sp9E - DEGF_TO_BINANG(keep4->unk_0C);
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spCC[1] = camera->target;
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sp9C++;
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} else if (keep4->unk_1C & 0x40) {
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@ -3675,8 +3674,7 @@ s32 Camera_KeepOn4(Camera* camera) {
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}
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osSyncPrintf("camera: item: BG&collision check %d time(s)\n", i);
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}
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temp_f0_2 = BINANG_SUB(spB8.pitch, spA8.pitch) / (f32)unk20->unk_10;
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unk20->unk_04 = temp_f0_2;
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unk20->unk_04 = BINANG_SUB(spB8.pitch, spA8.pitch) / (f32)unk20->unk_10;
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unk20->unk_00 = BINANG_SUB(spB8.yaw, spA8.yaw) / (f32)unk20->unk_10;
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unk20->unk_0C = spA8.yaw;
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unk20->unk_0E = spA8.pitch;
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@ -3699,7 +3697,8 @@ s32 Camera_KeepOn4(Camera* camera) {
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Camera_Vec3fVecSphGeoAdd(at, at, &spB8);
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}
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camera->atLERPStepScale = 0.0f;
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spB8.r = camera->dist = Camera_LERPCeilF(keep4->unk_04, camera->dist, 0.25f, 2.0f);
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camera->dist = Camera_LERPCeilF(keep4->unk_04, camera->dist, 0.25f, 2.0f);
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spB8.r = camera->dist;
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if (unk20->unk_10 != 0) {
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camera->unk_14C |= 0x20;
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unk20->unk_0C += (s16)unk20->unk_00;
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@ -3734,12 +3733,6 @@ s32 Camera_KeepOn4(Camera* camera) {
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camera->fov = Camera_LERPCeilF(keep4->unk_18, camera->fov, camera->fovUpdateRate, 1.0f);
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camera->roll = Camera_LERPCeilS(0, camera->roll, 0.5f, 0xA);
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}
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#else
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Vec3f D_8015BD50;
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Vec3f D_8015BD60;
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Vec3f D_8015BD70;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_KeepOn4.s")
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#endif
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/**
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* Talking in a pre-rendered room
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@ -6983,31 +6976,25 @@ s16 Camera_ChangeStatus(Camera* camera, s16 status) {
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}
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#ifdef NON_MATCHING
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// Lots of saved register problems. Probably equivalent, but not certain.
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void Camera_PrintSettings(Camera* camera) {
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char sp58[8];
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char sp50[8];
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char sp48[8];
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s16 temp_v0;
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s32 temp_v0_2;
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s8* temp_t6;
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s8* temp_t7;
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s8* temp_t8;
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s8* temp_t9;
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Camera* temp_a0;
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s32 phi_a1;
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char* phi_v1;
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char* phi_t0;
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s32 phi_v0;
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s32 phi_v0_2;
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s32 phi_a1;
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if (OREG(0) & 1 && camera->thisIdx == camera->globalCtx->activeCamera && !gDbgCamEnabled) {
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for (phi_a1 = 0, phi_v1 = sp58, phi_t0 = sp48; phi_v1 < &sp58[4]; phi_v1++, phi_t0++, phi_a1++) {
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temp_a0 = camera->globalCtx->cameraPtrs[phi_a1];
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if (temp_a0 == NULL) {
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if ((OREG(0) & 1) && (camera->thisIdx == camera->globalCtx->activeCamera) && !gDbgCamEnabled) {
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phi_a1 = 0;
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phi_v1 = sp58;
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phi_t0 = sp48;
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for (; phi_v1 < sp58 + 4; phi_v1++, phi_t0++, phi_a1++) {
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if (camera->globalCtx->cameraPtrs[phi_a1] == NULL) {
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*phi_v1 = '-';
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*phi_t0 = ' ';
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} else {
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switch (temp_a0->status) {
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switch (camera->globalCtx->cameraPtrs[phi_a1]->status) {
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case 0:
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*phi_v1 = 'c';
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*phi_t0 = ' ';
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@ -7035,8 +7022,8 @@ void Camera_PrintSettings(Camera* camera) {
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}
