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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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24ab14f748
71 changed files with 771 additions and 743 deletions
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@ -329,7 +329,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
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gSPMatrix(gfxCtx->overlay.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
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gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 255);
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gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
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tempX = player->actor.posRot.pos.x;
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@ -344,7 +344,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
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gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x00, 0xFF);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 200, 255, 0, 255);
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gSPDisplayList(gfxCtx->overlay.p++, D_0400C820);
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tempX = sPlayerInitialPosX;
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@ -358,7 +358,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
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gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0xFF, 0xC8, 0x00, 0x00, 0xFF);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0xFF, 200, 0, 0, 255);
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gSPDisplayList(gfxCtx->overlay.p++, D_0400C820);
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}
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@ -395,7 +395,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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0, TEXEL0, 0, PRIMITIVE, 0);
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if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0xFF, 0xFF, interfaceCtx->minimapAlpha);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
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gDPLoadTextureBlock_4b(gfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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