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Change Colors To Decimal (#260)

* fix colliderinit typo

* convert as many colors i can find to decimal

* fix GPACK_RGBA5551, merge fhgFire

* fix remaining colors

* remove unwanted file

* alpha as 1
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fig02 2020-07-16 21:37:53 -04:00 committed by GitHub
parent bc14f6d93e
commit 24ab14f748
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 771 additions and 743 deletions

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@ -108,8 +108,8 @@ void MapMark_Draw(GlobalContext* globalCtx) {
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTextureLUT(gfxCtx->overlay.p++, G_TT_NONE);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->minimapAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, interfaceCtx->minimapAlpha);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, interfaceCtx->minimapAlpha);
markPoint = &mapMarkData->points[0];
for (i = 0; i < mapMarkData->count; i++) {