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}
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}
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*phi_v1++ = '\0';
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*phi_t0++ = '\0';
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*phi_v1 = '\0';
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*phi_t0 = '\0';
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sp48[camera->globalCtx->activeCamera] = 'a';
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func_8006376C(3, 0x16, 5, sp58);
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@ -7049,20 +7036,19 @@ void Camera_PrintSettings(Camera* camera) {
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func_8006376C(5, 0x19, 4,
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sCameraFunctionNames[sCameraSettings[camera->setting].cameraModes[camera->mode].funcIdx]);
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phi_v0 = 0;
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phi_a1 = 0;
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if (camera->camDataIdx < 0) {
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sp50[phi_v0++] = '-';
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sp50[phi_a1++] = '-';
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}
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phi_v0_2 = camera->camDataIdx / 0xA;
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if (phi_v0_2 != 0) {
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sp50[phi_v0++] = phi_v0 / 0xA + '0';
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if (camera->camDataIdx / 0xA != 0) {
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sp50[phi_a1++] = phi_a1 / 0xA + '0';
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}
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sp50[phi_v0++] = phi_v0 % 10 + '0';
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sp50[phi_v0++] = ' ';
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sp50[phi_v0++] = ' ';
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sp50[phi_v0++] = ' ';
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sp50[phi_v0++] = ' ';
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sp50[phi_v0] = '\0';
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sp50[phi_a1++] = phi_a1 % 10 + '0';
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sp50[phi_a1++] = ' ';
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sp50[phi_a1++] = ' ';
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sp50[phi_a1++] = ' ';
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sp50[phi_a1++] = ' ';
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sp50[phi_a1] = '\0';
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func_8006376C(3, 26, 5, "I:");
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func_8006376C(5, 26, 4, sp50);
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}
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@ -81,13 +81,13 @@ typedef struct struct_80095D04 {
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// Room Draw Polygon Type 2
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#ifdef NON_MATCHING
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// this function still needs some work but it should be functionally equivalent
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// Saved register problems and ordering issues, but definitely equivalent.
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void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
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PolygonType2* polygon2;
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PolygonDlist2* polygonDlist;
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struct_80095D04 spB8[SHAPE_SORT_MAX];
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struct_80095D04* spB4;
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struct_80095D04* spB0;
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struct_80095D04* spB4 = NULL;
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struct_80095D04* spB0 = NULL;
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struct_80095D04* phi_v0;
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struct_80095D04* phi_a0;
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struct_80095D04* spA4;
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@ -98,21 +98,18 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
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f32 sp80;
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PolygonDlist2* phi_s0;
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PolygonDlist2* sp78;
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f32 temp_f0;
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PolygonDlist2* temp;
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f32 temp_f2;
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spB0 = NULL;
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spB4 = NULL;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 287);
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if (flags & 1) {
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func_800342EC(&D_801270A0, globalCtx);
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gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
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func_80093C80(globalCtx);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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if (1) {}
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if (1) {}
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if (flags & 2) {
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func_8003435C(&D_801270A0, globalCtx);
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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@ -120,31 +117,29 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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spA4 = &spB8[0];
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polygonDlist = SEGMENTED_TO_VIRTUAL(room->mesh->polygon2.start);
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polygon2 = &room->mesh->polygon2;
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polygonDlist = SEGMENTED_TO_VIRTUAL(polygon2->start);
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spA4 = spB8;
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if (polygon2->num > SHAPE_SORT_MAX) {
