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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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71 changed files with 771 additions and 743 deletions
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@ -272,8 +272,8 @@ Gfx sInnerCylinderDList[] = {
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ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, SHADE, 0),
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gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_XLU_SURF2),
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gsSPClearGeometryMode(G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
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gsDPSetPrimColor(0, 0x80, 0xFF, 0xFF, 0xAA, 0xFF),
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gsDPSetEnvColor(0x96, 0xFF, 0x00, 0x00),
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gsDPSetPrimColor(0, 0x80, 255, 255, 170, 255),
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gsDPSetEnvColor(150, 255, 0, 0),
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gsSPDisplayList(0x08000000),
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gsSPVertex(&sCylinderVtx[0], 18, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
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@ -299,8 +299,8 @@ Gfx sOuterCylinderDList[] = {
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ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, SHADE, 0),
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gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_XLU_SURF2),
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gsSPClearGeometryMode(G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
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gsDPSetPrimColor(0, 0x80, 0xFF, 0xFF, 0xAA, 0xFF),
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gsDPSetEnvColor(0x00, 0x96, 0x00, 0x00),
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gsDPSetPrimColor(0, 0x80, 255, 255, 170, 255),
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gsDPSetEnvColor(0, 150, 0, 0),
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gsSPDisplayList(0x09000000),
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gsSPVertex(&sCylinderVtx[18], 18, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
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