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Change Colors To Decimal (#260)

* fix colliderinit typo

* convert as many colors i can find to decimal

* fix GPACK_RGBA5551, merge fhgFire

* fix remaining colors

* remove unwanted file

* alpha as 1
This commit is contained in:
fig02 2020-07-16 21:37:53 -04:00 committed by GitHub
parent bc14f6d93e
commit 24ab14f748
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 771 additions and 743 deletions

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@ -576,7 +576,7 @@ void func_80AAB5A4(EnMd* this, GlobalContext* globalCtx) {
this->alpha = func_80034DD4(this, globalCtx, this->alpha, temp);
this->actor.shape.unk_14 = this->alpha;
} else {
this->alpha = 0xFF;
this->alpha = 255;
this->actor.shape.unk_14 = this->alpha;
}
}
@ -600,7 +600,7 @@ void EnMd_Init(Actor* thisx, GlobalContext* globalCtx) {
func_80034EC0(&this->skelAnime, sAnimations, 0);
Actor_SetScale(&this->actor, 0.01f);
this->actor.unk_1F = 6;
this->alpha = 0xFF;
this->alpha = 255;
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ELF, this->actor.posRot.pos.x,
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 3);
@ -812,7 +812,7 @@ void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx) {
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_md.c", 1280);
if (this->alpha == 0xFF) {
if (this->alpha == 255) {
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeIdx]));
func_80034BA0(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
} else if (this->alpha != 0) {