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__assert("polygon2->num <= SHAPE_SORT_MAX", "../z_room.c", 317);
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}
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sp78 = polygonDlist;
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for (sp9C = 0; sp9C < polygon2->num; sp9C++) {
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for (sp9C = 0; sp9C < polygon2->num; sp9C++, polygonDlist++) {
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sp90.x = polygonDlist->pos.x;
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sp90.y = polygonDlist->pos.y;
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sp90.z = polygonDlist->pos.z;
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SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp90, &sp84, &sp80);
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temp_f0 = polygonDlist->unk_06;
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if (-temp_f0 < sp84.z) {
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temp_f2 = sp84.z - temp_f0;
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if (-(f32)polygonDlist->unk_06 < sp84.z) {
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temp_f2 = sp84.z - polygonDlist->unk_06;
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if (temp_f2 < globalCtx->lightCtx.unk_0C) {
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phi_v0 = spB4;
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spA4->unk_00 = polygonDlist;
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spA4->unk_04 = temp_f2;
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phi_v0 = spB4;
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if (spB4 == 0) {
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spB0 = spA4;
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spB4 = spA4;
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spA4->unk_0C = NULL;
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spA4->unk_08 = NULL;
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if (phi_v0 == NULL) {
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spB4 = spB0 = spA4;
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spA4->unk_08 = spA4->unk_0C = NULL;
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} else {
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do {
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if (spA4->unk_04 < phi_v0->unk_04) {
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@ -159,59 +154,65 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
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spB0->unk_0C = spA4;
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spB0 = spA4;
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} else {
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phi_a0 = phi_v0->unk_08;
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spA4->unk_08 = phi_a0;
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if (phi_a0 == NULL) {
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spA4->unk_08 = phi_v0->unk_08;
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if (spA4->unk_08 == NULL) {
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spB4 = spA4;
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} else {
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phi_a0->unk_0C = spA4;
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spA4->unk_08->unk_0C = spA4;
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}
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phi_v0->unk_08 = spA4;
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spA4->unk_0C = (void*)phi_v0;
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spA4->unk_0C = phi_v0;
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}
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}
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spA4 = spA4++;
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spA4++;
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}
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}
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polygonDlist++;
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}
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iREG(87) = polygon2->num;
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sp9C = 1;
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while (spB4 != NULL) {
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for (sp9C = 1; spB4 != NULL; spB4 = spB4->unk_0C, sp9C++) {
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Gfx* temp2;
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phi_s0 = spB4->unk_00;
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if (iREG(86) != 0) {
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phi_v1 = 0;
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while (phi_v1 < polygon2->num) {
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if (phi_s0 == sp78) {
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break;
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temp = sp78;
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for (phi_v1 = 0; phi_v1 < polygon2->num; phi_v1++, temp++) {
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if (phi_s0 == temp) {
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break; // This loop does nothing?
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}
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phi_v1++;
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sp78++;
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}
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if (((iREG(86) == 1) && (iREG(89) > sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
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if ((flags & 1) && (phi_s0->opa != NULL)) {
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gSPDisplayList(POLY_OPA_DISP++, phi_s0->opa);
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if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
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if (flags & 1) {
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temp2 = phi_s0->opa;
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if (temp2 != NULL) {
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gSPDisplayList(POLY_OPA_DISP++, temp2);
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}
