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additional matching functions in z_room, z_camera, and En_Zl3 (#541)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* small improvement

* also minor

* merge

* matches

* the room?

* woo matches

* spelling fix
This commit is contained in:
petrie911 2020-12-18 21:09:38 -06:00 committed by GitHub
parent 83e53bbaf2
commit 2373c779d1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 143 additions and 1643 deletions

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@ -81,13 +81,13 @@ typedef struct struct_80095D04 {
// Room Draw Polygon Type 2
#ifdef NON_MATCHING
// this function still needs some work but it should be functionally equivalent
// Saved register problems and ordering issues, but definitely equivalent.
void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
PolygonType2* polygon2;
PolygonDlist2* polygonDlist;
struct_80095D04 spB8[SHAPE_SORT_MAX];
struct_80095D04* spB4;
struct_80095D04* spB0;
struct_80095D04* spB4 = NULL;
struct_80095D04* spB0 = NULL;
struct_80095D04* phi_v0;
struct_80095D04* phi_a0;
struct_80095D04* spA4;
@ -98,21 +98,18 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
f32 sp80;
PolygonDlist2* phi_s0;
PolygonDlist2* sp78;
f32 temp_f0;
PolygonDlist2* temp;
f32 temp_f2;
spB0 = NULL;
spB4 = NULL;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 287);
if (flags & 1) {
func_800342EC(&D_801270A0, globalCtx);
gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
func_80093C80(globalCtx);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (1) {}
if (1) {}
if (flags & 2) {
func_8003435C(&D_801270A0, globalCtx);
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
@ -120,31 +117,29 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
}
spA4 = &spB8[0];
polygonDlist = SEGMENTED_TO_VIRTUAL(room->mesh->polygon2.start);
polygon2 = &room->mesh->polygon2;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon2->start);
spA4 = spB8;
if (polygon2->num > SHAPE_SORT_MAX) {
__assert("polygon2->num <= SHAPE_SORT_MAX", "../z_room.c", 317);
}
sp78 = polygonDlist;
for (sp9C = 0; sp9C < polygon2->num; sp9C++) {
for (sp9C = 0; sp9C < polygon2->num; sp9C++, polygonDlist++) {
sp90.x = polygonDlist->pos.x;
sp90.y = polygonDlist->pos.y;
sp90.z = polygonDlist->pos.z;
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp90, &sp84, &sp80);
temp_f0 = polygonDlist->unk_06;
if (-temp_f0 < sp84.z) {
temp_f2 = sp84.z - temp_f0;
if (-(f32)polygonDlist->unk_06 < sp84.z) {
temp_f2 = sp84.z - polygonDlist->unk_06;
if (temp_f2 < globalCtx->lightCtx.unk_0C) {
phi_v0 = spB4;
spA4->unk_00 = polygonDlist;
spA4->unk_04 = temp_f2;
phi_v0 = spB4;
if (spB4 == 0) {
spB0 = spA4;
spB4 = spA4;
spA4->unk_0C = NULL;
spA4->unk_08 = NULL;
if (phi_v0 == NULL) {
spB4 = spB0 = spA4;
spA4->unk_08 = spA4->unk_0C = NULL;
} else {
do {
if (spA4->unk_04 < phi_v0->unk_04) {
@ -159,59 +154,65 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
spB0->unk_0C = spA4;
spB0 = spA4;
} else {
phi_a0 = phi_v0->unk_08;
spA4->unk_08 = phi_a0;
if (phi_a0 == NULL) {
spA4->unk_08 = phi_v0->unk_08;
if (spA4->unk_08 == NULL) {
spB4 = spA4;
} else {
phi_a0->unk_0C = spA4;
spA4->unk_08->unk_0C = spA4;
}
phi_v0->unk_08 = spA4;
spA4->unk_0C = (void*)phi_v0;
spA4->unk_0C = phi_v0;
}
}
spA4 = spA4++;
spA4++;
}
}
polygonDlist++;
}
iREG(87) = polygon2->num;
sp9C = 1;
while (spB4 != NULL) {
for (sp9C = 1; spB4 != NULL; spB4 = spB4->unk_0C, sp9C++) {
Gfx* temp2;
phi_s0 = spB4->unk_00;
if (iREG(86) != 0) {
phi_v1 = 0;
while (phi_v1 < polygon2->num) {
if (phi_s0 == sp78) {
break;
temp = sp78;
for (phi_v1 = 0; phi_v1 < polygon2->num; phi_v1++, temp++) {
if (phi_s0 == temp) {
break; // This loop does nothing?
}
phi_v1++;
sp78++;
}
if (((iREG(86) == 1) && (iREG(89) > sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
