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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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71 changed files with 771 additions and 743 deletions
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@ -108,8 +108,8 @@ void MapMark_Draw(GlobalContext* globalCtx) {
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gDPPipeSync(gfxCtx->overlay.p++);
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gDPSetTextureLUT(gfxCtx->overlay.p++, G_TT_NONE);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->minimapAlpha);
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gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, interfaceCtx->minimapAlpha);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
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gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, interfaceCtx->minimapAlpha);
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markPoint = &mapMarkData->points[0];
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for (i = 0; i < mapMarkData->count; i++) {
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