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}
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if ((flags & 2) && (phi_s0->xlu != NULL)) {
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gSPDisplayList(POLY_XLU_DISP++, phi_s0->xlu);
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if (flags & 2) {
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temp2 = phi_s0->xlu;
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if (temp2 != NULL) {
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gSPDisplayList(POLY_XLU_DISP++, temp2);
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}
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}
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}
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} else {
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if ((flags & 1) && (phi_s0->opa != NULL)) {
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gSPDisplayList(POLY_OPA_DISP++, phi_s0->opa);
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if (flags & 1) {
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temp2 = phi_s0->opa;
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if (temp2 != NULL) {
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gSPDisplayList(POLY_OPA_DISP++, temp2);
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}
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}
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if ((flags & 2) && (phi_s0->xlu != NULL)) {
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gSPDisplayList(POLY_XLU_DISP++, phi_s0->xlu);
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if (flags & 2) {
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temp2 = phi_s0->xlu;
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if (temp2 != NULL) {
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gSPDisplayList(POLY_XLU_DISP++, temp2);
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}
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}
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}
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spB4 = spB4->unk_0C;
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sp9C++;
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}
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iREG(88) = sp9C - 1;
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@ -256,19 +257,17 @@ s32 func_80096238(void* data) {
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return 0;
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}
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#ifdef NON_MATCHING
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// pointer arithmetic doesn't quite match
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void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
|
||||
u16 tlutCount, f32 frameX, f32 frameY) {
|
||||
Gfx* displayListHead;
|
||||
uObjBg* bg;
|
||||
s32 temp;
|
||||
|
||||
displayListHead = *displayList;
|
||||
func_80096238(SEGMENTED_TO_VIRTUAL(source));
|
||||
|
||||
displayListHead++;
|
||||
gSPBranchList(displayListHead, (u8*)displayListHead + sizeof(uObjBg));
|
||||
bg = (void*)displayListHead;
|
||||
bg = displayListHead + 1;
|
||||
gSPBranchList(displayListHead, (u8*)bg + sizeof(uObjBg));
|
||||
bg->b.imageX = 0;
|
||||
bg->b.imageW = width * 4;
|
||||
bg->b.frameX = frameX * 4;
|
||||
|
@ -282,11 +281,10 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
|
|||
bg->b.imagePal = 0;
|
||||
bg->b.imageFlip = 0;
|
||||
|
||||
displayListHead = (void*)(bg + 1);
|
||||
if (fmt == G_IM_FMT_CI) {
|
||||
displayListHead = (void*)(bg + 1);
|
||||
gDPLoadTLUT(displayListHead++, tlutCount, 256, tlut);
|
||||
} else {
|
||||
displayListHead = (void*)(bg + 1);
|
||||
gDPPipeSync(displayListHead++);
|
||||
}
|
||||
|
||||
|
@ -297,13 +295,17 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
|
|||
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
|
||||
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
|
||||
gSPBgRectCopy(displayListHead++, bg);
|
||||
|
||||
} else {
|
||||
bg->s.frameW = width * 4;
|
||||
bg->s.frameH = height * 4;
|
||||
bg->s.scaleW = 1024;
|
||||
bg->s.scaleH = 1024;
|
||||
bg->s.imageYorig = bg->b.imageY;
|
||||
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
if (1) {}
|
||||
gDPSetOtherMode(displayListHead++,
|
||||
mode0 | G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE |
|
||||
G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL |
|
||||
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
|
||||
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA));
|
||||
|
@ -315,11 +317,6 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
|
|||
gDPPipeSync(displayListHead++);
|
||||
*displayList = displayListHead;
|
||||
}
|
||||
#else
|
||||
void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
|
||||
u16 tlutCount, f32 frameX, f32 frameY);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_8009638C.s")
|
||||
#endif
|
||||
|
||||
// Room Draw Polygon Type 1 - Single Format
|
||||
void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
|
||||
|
@ -495,7 +492,7 @@ void func_80096FD4(GlobalContext* globalCtx, Room* room) {
|
|||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// regalloc differences
|
||||
// regalloc differences near the end
|
||||
u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
|
||||
u8 nextRoomNum;
|
||||
u32 maxRoomSize = 0;
|
||||
|
@ -512,7 +509,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
|
|||
}
|
||||
|
||||
if (globalCtx->nbTransitionActors != 0) {
|
||||
s32 j = 0;
|
||||
s32 j;
|
||||
RomFile* roomList = globalCtx->roomList;
|
||||
TransitionActorEntry* transitionActor = &globalCtx->transitionActorList[0];
|
||||
|
||||
|
@ -547,11 +544,8 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
|
|||
roomCtx->unk_30 = 0;
|
||||
roomCtx->status = 0;
|
||||
|
||||
if (gSaveContext.respawnFlag > 0) {
|
||||
nextRoomNum = gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex;
|
||||
} else {
|
||||
nextRoomNum = globalCtx->setupEntranceList[globalCtx->curSpawn].room;
|
||||
}
|
||||
nextRoomNum = (gSaveContext.respawnFlag - 1 >= 0) ? gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex
|
||||
: globalCtx->setupEntranceList[globalCtx->curSpawn].room;
|
||||
func_8009728C(globalCtx, roomCtx, nextRoomNum);
|
||||
|
||||
return maxRoomSize;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue