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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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71 changed files with 771 additions and 743 deletions
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@ -120,12 +120,12 @@ void func_800C4344(GameState* gameState) {
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// regalloc differences
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void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
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static const u16 sInpDispBtnColors[] = {
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GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1), GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1), GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1),
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GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1),
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GPACK_RGBA5551(0x00, 0xFF, 0xFF, 1), GPACK_RGBA5551(0xFF, 0x00, 0xFF, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1),
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GPACK_RGBA5551(0x78, 0x78, 0x78, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1),
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GPACK_RGBA5551(0xFF, 0x00, 0x00, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1), GPACK_RGBA5551(0x00, 0xFF, 0x00, 1),
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GPACK_RGBA5551(0x00, 0x00, 0xFF, 1),
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(0, 255, 255, 1), GPACK_RGBA5551(255, 0, 255, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(255, 0, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(0, 255, 0, 1),
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GPACK_RGBA5551(0, 0, 255, 1),
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};
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s32 i, j, k;
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Gfx* gfxP = *gfx;
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