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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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71 changed files with 771 additions and 743 deletions
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@ -20,8 +20,8 @@ PrintTextBuffer D_8015FA98[0x16];
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s16 D_8011E0B0 = 0; // PrintTextBuffer index
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Color_RGBA8 printTextColors[] = {
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{ 0xFF, 0xFF, 0x20, 0xC0 }, { 0xFF, 0x96, 0x80, 0xC0 }, { 0x80, 0x60, 0x00, 0x40 }, { 0xC0, 0x80, 0x10, 0x80 },
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{ 0xFF, 0xC0, 0x20, 0x80 }, { 0xE6, 0xE6, 0xDC, 0x40 }, { 0x80, 0x96, 0xFF, 0x80 }, { 0x80, 0xFF, 0x20, 0x80 },
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{ 255, 255, 32, 192 }, { 255, 150, 128, 192 }, { 128, 96, 0, 64 }, { 192, 128, 16, 128 },
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{ 255, 192, 32, 128 }, { 230, 230, 220, 64 }, { 128, 150, 255, 128 }, { 128, 255, 32, 128 },
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};
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InputCombo inputCombos[REG_GROUPS] = {
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@ -201,16 +201,16 @@ void func_80063C04(GfxPrint* gfxPrint) {
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name[0] = 'R';
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name[1] = regChar[gGameInfo->regGroup]; // r_group type char
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name[2] = '\0';
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GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
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GfxPrint_SetColor(gfxPrint, 0, 128, 128, 128);
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for (i = 0; i != REG_PER_PAGE; i++) {
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if (i == gGameInfo->regCur) {
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GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff);
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GfxPrint_SetColor(gfxPrint, 0, 255, 255, 255);
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}
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GfxPrint_SetPos(gfxPrint, 3, i + 5);
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GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
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if (i == gGameInfo->regCur) {
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GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
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GfxPrint_SetColor(gfxPrint, 0, 128, 128, 128);
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}
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}
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}
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