if ((flags & 1) && (phi_s0->opa != NULL)) {
gSPDisplayList(POLY_OPA_DISP++, phi_s0->opa);
if (((iREG(86) == 1) && (iREG(89) >= sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
if (flags & 1) {
temp2 = phi_s0->opa;
if (temp2 != NULL) {
gSPDisplayList(POLY_OPA_DISP++, temp2);
}
}
if ((flags & 2) && (phi_s0->xlu != NULL)) {
gSPDisplayList(POLY_XLU_DISP++, phi_s0->xlu);
if (flags & 2) {
temp2 = phi_s0->xlu;
if (temp2 != NULL) {
gSPDisplayList(POLY_XLU_DISP++, temp2);
}
}
}
} else {
if ((flags & 1) && (phi_s0->opa != NULL)) {
gSPDisplayList(POLY_OPA_DISP++, phi_s0->opa);
if (flags & 1) {
temp2 = phi_s0->opa;
if (temp2 != NULL) {
gSPDisplayList(POLY_OPA_DISP++, temp2);
}
}
if ((flags & 2) && (phi_s0->xlu != NULL)) {
gSPDisplayList(POLY_XLU_DISP++, phi_s0->xlu);
if (flags & 2) {
temp2 = phi_s0->xlu;
if (temp2 != NULL) {
gSPDisplayList(POLY_XLU_DISP++, temp2);
}
}
}
spB4 = spB4->unk_0C;
sp9C++;
}
iREG(88) = sp9C - 1;
@ -256,19 +257,17 @@ s32 func_80096238(void* data) {
return 0;
}
#ifdef NON_MATCHING
// pointer arithmetic doesn't quite match
void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
u16 tlutCount, f32 frameX, f32 frameY) {
Gfx* displayListHead;
uObjBg* bg;
s32 temp;
displayListHead = *displayList;
func_80096238(SEGMENTED_TO_VIRTUAL(source));
displayListHead++;
gSPBranchList(displayListHead, (u8*)displayListHead + sizeof(uObjBg));
bg = (void*)displayListHead;
bg = displayListHead + 1;
gSPBranchList(displayListHead, (u8*)bg + sizeof(uObjBg));
bg->b.imageX = 0;
bg->b.imageW = width * 4;
bg->b.frameX = frameX * 4;
@ -282,11 +281,10 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
bg->b.imagePal = 0;
bg->b.imageFlip = 0;
displayListHead = (void*)(bg + 1);
if (fmt == G_IM_FMT_CI) {
displayListHead = (void*)(bg + 1);
gDPLoadTLUT(displayListHead++, tlutCount, 256, tlut);
} else {
displayListHead = (void*)(bg + 1);
gDPPipeSync(displayListHead++);
}
@ -297,13 +295,17 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
gSPBgRectCopy(displayListHead++, bg);
} else {
bg->s.frameW = width * 4;
bg->s.frameH = height * 4;
bg->s.scaleW = 1024;
bg->s.scaleH = 1024;
bg->s.imageYorig = bg->b.imageY;
gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
if (1) {}
gDPSetOtherMode(displayListHead++,
mode0 | G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE |
G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA));
@ -315,11 +317,6 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
gDPPipeSync(displayListHead++);
*displayList = displayListHead;
}
#else
void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
u16 tlutCount, f32 frameX, f32 frameY);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_8009638C.s")
#endif
// Room Draw Polygon Type 1 - Single Format
void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
@ -495,7 +492,7 @@ void func_80096FD4(GlobalContext* globalCtx, Room* room) {
}
#ifdef NON_MATCHING
// regalloc differences
// regalloc differences near the end
u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
u8 nextRoomNum;
u32 maxRoomSize = 0;
@ -512,7 +509,7 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
}
if (globalCtx->nbTransitionActors != 0) {
s32 j = 0;
s32 j;
RomFile* roomList = globalCtx->roomList;
TransitionActorEntry* transitionActor = &globalCtx->transitionActorList[0];
@ -547,11 +544,8 @@ u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
roomCtx->unk_30 = 0;
roomCtx->status = 0;
if (gSaveContext.respawnFlag > 0) {
nextRoomNum = gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex;
} else {
nextRoomNum = globalCtx->setupEntranceList[globalCtx->curSpawn].room;
}
nextRoomNum = (gSaveContext.respawnFlag - 1 >= 0) ? gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex
: globalCtx->setupEntranceList[globalCtx->curSpawn].room;
func_8009728C(globalCtx, roomCtx, nextRoomNum);
return maxRoomSize;