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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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71 changed files with 771 additions and 743 deletions
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@ -139,14 +139,14 @@ void EffectBlure_Init1(void* thisx, void* initParamsx) {
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this->addAngleChange = 0;
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this->addAngle = 0;
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this->drawMode = 0;
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this->altPrimColor.r = 0x00;
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this->altPrimColor.g = 0x00;
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this->altPrimColor.b = 0x00;
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this->altPrimColor.a = 0x00;
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this->altEnvColor.r = 0x00;
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this->altEnvColor.g = 0x00;
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this->altEnvColor.b = 0x00;
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this->altEnvColor.a = 0x00;
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this->altPrimColor.r = 0;
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this->altPrimColor.g = 0;
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this->altPrimColor.b = 0;
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this->altPrimColor.a = 0;
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this->altEnvColor.r = 0;
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this->altEnvColor.g = 0;
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this->altEnvColor.b = 0;
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this->altEnvColor.a = 0;
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this->mode4Param = 1.0f;
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}
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}
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@ -372,14 +372,14 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
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sp30 = sp30; // Optimized out but seems necessary to match stack usage
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if (this->flags & 0x10) {
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color1->a = 0xFF;
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color1->b = 0xFF;
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color1->g = 0xFF;
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color1->r = 0xFF;
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color2->r = 0xFF;
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color2->g = 0xFF;
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color2->b = 0xFF;
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color2->a = 0xFF;
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color1->a = 255;
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color1->b = 255;
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color1->g = 255;
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color1->r = 255;
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color2->r = 255;
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color2->g = 255;
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color2->b = 255;
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color2->a = 255;
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} else {
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color1->r = func_80027E84(this->p1StartColor.r, this->p1EndColor.r, ratio);
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color1->g = func_80027E84(this->p1StartColor.g, this->p1EndColor.g, ratio);
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