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Change Colors To Decimal (#260)

* fix colliderinit typo

* convert as many colors i can find to decimal

* fix GPACK_RGBA5551, merge fhgFire

* fix remaining colors

* remove unwanted file

* alpha as 1
This commit is contained in:
fig02 2020-07-16 21:37:53 -04:00 committed by GitHub
parent bc14f6d93e
commit 24ab14f748
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 771 additions and 743 deletions

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@ -91,7 +91,7 @@ void EndTitle_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
gfxCtx->overlay.p = func_80093F34(gfxCtx->overlay.p);
gDPSetTextureLUT(gfxCtx->overlay.p++, G_TT_NONE);
gDPSetEnvColor(gfxCtx->overlay.p++, 0xFF, 0x78, 0x1E, 0x00);
gDPSetEnvColor(gfxCtx->overlay.p++, 255, 120, 30, 0);
gDPSetRenderMode(gfxCtx->overlay.p++, G_RM_PASS, G_RM_XLU_SURF2);
gSPClearGeometryMode(gfxCtx->overlay.p++, G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR);